Use explicit implementation in ScriptTriggers.cs
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@@ -152,7 +152,7 @@ namespace OpenRA.Mods.Common.Scripting
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OnKilledInternal(self);
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OnKilledInternal(self);
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}
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}
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public void UnitProduced(Actor self, Actor other, CPos exit)
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void INotifyProduction.UnitProduced(Actor self, Actor other, CPos exit)
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{
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{
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if (world.Disposing)
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if (world.Disposing)
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return;
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return;
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@@ -409,7 +409,7 @@ namespace OpenRA.Mods.Common.Scripting
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}
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}
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}
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}
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public void UnitProducedByOther(Actor self, Actor producee, Actor produced, string productionType, TypeDictionary init)
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void INotifyOtherProduction.UnitProducedByOther(Actor self, Actor producee, Actor produced, string productionType, TypeDictionary init)
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{
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{
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if (world.Disposing)
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if (world.Disposing)
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return;
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return;
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@@ -435,7 +435,7 @@ namespace OpenRA.Mods.Common.Scripting
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OnOtherProducedInternal(producee, produced);
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OnOtherProducedInternal(producee, produced);
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}
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}
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public void OnDiscovered(Actor self, Player discoverer, bool playNotification)
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void INotifyDiscovered.OnDiscovered(Actor self, Player discoverer, bool playNotification)
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{
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{
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if (world.Disposing)
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if (world.Disposing)
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return;
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return;
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