Mammoth Tank buff; balance stick for MLRS
Mammoth tank buffed, since people said it was too slow and died easily, e.g. dying too readily while approaching enemy through artillery fire. -HP increased from 600 to 800. Seems justifiable since it's an expensive, slow-to-build, top-tier unit. -Speed increased from 3 to 4; (C&C 95 default value, incidentally) -Rotation reduced from 5 to 3 so that it has a flavor of slowness, and a vulnerability. MLRS speed reduced from 8 to 7, so it's not uncatchable when retreating. MLRS health reduced from 120 to 115 so Rocket Bike can kill it in 5 shots instead of 6. MLRS InitialStance set to Defend, to help noobs avoid unintentionally bunching them up (and making them vulnerable to airstrikes, etc.) and to require less micro-management of their positions.
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@@ -393,9 +393,10 @@ HTNK:
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Owner: gdi
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Mobile:
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Crushes: wall, heavywall, crate, infantry
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Speed: 3
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Speed: 4
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ROT: 3
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Health:
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HP: 600
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HP: 800
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Armor:
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Type: Heavy
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RevealsShroud:
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@@ -441,9 +442,9 @@ MSAM:
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Prerequisites: hq
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Owner: gdi
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Mobile:
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Speed: 8
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Speed: 7
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Health:
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HP: 120
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HP: 115
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Armor:
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Type: Light
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RevealsShroud:
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@@ -495,6 +496,7 @@ MLRS:
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AttackTurreted:
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RenderUnitTurretedAim:
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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