Merge pull request #3520 from ScottNZ/hosp

Make captured hospitals in cnc/ra gradually heal all infantry units on the map
This commit is contained in:
Chris Forbes
2013-07-05 17:39:40 -07:00
5 changed files with 54 additions and 12 deletions

View File

@@ -8,6 +8,7 @@
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
@@ -18,6 +19,7 @@ namespace OpenRA.Mods.RA
public readonly int Ticks = 5;
public readonly float HealIfBelow = .5f;
public readonly int DamageCooldown = 0;
public readonly string RequiresTech = null;
public virtual object Create(ActorInitializer init) { return new SelfHealing(this); }
}
@@ -35,6 +37,10 @@ namespace OpenRA.Mods.RA
if (self.IsDead())
return;
if (Info.RequiresTech != null && !self.World.ActorsWithTrait<SelfHealingTech>()
.Any(a => !a.Actor.IsDead() && a.Actor.Owner.IsAlliedWith(self.Owner) && Info.RequiresTech == a.Trait.Type))
return;
var health = self.Trait<Health>();
if (health.HP >= Info.HealIfBelow*health.MaxHP)
return;
@@ -52,10 +58,29 @@ namespace OpenRA.Mods.RA
}
}
public void Damaged (Actor self, AttackInfo e)
public void Damaged(Actor self, AttackInfo e)
{
if (e.Damage > 0)
damageTicks = Info.DamageCooldown;
}
}
class SelfHealingTechInfo : ITraitInfo
{
public readonly string Type = null;
public object Create(ActorInitializer init) { return new SelfHealingTech(this); }
}
class SelfHealingTech
{
public string Type { get { return info.Type; } }
readonly SelfHealingTechInfo info;
public SelfHealingTech(SelfHealingTechInfo info)
{
this.info = info;
}
}
}

View File

@@ -146,13 +146,16 @@
Probability: 2
CrushableInfantry:
WarnProbability: 60
RepairableNear:
Buildings: hosp
CloseEnough: 1
DebugMuzzlePositions:
Guard:
Guardable:
BodyOrientation:
SelfHealing:
Step: 5
Ticks: 100
HealIfBelow: 1
DamageCooldown: 125
RequiresTech: InfantryHealing
^CivInfantry:
Inherits: ^Infantry

View File

@@ -21,15 +21,20 @@ V19.Husk:
# Hospital
HOSP:
Inherits: ^CivBuilding
Inherits: ^TechBuilding
Selectable:
Priority: 0
Building:
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 1000
SelfHealingTech:
Type: InfantryHealing
Tooltip:
Name: Hospital
LeavesHusk:
HuskActor: HOSP.Husk
RepairsUnits:
HOSP.Husk:
Inherits: ^CivBuildingHusk

View File

@@ -72,12 +72,20 @@ FCOM:
HOSP:
Inherits: ^TechBuilding
Selectable:
Priority: 0
Building:
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 1000
Capturable:
CapturableBar:
EngineerRepairable:
SelfHealingTech:
Type: InfantryHealing
Tooltip:
Name: Hospital
RepairsUnits:
V01:
Inherits: ^CivBuilding
@@ -299,8 +307,6 @@ OILB:
Dimensions: 2,2
Health:
HP: 1000
Armor:
Type: Wood
Bib:
RevealsShroud:
Range: 3

View File

@@ -121,14 +121,17 @@
Offset: 0,0,427
CrushableInfantry:
CrushSound: squishy2.aud
RepairableNear:
Buildings: hosp
CloseEnough: 1
UpdatesPlayerStatistics:
DebugMuzzlePositions:
Guard:
Guardable:
BodyOrientation:
SelfHealing:
Step: 5
Ticks: 100
HealIfBelow: 1
DamageCooldown: 125
RequiresTech: InfantryHealing
^Ship:
AppearsOnRadar: