Base AttackAircraft on AttackFollow and get rid of SequenceActivities.
This commit is contained in:
@@ -59,10 +59,10 @@ namespace OpenRA.Mods.Cnc.Traits
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{
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{
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// Check that AttackTDGunboatTurreted hasn't cancelled the target by modifying attack.Target
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// Check that AttackTDGunboatTurreted hasn't cancelled the target by modifying attack.Target
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// Having both this and AttackTDGunboatTurreted modify that field is a horrible hack.
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// Having both this and AttackTDGunboatTurreted modify that field is a horrible hack.
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if (hasTicked && attack.requestedTarget.Type == TargetType.Invalid)
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if (hasTicked && attack.RequestedTarget.Type == TargetType.Invalid)
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return NextActivity;
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return NextActivity;
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attack.requestedTarget = target;
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attack.RequestedTarget = target;
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hasTicked = true;
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hasTicked = true;
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}
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}
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@@ -22,12 +22,13 @@ namespace OpenRA.Mods.Common.Activities
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readonly Aircraft aircraft;
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readonly Aircraft aircraft;
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readonly AttackAircraft attackAircraft;
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readonly AttackAircraft attackAircraft;
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readonly Rearmable rearmable;
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readonly Rearmable rearmable;
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readonly int ticksUntilTurn;
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Target target;
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Target target;
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Target lastVisibleTarget;
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Target lastVisibleTarget;
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WDist lastVisibleMaximumRange;
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WDist lastVisibleMaximumRange;
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bool useLastVisibleTarget;
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bool useLastVisibleTarget;
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bool hasTicked;
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int ticksUntilTurn;
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public FlyAttack(Actor self, Target target)
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public FlyAttack(Actor self, Target target)
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{
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{
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@@ -49,15 +50,38 @@ namespace OpenRA.Mods.Common.Activities
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public override Activity Tick(Actor self)
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public override Activity Tick(Actor self)
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{
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{
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if (ChildActivity != null)
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{
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ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
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if (ChildActivity != null)
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return this;
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}
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// Refuse to take off if it would land immediately again.
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// Refuse to take off if it would land immediately again.
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if (aircraft.ForceLanding)
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if (aircraft.ForceLanding)
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Cancel(self);
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Cancel(self);
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if (IsCanceling)
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if (IsCanceling)
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{
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// Cancel the requested target, but keep firing on it while in range
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attackAircraft.OpportunityTarget = attackAircraft.RequestedTarget;
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attackAircraft.RequestedTarget = Target.Invalid;
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return NextActivity;
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}
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// Check that AttackFollow hasn't cancelled the target by modifying attack.Target
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// Having both this and AttackFollow modify that field is a horrible hack.
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if (hasTicked && attackAircraft.RequestedTarget.Type == TargetType.Invalid)
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return NextActivity;
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return NextActivity;
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if (attackAircraft.IsTraitPaused)
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return this;
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bool targetIsHiddenActor;
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bool targetIsHiddenActor;
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target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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attackAircraft.RequestedTarget = target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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attackAircraft.RequestedTargetLastTick = self.World.WorldTick;
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hasTicked = true;
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if (!targetIsHiddenActor && target.Type == TargetType.Actor)
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if (!targetIsHiddenActor && target.Type == TargetType.Actor)
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{
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{
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lastVisibleTarget = Target.FromTargetPositions(target);
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lastVisibleTarget = Target.FromTargetPositions(target);
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@@ -73,11 +97,17 @@ namespace OpenRA.Mods.Common.Activities
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// Target is hidden or dead, and we don't have a fallback position to move towards
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// Target is hidden or dead, and we don't have a fallback position to move towards
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if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self))
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if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self))
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{
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attackAircraft.RequestedTarget = Target.Invalid;
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return NextActivity;
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return NextActivity;
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}
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// If all valid weapons have depleted their ammo and Rearmable trait exists, return to RearmActor to reload and then resume the activity
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// If all valid weapons have depleted their ammo and Rearmable trait exists, return to RearmActor to reload and then resume the activity
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if (rearmable != null && !useLastVisibleTarget && attackAircraft.Armaments.All(x => x.IsTraitPaused || !x.Weapon.IsValidAgainst(target, self.World, self)))
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if (rearmable != null && !useLastVisibleTarget && attackAircraft.Armaments.All(x => x.IsTraitPaused || !x.Weapon.IsValidAgainst(target, self.World, self)))
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return ActivityUtils.SequenceActivities(self, new ReturnToBase(self, aircraft.Info.AbortOnResupply), this);
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{
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QueueChild(self, new ReturnToBase(self, aircraft.Info.AbortOnResupply), true);
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return this;
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}
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var pos = self.CenterPosition;
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var pos = self.CenterPosition;
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var checkTarget = useLastVisibleTarget ? lastVisibleTarget : target;
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var checkTarget = useLastVisibleTarget ? lastVisibleTarget : target;
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@@ -87,37 +117,25 @@ namespace OpenRA.Mods.Common.Activities
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{
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{
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// We've reached the assumed position but it is not there - give up
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// We've reached the assumed position but it is not there - give up
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if (checkTarget.IsInRange(pos, lastVisibleMaximumRange))
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if (checkTarget.IsInRange(pos, lastVisibleMaximumRange))
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{
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attackAircraft.RequestedTarget = Target.Invalid;
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return NextActivity;
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return NextActivity;
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}
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// Fly towards the last known position
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// Fly towards the last known position
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return ActivityUtils.SequenceActivities(self,
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QueueChild(self, new Fly(self, target, WDist.Zero, lastVisibleMaximumRange, checkTarget.CenterPosition, Color.Red), true);
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new Fly(self, target, WDist.Zero, lastVisibleMaximumRange, checkTarget.CenterPosition, Color.Red),
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return this;
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this);
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}
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}
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// If we reach here the target is guaranteed to be both visible and alive, so use target instead of checkTarget.
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if (self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length < aircraft.Info.MinAirborneAltitude)
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// The target may not be in range, but try attacking anyway...
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QueueChild(self, new TakeOff(self), true);
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attackAircraft.DoAttack(self, target);
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if (ChildActivity == null)
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// TODO: This should fire each weapon at its maximum range
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{
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if (attackAircraft != null && target.IsInRange(self.CenterPosition, attackAircraft.GetMinimumRange()))
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// TODO: This should fire each weapon at its maximum range
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QueueChild(self, new FlyTimed(ticksUntilTurn, self), true);
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if (attackAircraft != null && target.IsInRange(self.CenterPosition, attackAircraft.GetMinimumRange()))
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ChildActivity = ActivityUtils.SequenceActivities(self,
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new FlyTimed(ticksUntilTurn, self),
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new Fly(self, target, checkTarget.CenterPosition, Color.Red),
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new FlyTimed(ticksUntilTurn, self));
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else
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ChildActivity = ActivityUtils.SequenceActivities(self,
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new Fly(self, target, checkTarget.CenterPosition, Color.Red),
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new FlyTimed(ticksUntilTurn, self));
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// HACK: This needs to be done in this round-about way because TakeOff doesn't behave as expected when it doesn't have a NextActivity.
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QueueChild(self, new Fly(self, target, checkTarget.CenterPosition, Color.Red), true);
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if (self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length < aircraft.Info.MinAirborneAltitude)
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QueueChild(self, new FlyTimed(ticksUntilTurn, self));
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ChildActivity = ActivityUtils.SequenceActivities(self, new TakeOff(self), ChildActivity);
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}
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ActivityUtils.RunActivity(self, ChildActivity);
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return this;
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return this;
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}
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}
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@@ -27,6 +27,7 @@ namespace OpenRA.Mods.Common.Activities
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Target lastVisibleTarget;
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Target lastVisibleTarget;
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WDist lastVisibleMaximumRange;
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WDist lastVisibleMaximumRange;
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bool useLastVisibleTarget;
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bool useLastVisibleTarget;
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bool hasTicked;
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public HeliAttack(Actor self, Target target)
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public HeliAttack(Actor self, Target target)
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{
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{
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@@ -59,10 +60,26 @@ namespace OpenRA.Mods.Common.Activities
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Cancel(self);
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Cancel(self);
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if (IsCanceling)
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if (IsCanceling)
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{
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// Cancel the requested target, but keep firing on it while in range
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attackAircraft.OpportunityTarget = attackAircraft.RequestedTarget;
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attackAircraft.RequestedTarget = Target.Invalid;
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return NextActivity;
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}
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// Check that AttackFollow hasn't cancelled the target by modifying attack.Target
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// Having both this and AttackFollow modify that field is a horrible hack.
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if (hasTicked && attackAircraft.RequestedTarget.Type == TargetType.Invalid)
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return NextActivity;
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return NextActivity;
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if (attackAircraft.IsTraitPaused)
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return this;
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bool targetIsHiddenActor;
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bool targetIsHiddenActor;
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target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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attackAircraft.RequestedTarget = target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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attackAircraft.RequestedTargetLastTick = self.World.WorldTick;
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hasTicked = true;
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if (!targetIsHiddenActor && target.Type == TargetType.Actor)
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if (!targetIsHiddenActor && target.Type == TargetType.Actor)
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{
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{
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lastVisibleTarget = Target.FromTargetPositions(target);
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lastVisibleTarget = Target.FromTargetPositions(target);
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@@ -78,7 +95,10 @@ namespace OpenRA.Mods.Common.Activities
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// Target is hidden or dead, and we don't have a fallback position to move towards
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// Target is hidden or dead, and we don't have a fallback position to move towards
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if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self))
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if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self))
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{
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attackAircraft.RequestedTarget = Target.Invalid;
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return NextActivity;
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return NextActivity;
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}
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// If all valid weapons have depleted their ammo and Rearmable trait exists, return to RearmActor to reload and then resume the activity
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// If all valid weapons have depleted their ammo and Rearmable trait exists, return to RearmActor to reload and then resume the activity
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if (rearmable != null && !useLastVisibleTarget && attackAircraft.Armaments.All(x => x.IsTraitPaused || !x.Weapon.IsValidAgainst(target, self.World, self)))
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if (rearmable != null && !useLastVisibleTarget && attackAircraft.Armaments.All(x => x.IsTraitPaused || !x.Weapon.IsValidAgainst(target, self.World, self)))
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@@ -102,7 +122,10 @@ namespace OpenRA.Mods.Common.Activities
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{
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{
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// We've reached the assumed position but it is not there - give up
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// We've reached the assumed position but it is not there - give up
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if (checkTarget.IsInRange(pos, lastVisibleMaximumRange))
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if (checkTarget.IsInRange(pos, lastVisibleMaximumRange))
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{
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attackAircraft.RequestedTarget = Target.Invalid;
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return NextActivity;
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return NextActivity;
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}
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// Fly towards the last known position
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// Fly towards the last known position
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aircraft.SetPosition(self, aircraft.CenterPosition + aircraft.FlyStep(desiredFacing));
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aircraft.SetPosition(self, aircraft.CenterPosition + aircraft.FlyStep(desiredFacing));
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@@ -125,8 +148,6 @@ namespace OpenRA.Mods.Common.Activities
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aircraft.SetPosition(self, aircraft.CenterPosition + aircraft.FlyStep(-facing));
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aircraft.SetPosition(self, aircraft.CenterPosition + aircraft.FlyStep(-facing));
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}
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}
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attackAircraft.DoAttack(self, target);
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return this;
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return this;
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}
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}
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}
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}
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@@ -15,15 +15,26 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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public class AttackAircraftInfo : AttackFrontalInfo, Requires<AircraftInfo>
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public class AttackAircraftInfo : AttackFollowInfo, Requires<AircraftInfo>
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{
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{
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[Desc("Delay, in game ticks, before non-hovering aircraft turns to attack.")]
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[Desc("Delay, in game ticks, before non-hovering aircraft turns to attack.")]
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public readonly int AttackTurnDelay = 50;
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public readonly int AttackTurnDelay = 50;
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[Desc("Tolerance for attack angle. Range [0, 128], 128 covers 360 degrees.")]
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public readonly int FacingTolerance = 0;
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public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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base.RulesetLoaded(rules, ai);
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if (FacingTolerance < 0 || FacingTolerance > 128)
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throw new YamlException("Facing tolerance must be in range of [0, 128], 128 covers 360 degrees.");
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}
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public override object Create(ActorInitializer init) { return new AttackAircraft(init.Self, this); }
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public override object Create(ActorInitializer init) { return new AttackAircraft(init.Self, this); }
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}
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}
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public class AttackAircraft : AttackFrontal
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public class AttackAircraft : AttackFollow
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{
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{
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public readonly AttackAircraftInfo AttackAircraftInfo;
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public readonly AttackAircraftInfo AttackAircraftInfo;
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readonly AircraftInfo aircraftInfo;
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readonly AircraftInfo aircraftInfo;
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@@ -46,9 +57,21 @@ namespace OpenRA.Mods.Common.Traits
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protected override bool CanAttack(Actor self, Target target)
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protected override bool CanAttack(Actor self, Target target)
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{
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{
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// Don't fire while landed or when outside the map.
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// Don't fire while landed or when outside the map.
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return base.CanAttack(self, target)
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if (self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length < aircraftInfo.MinAirborneAltitude
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&& self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length >= aircraftInfo.MinAirborneAltitude
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|| !self.World.Map.Contains(self.Location))
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&& self.World.Map.Contains(self.Location);
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return false;
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if (!base.CanAttack(self, target))
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return false;
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var pos = self.CenterPosition;
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var targetedPosition = GetTargetPosition(pos, target);
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var delta = targetedPosition - pos;
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if (delta.HorizontalLengthSquared == 0)
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return true;
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return Util.FacingWithinTolerance(facing.Facing, delta.Yaw.Facing, AttackAircraftInfo.FacingTolerance);
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}
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}
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}
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}
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}
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}
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@@ -28,10 +28,10 @@ namespace OpenRA.Mods.Common.Traits
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public class AttackFollow : AttackBase, INotifyOwnerChanged
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public class AttackFollow : AttackBase, INotifyOwnerChanged
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{
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{
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protected Target requestedTarget;
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public Target RequestedTarget;
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protected bool requestedForceAttack;
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protected bool requestedForceAttack;
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protected int requestedTargetLastTick;
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public int RequestedTargetLastTick;
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protected Target opportunityTarget;
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public Target OpportunityTarget;
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protected bool opportunityForceAttack;
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protected bool opportunityForceAttack;
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Mobile mobile;
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Mobile mobile;
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AutoTarget autoTarget;
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AutoTarget autoTarget;
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@@ -66,45 +66,45 @@ namespace OpenRA.Mods.Common.Traits
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protected override void Tick(Actor self)
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protected override void Tick(Actor self)
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{
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{
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if (IsTraitDisabled)
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if (IsTraitDisabled)
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requestedTarget = opportunityTarget = Target.Invalid;
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RequestedTarget = OpportunityTarget = Target.Invalid;
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if (requestedTargetLastTick != self.World.WorldTick)
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if (RequestedTargetLastTick != self.World.WorldTick)
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{
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{
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// Activities tick before traits, so if we are here it means the activity didn't run
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// Activities tick before traits, so if we are here it means the activity didn't run
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// (either queued next or already cancelled) and we need to recalculate the target ourself
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// (either queued next or already cancelled) and we need to recalculate the target ourself
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bool targetIsHiddenActor;
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bool targetIsHiddenActor;
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requestedTarget = requestedTarget.Recalculate(self.Owner, out targetIsHiddenActor);
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RequestedTarget = RequestedTarget.Recalculate(self.Owner, out targetIsHiddenActor);
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}
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}
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// Can't fire on anything
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// Can't fire on anything
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if (mobile != null && !mobile.CanInteractWithGroundLayer(self))
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if (mobile != null && !mobile.CanInteractWithGroundLayer(self))
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return;
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return;
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if (requestedTarget.Type != TargetType.Invalid)
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if (RequestedTarget.Type != TargetType.Invalid)
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{
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{
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IsAiming = CanAimAtTarget(self, requestedTarget, requestedForceAttack);
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IsAiming = CanAimAtTarget(self, RequestedTarget, requestedForceAttack);
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if (IsAiming)
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if (IsAiming)
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DoAttack(self, requestedTarget);
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DoAttack(self, RequestedTarget);
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}
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}
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else
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else
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{
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{
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IsAiming = false;
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IsAiming = false;
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if (opportunityTarget.Type != TargetType.Invalid)
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if (OpportunityTarget.Type != TargetType.Invalid)
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IsAiming = CanAimAtTarget(self, opportunityTarget, opportunityForceAttack);
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IsAiming = CanAimAtTarget(self, OpportunityTarget, opportunityForceAttack);
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if (!IsAiming && ((AttackFollowInfo)Info).OpportunityFire && autoTarget != null &&
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if (!IsAiming && ((AttackFollowInfo)Info).OpportunityFire && autoTarget != null &&
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!autoTarget.IsTraitDisabled && autoTarget.Stance >= UnitStance.Defend)
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!autoTarget.IsTraitDisabled && autoTarget.Stance >= UnitStance.Defend)
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{
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{
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opportunityTarget = autoTarget.ScanForTarget(self, false);
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OpportunityTarget = autoTarget.ScanForTarget(self, false);
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opportunityForceAttack = false;
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opportunityForceAttack = false;
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if (opportunityTarget.Type != TargetType.Invalid)
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if (OpportunityTarget.Type != TargetType.Invalid)
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IsAiming = CanAimAtTarget(self, opportunityTarget, opportunityForceAttack);
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IsAiming = CanAimAtTarget(self, OpportunityTarget, opportunityForceAttack);
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}
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}
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if (IsAiming)
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if (IsAiming)
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DoAttack(self, opportunityTarget);
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DoAttack(self, OpportunityTarget);
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}
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}
|
||||||
|
|
||||||
base.Tick(self);
|
base.Tick(self);
|
||||||
@@ -122,21 +122,21 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
// the last order (usually a move) and set the target immediately
|
// the last order (usually a move) and set the target immediately
|
||||||
if (!queued)
|
if (!queued)
|
||||||
{
|
{
|
||||||
requestedTarget = target;
|
RequestedTarget = target;
|
||||||
requestedForceAttack = forceAttack;
|
requestedForceAttack = forceAttack;
|
||||||
requestedTargetLastTick = self.World.WorldTick;
|
RequestedTargetLastTick = self.World.WorldTick;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnStopOrder(Actor self)
|
public override void OnStopOrder(Actor self)
|
||||||
{
|
{
|
||||||
requestedTarget = opportunityTarget = Target.Invalid;
|
RequestedTarget = OpportunityTarget = Target.Invalid;
|
||||||
base.OnStopOrder(self);
|
base.OnStopOrder(self);
|
||||||
}
|
}
|
||||||
|
|
||||||
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
|
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
|
||||||
{
|
{
|
||||||
requestedTarget = opportunityTarget = Target.Invalid;
|
RequestedTarget = OpportunityTarget = Target.Invalid;
|
||||||
}
|
}
|
||||||
|
|
||||||
class AttackActivity : Activity
|
class AttackActivity : Activity
|
||||||
@@ -186,15 +186,15 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
if (IsCanceling)
|
if (IsCanceling)
|
||||||
{
|
{
|
||||||
// Cancel the requested target, but keep firing on it while in range
|
// Cancel the requested target, but keep firing on it while in range
|
||||||
attack.opportunityTarget = attack.requestedTarget;
|
attack.OpportunityTarget = attack.RequestedTarget;
|
||||||
attack.opportunityForceAttack = attack.requestedForceAttack;
|
attack.opportunityForceAttack = attack.requestedForceAttack;
|
||||||
attack.requestedTarget = Target.Invalid;
|
attack.RequestedTarget = Target.Invalid;
|
||||||
return NextActivity;
|
return NextActivity;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check that AttackFollow hasn't cancelled the target by modifying attack.Target
|
// Check that AttackFollow hasn't cancelled the target by modifying attack.Target
|
||||||
// Having both this and AttackFollow modify that field is a horrible hack.
|
// Having both this and AttackFollow modify that field is a horrible hack.
|
||||||
if (hasTicked && attack.requestedTarget.Type == TargetType.Invalid)
|
if (hasTicked && attack.RequestedTarget.Type == TargetType.Invalid)
|
||||||
return NextActivity;
|
return NextActivity;
|
||||||
|
|
||||||
if (attack.IsTraitPaused)
|
if (attack.IsTraitPaused)
|
||||||
@@ -202,8 +202,8 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
|
|
||||||
bool targetIsHiddenActor;
|
bool targetIsHiddenActor;
|
||||||
attack.requestedForceAttack = forceAttack;
|
attack.requestedForceAttack = forceAttack;
|
||||||
attack.requestedTarget = target = target.Recalculate(self.Owner, out targetIsHiddenActor);
|
attack.RequestedTarget = target = target.Recalculate(self.Owner, out targetIsHiddenActor);
|
||||||
attack.requestedTargetLastTick = self.World.WorldTick;
|
attack.RequestedTargetLastTick = self.World.WorldTick;
|
||||||
hasTicked = true;
|
hasTicked = true;
|
||||||
|
|
||||||
if (!targetIsHiddenActor && target.Type == TargetType.Actor)
|
if (!targetIsHiddenActor && target.Type == TargetType.Actor)
|
||||||
@@ -243,7 +243,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
// Either we are in range and can see the target, or we've lost track of it and should give up
|
// Either we are in range and can see the target, or we've lost track of it and should give up
|
||||||
if (wasMovingWithinRange && targetIsHiddenActor)
|
if (wasMovingWithinRange && targetIsHiddenActor)
|
||||||
{
|
{
|
||||||
attack.requestedTarget = Target.Invalid;
|
attack.RequestedTarget = Target.Invalid;
|
||||||
return NextActivity;
|
return NextActivity;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -254,7 +254,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
// Target is hidden or dead, and we don't have a fallback position to move towards
|
// Target is hidden or dead, and we don't have a fallback position to move towards
|
||||||
if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self))
|
if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self))
|
||||||
{
|
{
|
||||||
attack.requestedTarget = Target.Invalid;
|
attack.RequestedTarget = Target.Invalid;
|
||||||
return NextActivity;
|
return NextActivity;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -267,7 +267,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
{
|
{
|
||||||
if (useLastVisibleTarget)
|
if (useLastVisibleTarget)
|
||||||
{
|
{
|
||||||
attack.requestedTarget = Target.Invalid;
|
attack.RequestedTarget = Target.Invalid;
|
||||||
return NextActivity;
|
return NextActivity;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -277,7 +277,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
// We can't move into range, so give up
|
// We can't move into range, so give up
|
||||||
if (move == null || maxRange == WDist.Zero || maxRange < minRange)
|
if (move == null || maxRange == WDist.Zero || maxRange < minRange)
|
||||||
{
|
{
|
||||||
attack.requestedTarget = Target.Invalid;
|
attack.RequestedTarget = Target.Invalid;
|
||||||
return NextActivity;
|
return NextActivity;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user