Simplify server tick timeout handling.
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@@ -23,11 +23,7 @@ namespace OpenRA.Server
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public interface IStartGame { void GameStarted(Server server); }
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public interface IClientJoined { void ClientJoined(Server server, Connection conn); }
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public interface IEndGame { void GameEnded(Server server); }
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public interface ITick
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{
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void Tick(Server server);
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int TickTimeout { get; }
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}
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public interface ITick { void Tick(Server server); }
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public abstract class ServerTrait { }
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