Mammoth Tank buff; balance stick for MLRS

Mammoth tank buffed, since people said it was too slow and died easily, e.g. dying too readily while approaching enemy through artillery fire.
-HP increased from 600 to 800. Seems justifiable since it's an expensive, slow-to-build, top-tier unit.
-Speed increased from 3 to 4; (C&C 95 default value, incidentally)
-Rotation reduced from 5 to 3 so that it has a flavor of slowness, and a vulnerability.

MLRS speed reduced from 8 to 7, so it's not uncatchable when retreating.
MLRS health reduced from 120 to 115 so Rocket Bike can kill it in 5 shots instead of 6.
MLRS InitialStance set to Defend, to help noobs avoid unintentionally bunching them up (and making them vulnerable to airstrikes, etc.) and to require less micro-management of their positions.
This commit is contained in:
psydev
2013-03-29 15:24:53 -07:00
parent 51880db3c5
commit f090941427

View File

@@ -393,9 +393,10 @@ HTNK:
Owner: gdi
Mobile:
Crushes: wall, heavywall, crate, infantry
Speed: 3
Speed: 4
ROT: 3
Health:
HP: 600
HP: 800
Armor:
Type: Heavy
RevealsShroud:
@@ -441,9 +442,9 @@ MSAM:
Prerequisites: hq
Owner: gdi
Mobile:
Speed: 8
Speed: 7
Health:
HP: 120
HP: 115
Armor:
Type: Light
RevealsShroud:
@@ -495,6 +496,7 @@ MLRS:
AttackTurreted:
RenderUnitTurretedAim:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: