Merge pull request #3531 from pchote/world-targets
Convert more things to world coordinates
This commit is contained in:
@@ -21,8 +21,6 @@ namespace OpenRA
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public readonly int X, Y;
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public CPos(int x, int y) { X = x; Y = y; }
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public CPos(WPos a) { X = a.X / 1024; Y = a.Y / 1024; }
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public static readonly CPos Zero = new CPos(0, 0);
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public static explicit operator CPos(int2 a) { return new CPos(a.X, a.Y); }
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@@ -71,4 +69,9 @@ namespace OpenRA
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public static CPos TopLeftAsCPos(this Rectangle r) { return new CPos(r.Left, r.Top); }
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public static CPos BottomRightAsCPos(this Rectangle r) { return new CPos(r.Right, r.Bottom); }
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}
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}
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public static class WPosExtensions
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{
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public static CPos ToCPos(this WPos a) { return new CPos(a.X / 1024, a.Y / 1024); }
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}
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}
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@@ -137,5 +137,37 @@ namespace OpenRA.GameRules
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return ret;
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}
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public bool IsValidAgainst(Actor a)
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{
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var targetable = a.TraitOrDefault<ITargetable>();
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if (targetable == null || !ValidTargets.Intersect(targetable.TargetTypes).Any())
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return false;
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if (Warheads.All(w => w.EffectivenessAgainst(a) <= 0))
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return false;
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return true;
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}
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public bool IsValidAgainst(Target target, World world)
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{
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if (!target.IsValid)
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return false;
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if (target.IsActor)
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return IsValidAgainst(target.Actor);
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else
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{
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var cell = target.CenterPosition.ToCPos();
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if (ValidTargets.Contains("Ground") && world.GetTerrainType(cell) != "Water")
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return true;
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if (ValidTargets.Contains("Water") && world.GetTerrainType(cell) == "Water")
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return true;
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return false;
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}
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}
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}
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}
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@@ -60,13 +60,13 @@ namespace OpenRA.Graphics
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// Start of the first line segment is the tail of the list - don't smooth it.
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var curPos = trail[idx(next - skip - 1)];
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var curCell = new CPos(curPos);
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var curCell = curPos.ToCPos();
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var curColor = color;
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for (var i = 0; i < length - skip - 4; i++)
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{
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var j = next - skip - i - 2;
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var nextPos = WPos.Average(trail[idx(j)], trail[idx(j-1)], trail[idx(j-2)], trail[idx(j-3)]);
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var nextCell = new CPos(nextPos);
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var nextCell = nextPos.ToCPos();
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var nextColor = Exts.ColorLerp(i * 1f / (length - 4), color, Color.Transparent);
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if (!world.FogObscures(curCell) && !world.FogObscures(nextCell))
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@@ -80,6 +80,31 @@ namespace OpenRA
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il.EmitCall(OpCodes.Call, ((Func<PSubVec, int>)hash_PSubVec).Method, null);
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il.Emit(OpCodes.Xor);
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}
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else if (type == typeof(WRange))
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{
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il.EmitCall(OpCodes.Call, ((Func<WRange, int>)(a => a.GetHashCode())).Method, null);
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il.Emit(OpCodes.Xor);
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}
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else if (type == typeof(WPos))
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{
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il.EmitCall(OpCodes.Call, ((Func<WPos, int>)(a => a.GetHashCode())).Method, null);
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il.Emit(OpCodes.Xor);
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}
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else if (type == typeof(WVec))
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{
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il.EmitCall(OpCodes.Call, ((Func<WVec, int>)(a => a.GetHashCode())).Method, null);
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il.Emit(OpCodes.Xor);
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}
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else if (type == typeof(WAngle))
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{
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il.EmitCall(OpCodes.Call, ((Func<WAngle, int>)(a => a.GetHashCode())).Method, null);
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il.Emit(OpCodes.Xor);
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}
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else if (type == typeof(WRot))
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{
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il.EmitCall(OpCodes.Call, ((Func<WRot, int>)(a => a.GetHashCode())).Method, null);
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il.Emit(OpCodes.Xor);
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}
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else if (type == typeof(TypeDictionary))
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{
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il.EmitCall(OpCodes.Call, ((Func<TypeDictionary, int>)hash_tdict).Method, null);
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@@ -52,8 +52,6 @@ namespace OpenRA.Traits
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public void RenderAfterWorld(WorldRenderer wr)
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{
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//if (self.IsIdle) return;
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var force = Game.GetModifierKeys().HasModifier(Modifiers.Alt);
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if ((lifetime <= 0 || --lifetime <= 0) && !force)
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return;
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@@ -61,9 +59,7 @@ namespace OpenRA.Traits
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if (targets == null || targets.Count == 0)
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return;
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var move = self.TraitOrDefault<IMove>();
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var origin = (move != null ? self.CenterLocation - new PVecInt(0, move.Altitude) : self.CenterLocation).ToFloat2();
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var from = wr.ScreenPxPosition(self.CenterPosition);
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var wlr = Game.Renderer.WorldLineRenderer;
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foreach (var target in targets)
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@@ -71,9 +67,10 @@ namespace OpenRA.Traits
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if (!target.IsValid)
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continue;
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wlr.DrawLine(origin, target.CenterLocation.ToFloat2(), c, c);
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DrawTargetMarker(wlr, target.CenterLocation.ToFloat2());
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DrawTargetMarker(wlr, origin);
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var to = wr.ScreenPxPosition(target.CenterPosition);
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wlr.DrawLine(from, to, c, c);
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DrawTargetMarker(wlr, from);
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DrawTargetMarker(wlr, to);
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}
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}
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@@ -46,9 +46,9 @@ namespace OpenRA.Traits
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var Xy = new float2(bounds.Right, bounds.Top);
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wr.DrawSelectionBox(self, Color.White);
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DrawHealthBar(self, xy, Xy);
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DrawExtraBars(self, xy, Xy);
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DrawUnitPath(self);
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DrawHealthBar(wr, self, xy, Xy);
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DrawExtraBars(wr, self, xy, Xy);
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DrawUnitPath(wr, self);
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}
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public void DrawRollover(WorldRenderer wr, Actor self)
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@@ -61,11 +61,11 @@ namespace OpenRA.Traits
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var xy = new float2(bounds.Left, bounds.Top);
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var Xy = new float2(bounds.Right, bounds.Top);
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DrawHealthBar(self, xy, Xy);
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DrawExtraBars(self, xy, Xy);
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DrawHealthBar(wr, self, xy, Xy);
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DrawExtraBars(wr, self, xy, Xy);
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}
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void DrawExtraBars(Actor self, float2 xy, float2 Xy)
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void DrawExtraBars(WorldRenderer wr, Actor self, float2 xy, float2 Xy)
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{
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foreach (var extraBar in self.TraitsImplementing<ISelectionBar>())
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{
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@@ -74,12 +74,12 @@ namespace OpenRA.Traits
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{
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xy.Y += 4;
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Xy.Y += 4;
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DrawSelectionBar(self, xy, Xy, extraBar.GetValue(), extraBar.GetColor());
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DrawSelectionBar(wr, self, xy, Xy, extraBar.GetValue(), extraBar.GetColor());
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}
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}
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}
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void DrawSelectionBar(Actor self, float2 xy, float2 Xy, float value, Color barColor)
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void DrawSelectionBar(WorldRenderer wr, Actor self, float2 xy, float2 Xy, float value, Color barColor)
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{
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if (!self.IsInWorld) return;
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@@ -102,7 +102,7 @@ namespace OpenRA.Traits
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wlr.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), barColor2, barColor2);
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}
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void DrawHealthBar(Actor self, float2 xy, float2 Xy)
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void DrawHealthBar(WorldRenderer wr, Actor self, float2 xy, float2 Xy)
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{
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if (!self.IsInWorld) return;
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@@ -148,24 +148,21 @@ namespace OpenRA.Traits
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}
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}
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void DrawUnitPath(Actor self)
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void DrawUnitPath(WorldRenderer wr, Actor self)
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{
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if (self.World.LocalPlayer == null ||!self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug) return;
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var activity = self.GetCurrentActivity();
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var mobile = self.TraitOrDefault<IMove>();
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if (activity != null && mobile != null)
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if (activity != null)
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{
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var alt = new float2(0, -mobile.Altitude);
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var targets = activity.GetTargets(self);
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var start = self.CenterLocation.ToFloat2() + alt;
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var start = wr.ScreenPxPosition(self.CenterPosition);
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var c = Color.Green;
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var wlr = Game.Renderer.WorldLineRenderer;
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foreach (var step in targets.Select(p => p.CenterLocation.ToFloat2()))
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foreach (var stp in targets.Where(t => t.IsValid).Select(p => wr.ScreenPxPosition(p.CenterPosition)))
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{
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var stp = step + alt;
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wlr.DrawLine(stp + new float2(-1, -1), stp + new float2(-1, 1), c, c);
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wlr.DrawLine(stp + new float2(-1, 1), stp + new float2(1, 1), c, c);
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wlr.DrawLine(stp + new float2(1, 1), stp + new float2(1, -1), c, c);
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@@ -8,17 +8,32 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Traits
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{
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public struct Target // a target: either an actor, or a fixed location.
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public struct Target
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{
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public static Target[] NoTargets = {};
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public static readonly Target[] NoTargets = {};
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public static readonly Target None = new Target();
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Actor actor;
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PPos pos;
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WPos pos;
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bool valid;
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int generation;
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public static Target FromPos(WPos p) { return new Target { pos = p, valid = true }; }
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public static Target FromPos(PPos p) { return new Target { pos = p.ToWPos(0), valid = true }; }
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public static Target FromCell(CPos c) { return new Target { pos = c.CenterPosition, valid = true }; }
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public static Target FromOrder(Order o)
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{
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return o.TargetActor != null
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? Target.FromActor(o.TargetActor)
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: Target.FromCell(o.TargetLocation);
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}
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public static Target FromActor(Actor a)
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{
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return new Target
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@@ -28,22 +43,56 @@ namespace OpenRA.Traits
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generation = a.Generation,
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};
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}
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public static Target FromPos(PPos p) { return new Target { pos = p, valid = true }; }
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public static Target FromCell(CPos c) { return new Target { pos = Util.CenterOfCell(c), valid = true }; }
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public static Target FromOrder(Order o)
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{
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return o.TargetActor != null
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? Target.FromActor(o.TargetActor)
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: Target.FromCell(o.TargetLocation);
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}
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public static readonly Target None = new Target();
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public bool IsValid { get { return valid && (actor == null || (actor.IsInWorld && !actor.IsDead() && actor.Generation == generation)); } }
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public PPos PxPosition { get { return IsActor ? actor.Trait<IHasLocation>().PxPosition : pos; } }
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public PPos PxPosition { get { return IsActor ? actor.Trait<IHasLocation>().PxPosition : PPos.FromWPos(pos); } }
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public PPos CenterLocation { get { return PxPosition; } }
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public Actor Actor { get { return IsActor ? actor : null; } }
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// TODO: This should return true even if the actor is destroyed
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public bool IsActor { get { return actor != null && !actor.Destroyed; } }
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// Representative position - see Positions for the full set of targetable positions.
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public WPos CenterPosition
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{
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get
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{
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if (!IsValid)
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throw new InvalidOperationException("Attempting to query the position of an invalid Target");
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return actor != null ? actor.CenterPosition : pos;
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}
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}
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// Positions available to target for range checks
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static readonly WPos[] NoPositions = {};
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public IEnumerable<WPos> Positions
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{
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get
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{
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if (!IsValid)
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return NoPositions;
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if (actor == null)
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return new []{pos};
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var targetable = actor.TraitOrDefault<ITargetable>();
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if (targetable == null)
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return new []{actor.CenterPosition};
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return targetable.TargetableCells(actor).Select(c => c.CenterPosition);
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}
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}
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public bool IsInRange(WPos origin, WRange range)
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{
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if (!IsValid)
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return false;
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// Target ranges are calculated in 2D, so ignore height differences
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return Positions.Any(t => (t.X - origin.X)*(t.X - origin.X) +
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(t.Y - origin.Y)*(t.Y - origin.Y) <= range.Range*range.Range);
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}
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}
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}
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@@ -30,6 +30,11 @@ namespace OpenRA.Traits
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return ( facing - rot ) & 0xFF;
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}
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public static int GetFacing(WVec d, int currentFacing)
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{
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return GetFacing(new int2(d.X, d.Y), currentFacing);
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}
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public static int GetFacing(PVecInt d, int currentFacing)
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{
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return GetFacing(d.ToInt2(), currentFacing);
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@@ -40,7 +45,7 @@ namespace OpenRA.Traits
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return GetFacing(d.ToInt2(), currentFacing);
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}
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public static int GetFacing( int2 d, int currentFacing )
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public static int GetFacing(int2 d, int currentFacing)
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{
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if (d == int2.Zero)
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return currentFacing;
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@@ -177,7 +182,7 @@ namespace OpenRA.Traits
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: new CPos[] {};
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if (cells.Length == 0)
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cells = new CPos[] { target.CenterLocation.ToCPos() };
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cells = new CPos[] { target.CenterPosition.ToCPos() };
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return Util.ExpandFootprint(cells, true);
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}
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@@ -202,7 +202,7 @@ namespace OpenRA.Traits
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return cells.Select(c => c.First);
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}
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return new[] { a.CenterLocation.ToCPos() };
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return new[] { a.CenterPosition.ToCPos() };
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}
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public void Explore(World world, CPos center, int range)
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@@ -39,6 +39,11 @@ namespace OpenRA
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return actors.OrderBy( a => (a.CenterLocation - px).LengthSquared ).FirstOrDefault();
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}
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public static IEnumerable<Actor> FindUnitsInCircle(this World world, WPos a, WRange r)
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{
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return world.FindUnitsInCircle(PPos.FromWPos(a), r.Range * Game.CellSize / 1024);
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}
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public static IEnumerable<Actor> FindUnitsInCircle(this World world, PPos a, int r)
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{
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using (new PerfSample("FindUnitsInCircle"))
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