Separated resource rendering into another trait
This commit is contained in:
@@ -277,7 +277,7 @@ namespace OpenRA.Mods.Common.Orders
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{
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var isCloseEnough = buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, actorInfo, topLeft);
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foreach (var t in buildingInfo.Tiles(topLeft))
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footprint.Add(t, MakeCellType(isCloseEnough && world.IsCellBuildable(t, actorInfo, buildingInfo) && (resourceLayer == null || resourceLayer.GetResource(t) == null)));
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footprint.Add(t, MakeCellType(isCloseEnough && world.IsCellBuildable(t, actorInfo, buildingInfo) && (resourceLayer == null || resourceLayer.GetResourceType(t) == null)));
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}
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return preview != null ? preview.Render(wr, topLeft, footprint) : Enumerable.Empty<IRenderable>();
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits
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var res = world.WorldActor.TraitOrDefault<ResourceLayer>();
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return bi.Tiles(cell).All(
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t => world.Map.Contains(t) && (res == null || res.GetResource(t) == null) &&
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t => world.Map.Contains(t) && (res == null || res.GetResourceType(t) == null) &&
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world.IsCellBuildable(t, ai, bi, toIgnore));
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}
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@@ -269,7 +269,7 @@ namespace OpenRA.Mods.Common.Traits
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if (cell.Layer != 0)
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return false;
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var resType = resLayer.GetResource(cell);
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var resType = resLayer.GetResourceType(cell);
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if (resType == null)
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return false;
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@@ -395,7 +395,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!self.Owner.Shroud.IsExplored(location))
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return false;
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var res = self.World.WorldActor.Trait<ResourceLayer>().GetRenderedResource(location);
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var res = self.World.WorldActor.Trait<ResourceRenderer>().GetRenderedResourceType(location);
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var info = self.Info.TraitInfo<HarvesterInfo>();
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if (res == null || !info.Resources.Contains(res.Info.Type))
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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits
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var cell = Util.RandomWalk(self.Location, self.World.SharedRandom)
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.Take(info.MaxRange)
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.SkipWhile(p => !self.World.Map.Contains(p) ||
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(resLayer.GetResource(p) == resourceType && resLayer.IsFull(p)))
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(resLayer.GetResourceType(p) == resourceType && resLayer.IsFull(p)))
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.Cast<CPos?>().FirstOrDefault();
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if (cell != null && resLayer.CanSpawnResourceAt(resourceType, cell.Value))
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
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protected readonly Map Map;
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protected readonly TileSet Tileset;
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protected readonly Dictionary<int, ResourceType> Resources;
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protected readonly CellLayer<CellContents> Tiles;
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protected readonly CellLayer<EditorCellContents> Tiles;
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protected readonly HashSet<CPos> Dirty = new HashSet<CPos>();
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readonly Dictionary<PaletteReference, TerrainSpriteLayer> spriteLayers = new Dictionary<PaletteReference, TerrainSpriteLayer>();
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
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Map = self.World.Map;
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Tileset = self.World.Map.Rules.TileSet;
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Tiles = new CellLayer<CellContents>(Map);
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Tiles = new CellLayer<EditorCellContents>(Map);
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Resources = self.TraitsImplementing<ResourceType>()
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.ToDictionary(r => r.Info.ResourceType, r => r);
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@@ -98,7 +98,7 @@ namespace OpenRA.Mods.Common.Traits
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ResourceType type;
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if (Resources.TryGetValue(tile.Type, out type))
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{
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Tiles[uv] = new CellContents
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Tiles[uv] = new EditorCellContents
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{
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Type = type,
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Variant = ChooseRandomVariant(type),
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@@ -108,7 +108,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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else
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{
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Tiles[uv] = CellContents.Empty;
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Tiles[uv] = EditorCellContents.Empty;
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Map.CustomTerrain[uv] = byte.MaxValue;
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}
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@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Traits
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return Math.Max(int2.Lerp(0, type.Info.MaxDensity, adjacent, 9), 1);
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}
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public virtual CellContents UpdateDirtyTile(CPos c)
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public virtual EditorCellContents UpdateDirtyTile(CPos c)
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{
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var t = Tiles[c];
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var type = t.Type;
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@@ -213,4 +213,13 @@ namespace OpenRA.Mods.Common.Traits
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disposed = true;
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}
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}
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public struct EditorCellContents
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{
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public static readonly EditorCellContents Empty = default(EditorCellContents);
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public ResourceType Type;
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public int Density;
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public string Variant;
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public Sprite Sprite;
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}
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}
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@@ -24,64 +24,38 @@ namespace OpenRA.Mods.Common.Traits
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public virtual object Create(ActorInitializer init) { return new ResourceLayer(init.Self); }
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}
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public class ResourceLayer : IRenderOverlay, IWorldLoaded, ITickRender, INotifyActorDisposing
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public class ResourceLayer : IWorldLoaded
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{
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static readonly CellContents EmptyCell = default(CellContents);
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readonly World world;
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readonly BuildingInfluence buildingInfluence;
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readonly HashSet<CPos> dirty = new HashSet<CPos>();
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readonly Dictionary<PaletteReference, TerrainSpriteLayer> spriteLayers = new Dictionary<PaletteReference, TerrainSpriteLayer>();
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protected readonly CellLayer<CellContents> Content;
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protected readonly CellLayer<CellContents> RenderContent;
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public bool IsResourceLayerEmpty { get { return resCells < 1; } }
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bool disposed;
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int resCells;
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public event Action<CPos, ResourceType> CellChanged;
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public ResourceLayer(Actor self)
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{
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world = self.World;
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buildingInfluence = self.Trait<BuildingInfluence>();
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Content = new CellLayer<CellContents>(world.Map);
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RenderContent = new CellLayer<CellContents>(world.Map);
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RenderContent.CellEntryChanged += UpdateSpriteLayers;
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}
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void UpdateSpriteLayers(CPos cell)
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{
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var resource = RenderContent[cell];
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foreach (var kv in spriteLayers)
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{
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// resource.Type is meaningless (and may be null) if resource.Sprite is null
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if (resource.Sprite != null && resource.Type.Palette == kv.Key)
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kv.Value.Update(cell, resource.Sprite);
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else
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kv.Value.Update(cell, null);
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}
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}
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void IRenderOverlay.Render(WorldRenderer wr)
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{
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foreach (var kv in spriteLayers.Values)
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kv.Draw(wr.Viewport);
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}
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int GetAdjacentCellsWith(ResourceType t, CPos cell)
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{
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var sum = 0;
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for (var u = -1; u < 2; u++)
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var directions = CVec.Directions;
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for (var i = 0; i < directions.Length; i++)
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{
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for (var v = -1; v < 2; v++)
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{
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var c = cell + new CVec(u, v);
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if (Content.Contains(c) && Content[c].Type == t)
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++sum;
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}
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var c = cell + directions[i];
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if (Content.Contains(c) && Content[c].Type == t)
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++sum;
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}
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return sum;
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@@ -92,27 +66,6 @@ namespace OpenRA.Mods.Common.Traits
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var resources = w.WorldActor.TraitsImplementing<ResourceType>()
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.ToDictionary(r => r.Info.ResourceType, r => r);
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// Build the sprite layer dictionary for rendering resources
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// All resources that have the same palette must also share a sheet and blend mode
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foreach (var r in resources)
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{
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var layer = spriteLayers.GetOrAdd(r.Value.Palette, pal =>
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{
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var first = r.Value.Variants.First().Value.First();
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return new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, pal, wr.World.Type != WorldType.Editor);
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});
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// Validate that sprites are compatible with this layer
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var sheet = layer.Sheet;
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if (r.Value.Variants.Any(kv => kv.Value.Any(s => s.Sheet != sheet)))
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throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
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var blendMode = layer.BlendMode;
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if (r.Value.Variants.Any(kv => kv.Value.Any(s => s.BlendMode != blendMode)))
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throw new InvalidDataException("Resource sprites specify different blend modes. "
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+ "Try using different palettes for resource types that use different blend modes.");
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}
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foreach (var cell in w.Map.AllCells)
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{
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ResourceType t;
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@@ -127,61 +80,21 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var cell in w.Map.AllCells)
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{
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var type = Content[cell].Type;
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var type = GetResourceType(cell);
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if (type != null)
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{
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// Set initial density based on the number of neighboring resources
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// Adjacent includes the current cell, so is always >= 1
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var adjacent = GetAdjacentCellsWith(type, cell);
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var density = int2.Lerp(0, type.Info.MaxDensity, adjacent, 9);
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var temp = Content[cell];
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var temp = GetResource(cell);
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temp.Density = Math.Max(density, 1);
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// Initialize the RenderContent with the initial map state
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// because the shroud may not be enabled.
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RenderContent[cell] = Content[cell] = temp;
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UpdateRenderedSprite(cell);
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Content[cell] = temp;
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}
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}
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}
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protected virtual void UpdateRenderedSprite(CPos cell)
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{
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var t = RenderContent[cell];
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if (t.Density > 0)
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{
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var sprites = t.Type.Variants[t.Variant];
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var frame = int2.Lerp(0, sprites.Length - 1, t.Density, t.Type.Info.MaxDensity);
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t.Sprite = sprites[frame];
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}
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else
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t.Sprite = null;
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RenderContent[cell] = t;
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}
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protected virtual string ChooseRandomVariant(ResourceType t)
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{
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return t.Variants.Keys.Random(Game.CosmeticRandom);
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}
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void ITickRender.TickRender(WorldRenderer wr, Actor self)
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{
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var remove = new List<CPos>();
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foreach (var c in dirty)
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{
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if (!self.World.FogObscures(c))
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{
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RenderContent[c] = Content[c];
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UpdateRenderedSprite(c);
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remove.Add(c);
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}
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}
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foreach (var r in remove)
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dirty.Remove(r);
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}
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public bool AllowResourceAt(ResourceType rt, CPos cell)
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{
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if (!world.Map.Contains(cell))
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@@ -212,7 +125,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!world.Map.Contains(cell))
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return false;
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var currentResourceType = GetResource(cell);
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var currentResourceType = GetResourceType(cell);
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return (currentResourceType == newResourceType && !IsFull(cell))
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|| (currentResourceType == null && AllowResourceAt(newResourceType, cell));
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}
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@@ -224,8 +137,7 @@ namespace OpenRA.Mods.Common.Traits
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return new CellContents
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{
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Type = t,
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Variant = ChooseRandomVariant(t),
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Type = t
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};
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}
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@@ -241,12 +153,14 @@ namespace OpenRA.Mods.Common.Traits
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cell.Density = Math.Min(cell.Type.Info.MaxDensity, cell.Density + n);
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Content[p] = cell;
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dirty.Add(p);
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if (CellChanged != null)
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CellChanged(p, cell.Type);
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}
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public bool IsFull(CPos cell)
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{
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return Content[cell].Density == Content[cell].Type.Info.MaxDensity;
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var cellContents = Content[cell];
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return cellContents.Density == cellContents.Type.Info.MaxDensity;
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}
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public ResourceType Harvest(CPos cell)
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@@ -264,7 +178,8 @@ namespace OpenRA.Mods.Common.Traits
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else
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Content[cell] = c;
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dirty.Add(cell);
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if (CellChanged != null)
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CellChanged(cell, c.Type);
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return c.Type;
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}
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@@ -272,7 +187,8 @@ namespace OpenRA.Mods.Common.Traits
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public void Destroy(CPos cell)
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{
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// Don't break other users of CustomTerrain if there are no resources
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if (Content[cell].Type == null)
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var c = Content[cell];
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if (c.Type == null)
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return;
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--resCells;
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@@ -281,11 +197,13 @@ namespace OpenRA.Mods.Common.Traits
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Content[cell] = EmptyCell;
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world.Map.CustomTerrain[cell] = byte.MaxValue;
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dirty.Add(cell);
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if (CellChanged != null)
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CellChanged(cell, c.Type);
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}
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public ResourceType GetResource(CPos cell) { return Content[cell].Type; }
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public ResourceType GetRenderedResource(CPos cell) { return RenderContent[cell].Type; }
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public CellContents GetResource(CPos cell) { return Content[cell]; }
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public ResourceType GetResourceType(CPos cell) { return Content[cell].Type; }
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public int GetResourceDensity(CPos cell) { return Content[cell].Density; }
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public int GetMaxResourceDensity(CPos cell)
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{
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@@ -295,26 +213,11 @@ namespace OpenRA.Mods.Common.Traits
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return Content[cell].Type.Info.MaxDensity;
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}
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void INotifyActorDisposing.Disposing(Actor self)
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{
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if (disposed)
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return;
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foreach (var kv in spriteLayers.Values)
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kv.Dispose();
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RenderContent.CellEntryChanged -= UpdateSpriteLayers;
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disposed = true;
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}
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public struct CellContents
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{
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public static readonly CellContents Empty = default(CellContents);
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public ResourceType Type;
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public int Density;
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public string Variant;
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public Sprite Sprite;
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}
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}
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}
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208
OpenRA.Mods.Common/Traits/World/ResourceRenderer.cs
Normal file
208
OpenRA.Mods.Common/Traits/World/ResourceRenderer.cs
Normal file
@@ -0,0 +1,208 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Visualizes the state of the `ResourceLayer`.", " Attach this to the world actor.")]
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public class ResourceRendererInfo : ITraitInfo, Requires<ResourceLayerInfo>
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{
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[FieldLoader.Require]
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[Desc("Only render these ResourceType names.")]
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public readonly string[] RenderTypes = null;
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public virtual object Create(ActorInitializer init) { return new ResourceRenderer(init.Self, this); }
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}
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public class ResourceRenderer : IWorldLoaded, IRenderOverlay, ITickRender, INotifyActorDisposing
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{
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protected readonly ResourceLayer ResourceLayer;
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protected readonly CellLayer<RendererCellContents> RenderContent;
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protected readonly ResourceRendererInfo Info;
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readonly HashSet<CPos> dirty = new HashSet<CPos>();
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readonly Queue<CPos> cleanDirty = new Queue<CPos>();
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readonly Dictionary<PaletteReference, TerrainSpriteLayer> spriteLayers = new Dictionary<PaletteReference, TerrainSpriteLayer>();
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public ResourceRenderer(Actor self, ResourceRendererInfo info)
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{
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Info = info;
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ResourceLayer = self.Trait<ResourceLayer>();
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ResourceLayer.CellChanged += AddDirtyCell;
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RenderContent = new CellLayer<RendererCellContents>(self.World.Map);
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}
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void AddDirtyCell(CPos cell, ResourceType resType)
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{
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if (resType == null || Info.RenderTypes.Contains(resType.Info.Type))
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dirty.Add(cell);
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}
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void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
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{
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var resources = w.WorldActor.TraitsImplementing<ResourceType>()
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.ToDictionary(r => r.Info.ResourceType, r => r);
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// Build the sprite layer dictionary for rendering resources
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// All resources that have the same palette must also share a sheet and blend mode
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foreach (var r in resources)
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{
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var layer = spriteLayers.GetOrAdd(r.Value.Palette, pal =>
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{
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var first = r.Value.Variants.First().Value.First();
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return new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, pal, wr.World.Type != WorldType.Editor);
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});
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// Validate that sprites are compatible with this layer
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var sheet = layer.Sheet;
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if (r.Value.Variants.Any(kv => kv.Value.Any(s => s.Sheet != sheet)))
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throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
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var blendMode = layer.BlendMode;
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if (r.Value.Variants.Any(kv => kv.Value.Any(s => s.BlendMode != blendMode)))
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throw new InvalidDataException("Resource sprites specify different blend modes. "
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+ "Try using different palettes for resource types that use different blend modes.");
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}
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// Initialize the RenderContent with the initial map state
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// because the shroud may not be enabled.
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foreach (var cell in w.Map.AllCells)
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{
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var type = ResourceLayer.GetResourceType(cell);
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if (type != null && Info.RenderTypes.Contains(type.Info.Type))
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{
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var resourceContent = ResourceLayer.GetResource(cell);
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var rendererCellContents = new RendererCellContents(ChooseRandomVariant(resourceContent.Type), resourceContent.Type, resourceContent.Density);
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RenderContent[cell] = rendererCellContents;
|
||||
UpdateRenderedSprite(cell, rendererCellContents);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void UpdateSpriteLayers(CPos cell, Sprite sprite, PaletteReference palette)
|
||||
{
|
||||
foreach (var kv in spriteLayers)
|
||||
{
|
||||
// resource.Type is meaningless (and may be null) if resource.Sprite is null
|
||||
if (sprite != null && palette == kv.Key)
|
||||
kv.Value.Update(cell, sprite);
|
||||
else
|
||||
kv.Value.Update(cell, null);
|
||||
}
|
||||
}
|
||||
|
||||
void IRenderOverlay.Render(WorldRenderer wr)
|
||||
{
|
||||
foreach (var kv in spriteLayers.Values)
|
||||
kv.Draw(wr.Viewport);
|
||||
}
|
||||
|
||||
void ITickRender.TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
foreach (var cell in dirty)
|
||||
{
|
||||
if (self.World.FogObscures(cell))
|
||||
continue;
|
||||
|
||||
var resourceContent = ResourceLayer.GetResource(cell);
|
||||
if (resourceContent.Density > 0)
|
||||
{
|
||||
var cellContents = RenderContent[cell];
|
||||
var variant = cellContents.Variant;
|
||||
if (cellContents.Variant == null || cellContents.Type != resourceContent.Type)
|
||||
variant = ChooseRandomVariant(resourceContent.Type);
|
||||
|
||||
var rendererCellContents = new RendererCellContents(variant, resourceContent.Type, resourceContent.Density);
|
||||
RenderContent[cell] = rendererCellContents;
|
||||
|
||||
UpdateRenderedSprite(cell, rendererCellContents);
|
||||
}
|
||||
else
|
||||
{
|
||||
var rendererCellContents = RendererCellContents.Empty;
|
||||
RenderContent[cell] = rendererCellContents;
|
||||
UpdateRenderedSprite(cell, rendererCellContents);
|
||||
}
|
||||
|
||||
cleanDirty.Enqueue(cell);
|
||||
}
|
||||
|
||||
while (cleanDirty.Count > 0)
|
||||
dirty.Remove(cleanDirty.Dequeue());
|
||||
}
|
||||
|
||||
protected virtual void UpdateRenderedSprite(CPos cell, RendererCellContents content)
|
||||
{
|
||||
var density = content.Density;
|
||||
var type = content.Type;
|
||||
if (content.Density > 0)
|
||||
{
|
||||
// The call chain for this method (that starts with AddDirtyCell()) guarantees
|
||||
// that the new content type would still be suitable for this renderer,
|
||||
// but that is a bit too fragile to rely on in case the code starts changing.
|
||||
if (!Info.RenderTypes.Contains(type.Info.Type))
|
||||
return;
|
||||
|
||||
var sprites = type.Variants[content.Variant];
|
||||
var maxDensity = type.Info.MaxDensity;
|
||||
var frame = int2.Lerp(0, sprites.Length - 1, density, maxDensity);
|
||||
|
||||
UpdateSpriteLayers(cell, sprites[frame], type.Palette);
|
||||
}
|
||||
else
|
||||
UpdateSpriteLayers(cell, null, null);
|
||||
}
|
||||
|
||||
bool disposed;
|
||||
void INotifyActorDisposing.Disposing(Actor self)
|
||||
{
|
||||
if (disposed)
|
||||
return;
|
||||
|
||||
foreach (var kv in spriteLayers.Values)
|
||||
kv.Dispose();
|
||||
|
||||
ResourceLayer.CellChanged -= AddDirtyCell;
|
||||
|
||||
disposed = true;
|
||||
}
|
||||
|
||||
protected virtual string ChooseRandomVariant(ResourceType t)
|
||||
{
|
||||
return t.Variants.Keys.Random(Game.CosmeticRandom);
|
||||
}
|
||||
|
||||
public ResourceType GetRenderedResourceType(CPos cell) { return RenderContent[cell].Type; }
|
||||
|
||||
public struct RendererCellContents
|
||||
{
|
||||
public readonly string Variant;
|
||||
public readonly ResourceType Type;
|
||||
public readonly int Density;
|
||||
|
||||
public static readonly RendererCellContents Empty = default(RendererCellContents);
|
||||
|
||||
public RendererCellContents(string variant, ResourceType type, int density)
|
||||
{
|
||||
Variant = variant;
|
||||
Type = type;
|
||||
Density = density;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
65
OpenRA.Mods.Common/UpdateRules/Rules/AddResourceRenderer.cs
Normal file
65
OpenRA.Mods.Common/UpdateRules/Rules/AddResourceRenderer.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Mods.Common.UpdateRules.Rules
|
||||
{
|
||||
public class AddResourceRenderer : UpdateRule
|
||||
{
|
||||
public override string Name
|
||||
{
|
||||
get { return "Add ResourceRenderer trait"; }
|
||||
}
|
||||
|
||||
public override string Description
|
||||
{
|
||||
get { return "The rendering parts of ResourceLayer have been moved to a new trait"; }
|
||||
}
|
||||
|
||||
readonly List<string> locations = new List<string>();
|
||||
|
||||
public override IEnumerable<string> AfterUpdate(ModData modData)
|
||||
{
|
||||
if (locations.Any())
|
||||
yield return "[D2k]ResourceRenderer has been added.\n" +
|
||||
"You need to adjust the the field RenderTypes on trait [D2k]ResourceRenderer\n" +
|
||||
"on the following actors:\n" +
|
||||
UpdateUtils.FormatMessageList(locations);
|
||||
|
||||
locations.Clear();
|
||||
}
|
||||
|
||||
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
|
||||
{
|
||||
if (actorNode.ChildrenMatching("ResourceLayer").Any() && !actorNode.ChildrenMatching("ResourceRenderer").Any())
|
||||
{
|
||||
locations.Add("{0} ({1})".F(actorNode.Key, actorNode.Location.Filename));
|
||||
var resourceRenderer = new MiniYamlNode("ResourceRenderer", "");
|
||||
resourceRenderer.AddNode("RenderTypes", "");
|
||||
actorNode.AddNode(resourceRenderer);
|
||||
}
|
||||
|
||||
if (actorNode.ChildrenMatching("D2kResourceLayer").Any() && !actorNode.ChildrenMatching("D2kResourceRenderer").Any())
|
||||
{
|
||||
actorNode.RenameChildrenMatching("D2kResourceLayer", "ResourceLayer");
|
||||
|
||||
locations.Add("{0} ({1})".F(actorNode.Key, actorNode.Location.Filename));
|
||||
var resourceRenderer = new MiniYamlNode("D2kResourceRenderer", "");
|
||||
resourceRenderer.AddNode("RenderTypes", "");
|
||||
actorNode.AddNode(resourceRenderer);
|
||||
}
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
public class ViewportControllerWidget : Widget
|
||||
{
|
||||
readonly ModData modData;
|
||||
readonly ResourceLayer resourceLayer;
|
||||
readonly ResourceRenderer resourceRenderer;
|
||||
|
||||
public readonly HotkeyReference ZoomInKey = new HotkeyReference();
|
||||
public readonly HotkeyReference ZoomOutKey = new HotkeyReference();
|
||||
@@ -144,7 +144,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
tooltipContainer = Exts.Lazy(() =>
|
||||
Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
|
||||
|
||||
resourceLayer = world.WorldActor.TraitOrDefault<ResourceLayer>();
|
||||
resourceRenderer = world.WorldActor.TraitOrDefault<ResourceRenderer>();
|
||||
}
|
||||
|
||||
public override void Initialize(WidgetArgs args)
|
||||
@@ -266,9 +266,9 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
return;
|
||||
}
|
||||
|
||||
if (resourceLayer != null)
|
||||
if (resourceRenderer != null)
|
||||
{
|
||||
var resource = resourceLayer.GetRenderedResource(cell);
|
||||
var resource = resourceRenderer.GetRenderedResourceType(cell);
|
||||
if (resource != null)
|
||||
{
|
||||
TooltipType = WorldTooltipType.Resource;
|
||||
|
||||
@@ -126,7 +126,7 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
|
||||
for (var i = 0; i < pieces; i++)
|
||||
{
|
||||
var cell = cells.SkipWhile(p => resLayer.GetResource(p) == resType && resLayer.IsFull(p)).Cast<CPos?>().RandomOrDefault(self.World.SharedRandom);
|
||||
var cell = cells.SkipWhile(p => resLayer.GetResourceType(p) == resType && resLayer.IsFull(p)).Cast<CPos?>().RandomOrDefault(self.World.SharedRandom);
|
||||
if (cell == null)
|
||||
cell = cells.Random(self.World.SharedRandom);
|
||||
|
||||
|
||||
@@ -15,8 +15,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.D2k.Traits
|
||||
{
|
||||
using CellContents = D2kResourceLayer.CellContents;
|
||||
using ClearSides = D2kResourceLayer.ClearSides;
|
||||
using ClearSides = D2kResourceRenderer.ClearSides;
|
||||
|
||||
[Desc("Used to render spice with round borders.")]
|
||||
public class D2kEditorResourceLayerInfo : EditorResourceLayerInfo
|
||||
@@ -29,7 +28,7 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
public D2kEditorResourceLayer(Actor self)
|
||||
: base(self) { }
|
||||
|
||||
public override CellContents UpdateDirtyTile(CPos c)
|
||||
public override EditorCellContents UpdateDirtyTile(CPos c)
|
||||
{
|
||||
var t = Tiles[c];
|
||||
|
||||
@@ -50,11 +49,11 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
var clear = FindClearSides(t.Type, c);
|
||||
if (clear == ClearSides.None)
|
||||
{
|
||||
var sprites = D2kResourceLayer.Variants[t.Variant];
|
||||
var sprites = D2kResourceRenderer.Variants[t.Variant];
|
||||
var frame = t.Density > t.Type.Info.MaxDensity / 2 ? 1 : 0;
|
||||
t.Sprite = t.Type.Variants.First().Value[sprites[frame]];
|
||||
}
|
||||
else if (D2kResourceLayer.SpriteMap.TryGetValue(clear, out index))
|
||||
else if (D2kResourceRenderer.SpriteMap.TryGetValue(clear, out index))
|
||||
t.Sprite = t.Type.Variants.First().Value[index];
|
||||
else
|
||||
t.Sprite = null;
|
||||
@@ -64,7 +63,7 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
|
||||
protected override string ChooseRandomVariant(ResourceType t)
|
||||
{
|
||||
return D2kResourceLayer.Variants.Keys.Random(Game.CosmeticRandom);
|
||||
return D2kResourceRenderer.Variants.Keys.Random(Game.CosmeticRandom);
|
||||
}
|
||||
|
||||
bool CellContains(CPos c, ResourceType t)
|
||||
|
||||
@@ -13,17 +13,16 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.D2k.Traits
|
||||
{
|
||||
[Desc("Used to render spice with round borders.")]
|
||||
public class D2kResourceLayerInfo : ResourceLayerInfo
|
||||
[Desc("Used to render spice with round borders.", "Attach this to the world actor")]
|
||||
public class D2kResourceRendererInfo : ResourceRendererInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new D2kResourceLayer(init.Self); }
|
||||
public override object Create(ActorInitializer init) { return new D2kResourceRenderer(init.Self, this); }
|
||||
}
|
||||
|
||||
public class D2kResourceLayer : ResourceLayer
|
||||
public class D2kResourceRenderer : ResourceRenderer
|
||||
{
|
||||
[Flags]
|
||||
public enum ClearSides : byte
|
||||
@@ -101,8 +100,8 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
{ ClearSides.Bottom | ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 49 },
|
||||
};
|
||||
|
||||
public D2kResourceLayer(Actor self)
|
||||
: base(self) { }
|
||||
public D2kResourceRenderer(Actor self, D2kResourceRendererInfo info)
|
||||
: base(self, info) { }
|
||||
|
||||
bool CellContains(CPos c, ResourceType t)
|
||||
{
|
||||
@@ -139,46 +138,52 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
return ret;
|
||||
}
|
||||
|
||||
void UpdateRenderedTileInner(CPos p)
|
||||
protected override void UpdateRenderedSprite(CPos cell, RendererCellContents content)
|
||||
{
|
||||
if (!RenderContent.Contains(p))
|
||||
return;
|
||||
UpdateRenderedSpriteInner(cell, content);
|
||||
|
||||
var t = RenderContent[p];
|
||||
if (t.Density > 0)
|
||||
var directions = CVec.Directions;
|
||||
for (var i = 0; i < directions.Length; i++)
|
||||
UpdateRenderedSpriteInner(cell + directions[i]);
|
||||
}
|
||||
|
||||
void UpdateRenderedSpriteInner(CPos cell)
|
||||
{
|
||||
UpdateRenderedSpriteInner(cell, RenderContent[cell]);
|
||||
}
|
||||
|
||||
void UpdateRenderedSpriteInner(CPos cell, RendererCellContents content)
|
||||
{
|
||||
var density = content.Density;
|
||||
var renderType = content.Type;
|
||||
|
||||
if (density > 0 && renderType != null)
|
||||
{
|
||||
var clear = FindClearSides(t.Type, p);
|
||||
// The call chain for this method (that starts with AddDirtyCell()) guarantees
|
||||
// that the new content type would still be suitable for this renderer,
|
||||
// but that is a bit too fragile to rely on in case the code starts changing.
|
||||
if (!Info.RenderTypes.Contains(renderType.Info.Type))
|
||||
return;
|
||||
|
||||
var clear = FindClearSides(renderType, cell);
|
||||
int index;
|
||||
|
||||
if (clear == ClearSides.None)
|
||||
{
|
||||
var sprites = Variants[t.Variant];
|
||||
var frame = t.Density > t.Type.Info.MaxDensity / 2 ? 1 : 0;
|
||||
t.Sprite = t.Type.Variants.First().Value[sprites[frame]];
|
||||
var sprites = Variants[content.Variant];
|
||||
var frame = density > ResourceLayer.GetMaxResourceDensity(cell) / 2 ? 1 : 0;
|
||||
|
||||
UpdateSpriteLayers(cell, renderType.Variants.First().Value[sprites[frame]], renderType.Palette);
|
||||
}
|
||||
else if (SpriteMap.TryGetValue(clear, out index))
|
||||
t.Sprite = t.Type.Variants.First().Value[index];
|
||||
{
|
||||
UpdateSpriteLayers(cell, renderType.Variants.First().Value[index], renderType.Palette);
|
||||
}
|
||||
else
|
||||
t.Sprite = null;
|
||||
throw new InvalidOperationException("SpriteMap does not contain an index for ClearSides type '{0}'".F(clear));
|
||||
}
|
||||
else
|
||||
t.Sprite = null;
|
||||
|
||||
RenderContent[p] = t;
|
||||
}
|
||||
|
||||
protected override void UpdateRenderedSprite(CPos p)
|
||||
{
|
||||
// Need to update neighbouring tiles too
|
||||
UpdateRenderedTileInner(p);
|
||||
UpdateRenderedTileInner(p + new CVec(-1, -1));
|
||||
UpdateRenderedTileInner(p + new CVec(0, -1));
|
||||
UpdateRenderedTileInner(p + new CVec(1, -1));
|
||||
UpdateRenderedTileInner(p + new CVec(-1, 0));
|
||||
UpdateRenderedTileInner(p + new CVec(1, 0));
|
||||
UpdateRenderedTileInner(p + new CVec(-1, 1));
|
||||
UpdateRenderedTileInner(p + new CVec(0, 1));
|
||||
UpdateRenderedTileInner(p + new CVec(1, 1));
|
||||
UpdateSpriteLayers(cell, null, null);
|
||||
}
|
||||
|
||||
protected override string ChooseRandomVariant(ResourceType t)
|
||||
@@ -184,6 +184,8 @@ World:
|
||||
Type: Crater
|
||||
Sequence: craters
|
||||
ResourceLayer:
|
||||
ResourceRenderer:
|
||||
RenderTypes: Tiberium, BlueTiberium
|
||||
ResourceClaimLayer:
|
||||
WarheadDebugOverlay:
|
||||
CustomTerrainDebugOverlay:
|
||||
|
||||
@@ -144,7 +144,9 @@ World:
|
||||
DomainIndex:
|
||||
WarheadDebugOverlay:
|
||||
BuildableTerrainLayer:
|
||||
D2kResourceLayer:
|
||||
ResourceLayer:
|
||||
D2kResourceRenderer:
|
||||
RenderTypes: Spice
|
||||
ResourceClaimLayer:
|
||||
CustomTerrainDebugOverlay:
|
||||
SmudgeLayer@Rock:
|
||||
|
||||
@@ -205,6 +205,8 @@ World:
|
||||
Type: Crater
|
||||
Sequence: craters
|
||||
ResourceLayer:
|
||||
ResourceRenderer:
|
||||
RenderTypes: Ore, Gems
|
||||
ResourceClaimLayer:
|
||||
WarheadDebugOverlay:
|
||||
SpawnMapActors:
|
||||
|
||||
@@ -279,6 +279,8 @@ World:
|
||||
SmokeType: largesmoke
|
||||
Sequence: largecraters
|
||||
ResourceLayer:
|
||||
ResourceRenderer:
|
||||
RenderTypes: Tiberium, BlueTiberium, Veins
|
||||
BridgeLayer:
|
||||
CustomTerrainDebugOverlay:
|
||||
ResourceClaimLayer:
|
||||
|
||||
Reference in New Issue
Block a user