Use explicit implementation in ScriptTriggers.cs

This commit is contained in:
abcdefg30
2019-03-11 19:11:41 +01:00
committed by reaperrr
parent 59a438b80e
commit f021439dee

View File

@@ -152,7 +152,7 @@ namespace OpenRA.Mods.Common.Scripting
OnKilledInternal(self);
}
public void UnitProduced(Actor self, Actor other, CPos exit)
void INotifyProduction.UnitProduced(Actor self, Actor other, CPos exit)
{
if (world.Disposing)
return;
@@ -409,7 +409,7 @@ namespace OpenRA.Mods.Common.Scripting
}
}
public void UnitProducedByOther(Actor self, Actor producee, Actor produced, string productionType, TypeDictionary init)
void INotifyOtherProduction.UnitProducedByOther(Actor self, Actor producee, Actor produced, string productionType, TypeDictionary init)
{
if (world.Disposing)
return;
@@ -435,7 +435,7 @@ namespace OpenRA.Mods.Common.Scripting
OnOtherProducedInternal(producee, produced);
}
public void OnDiscovered(Actor self, Player discoverer, bool playNotification)
void INotifyDiscovered.OnDiscovered(Actor self, Player discoverer, bool playNotification)
{
if (world.Disposing)
return;