removed the BS handling of supportpower sounds

This commit is contained in:
Chris Forbes
2010-04-10 14:29:46 +12:00
parent 4a15215e2a
commit f01bb9b767
5 changed files with 3 additions and 13 deletions

View File

@@ -37,11 +37,8 @@ namespace OpenRA.Mods.Cnc
protected override void OnActivate()
{
Game.controller.orderGenerator = new GenericSelectTarget(Owner.PlayerActor, "Airstrike", "ability");
Sound.Play(Info.SelectTargetSound);
}
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, Info.EndChargeSound); }
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Airstrike")

View File

@@ -52,14 +52,10 @@ namespace OpenRA.Mods.Cnc
}
}
protected override void OnBeginCharging() { Sound.PlayToPlayer(Owner, Info.BeginChargeSound); }
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, Info.EndChargeSound); }
protected override void OnActivate()
{
Game.controller.orderGenerator =
new GenericSelectTargetWithBuilding<IonControl>(Owner.PlayerActor, "IonCannon", "ability");
Sound.PlayToPlayer(Owner, Info.SelectTargetSound);
}
}