Improve consistency between the update rule code and descriptions.
This commit is contained in:
@@ -21,20 +21,29 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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get
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{
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return "Map editor now requires an EditorPlayer to avoid loading all kinds of unnecessary player traits.";
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return "Map editor now requires an EditorPlayer to avoid loading unnecessary player traits.\n" +
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"A warning is displayed if this actor has not been defined.";
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}
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}
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bool messageDisplayed;
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bool warningRequired = true;
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (!messageDisplayed)
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if (warningRequired)
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{
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messageDisplayed = true;
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warningRequired = false;
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yield return "The map editor now requires an EditorPlayer actor.\n" +
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"Please add an EditorPlayer with the traits AlwaysVisible and Shroud to player.yaml\n(or a different rules yaml file of your choice).";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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if (actorNode.KeyMatches("EditorPlayer"))
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warningRequired = false;
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yield break;
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}
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}
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}
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@@ -22,8 +22,9 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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get
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{
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return "Mod-specific default sound values have been removed from several traits.\n" +
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"The original values are added back via yaml.";
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return "Mod-specific default sound values have been removed from several traits\n" +
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"(" + fields.Select(f => f.Item1 + "." + f.Item2).JoinWith(", ") + ")\n" +
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"Uses of these traits are listed for inspection so the values can be overriden in yaml.";
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}
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}
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@@ -38,10 +39,10 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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string BuildMessage(Tuple<string, string, string, List<string>> field)
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{
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return "The default value for {0}.{1} has been removed.\n".F(field.Item1, field.Item2)
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+ "You may wish to explicitly define `{0}: {1}` on the `{2}` trait \n".F(field.Item2, field.Item3, field.Item1)
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+ "definitions on the following actors (if they have not already been inherited from a parent).\n"
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+ UpdateUtils.FormatMessageList(field.Item4);
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return "The default value for {0}.{1} has been removed.\n".F(field.Item1, field.Item2) +
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"You may wish to explicitly define `{0}: {1}` on the `{2}` trait \n".F(field.Item2, field.Item3, field.Item1) +
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"definitions on the following actors (if they have not already been inherited from a parent).\n" +
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UpdateUtils.FormatMessageList(field.Item4);
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}
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public override IEnumerable<string> AfterUpdate(ModData modData)
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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get
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{
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return "HackyAI no longer automatically excludes actors with Harvester trait from attack squads.\n" +
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"They need to be explicitly added to ExcludeFromSquads.";
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"They need to be explicitly added to ExcludeFromSquads. HackyAI instances are listed for inspection.";
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}
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}
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@@ -31,10 +31,10 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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yield return "The automatic exclusion of harvesters from AI squads has been removed.\n"
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+ "You may wish to add your harvester-type actors to `ExcludeFromSquads` under `UnitCommonNames`\n"
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+ "on the following definitions:\n"
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+ UpdateUtils.FormatMessageList(locations);
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yield return "The automatic exclusion of harvesters from AI squads has been removed.\n" +
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"You may wish to add your harvester-type actors to `ExcludeFromSquads` under `UnitCommonNames`\n" +
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"on the following definitions:\n" +
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UpdateUtils.FormatMessageList(locations);
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locations.Clear();
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}
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@@ -24,8 +24,8 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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get
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{
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return "Actor ids starting with '^' are now reserved for abstract\n" +
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"inheritance templates, and will not be parsed by the game.";
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return "Actor ids starting with '^' are now reserved for abstract inheritance templates.\n" +
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"Definitions that may be affected are listed for inspection so that they can be renamed if necessary.";
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}
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}
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@@ -23,7 +23,8 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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get
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{
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return "The PaletteFromCurrentTileset trait and Palette field on TileSets have been removed.\n" +
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"Terrain palettes are now explicitly defined on the world actor.";
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"Terrain palettes are now explicitly defined on the world actor.\n" +
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"Palette definitions are generated based on the Tileset metadata.";
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}
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}
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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get
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{
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return "WithReloadingSpriteTurret has been superseded by conditions.\n" +
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"The trait is switched for with WithSpriteTurret.";
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"Instances of this trait are replaced by WithSpriteTurret.";
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}
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}
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@@ -31,10 +31,10 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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yield return "WithReloadingSpriteTurret has been replaced by WithSpriteTurret\n"
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+ "You should use AmmoPool.AmmoConditions to switch turret type when reloading\n"
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+ "to restore the previous behaviour on the following actors:"
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+ UpdateUtils.FormatMessageList(locations);
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yield return "WithReloadingSpriteTurret has been replaced by WithSpriteTurret\n" +
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"You should use AmmoPool.AmmoConditions to switch turret type when reloading\n" +
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"to restore the previous behaviour on the following actors:\n" +
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UpdateUtils.FormatMessageList(locations);
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locations.Clear();
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}
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@@ -20,8 +20,8 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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get
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{
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return "The D2k-specific WormSpawner trait was renamed to ActorSpawner,\n" +
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"generalized, and moved into the common mod code.";
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return "The D2k-specific WormSpawner trait was renamed to ActorSpawner, generalized,\n" +
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"and moved into the common mod code. Uses of the old traits are updated to account for this.";
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}
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}
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