Base AttackAircraft on AttackFollow and get rid of SequenceActivities.

This commit is contained in:
tovl
2019-03-30 20:35:02 +01:00
committed by reaperrr
parent da6bf1a57d
commit f16ff9eaa0
5 changed files with 128 additions and 66 deletions

View File

@@ -15,15 +15,26 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class AttackAircraftInfo : AttackFrontalInfo, Requires<AircraftInfo>
public class AttackAircraftInfo : AttackFollowInfo, Requires<AircraftInfo>
{
[Desc("Delay, in game ticks, before non-hovering aircraft turns to attack.")]
public readonly int AttackTurnDelay = 50;
[Desc("Tolerance for attack angle. Range [0, 128], 128 covers 360 degrees.")]
public readonly int FacingTolerance = 0;
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
base.RulesetLoaded(rules, ai);
if (FacingTolerance < 0 || FacingTolerance > 128)
throw new YamlException("Facing tolerance must be in range of [0, 128], 128 covers 360 degrees.");
}
public override object Create(ActorInitializer init) { return new AttackAircraft(init.Self, this); }
}
public class AttackAircraft : AttackFrontal
public class AttackAircraft : AttackFollow
{
public readonly AttackAircraftInfo AttackAircraftInfo;
readonly AircraftInfo aircraftInfo;
@@ -46,9 +57,21 @@ namespace OpenRA.Mods.Common.Traits
protected override bool CanAttack(Actor self, Target target)
{
// Don't fire while landed or when outside the map.
return base.CanAttack(self, target)
&& self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length >= aircraftInfo.MinAirborneAltitude
&& self.World.Map.Contains(self.Location);
if (self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length < aircraftInfo.MinAirborneAltitude
|| !self.World.Map.Contains(self.Location))
return false;
if (!base.CanAttack(self, target))
return false;
var pos = self.CenterPosition;
var targetedPosition = GetTargetPosition(pos, target);
var delta = targetedPosition - pos;
if (delta.HorizontalLengthSquared == 0)
return true;
return Util.FacingWithinTolerance(facing.Facing, delta.Yaw.Facing, AttackAircraftInfo.FacingTolerance);
}
}
}