Account for fractional offsets in world-px to view-px conversion.
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committed by
Gustas Kažukauskas
parent
e495f4eca0
commit
f173b6f604
@@ -323,9 +323,9 @@ namespace OpenRA.Graphics
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yield return new MPos(u, v);
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}
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public int2 ViewToWorldPx(int2 view) { return (graphicSettings.UIScale / Zoom * view.ToFloat2()).ToInt2() + TopLeft; }
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public int2 WorldToViewPx(int2 world) { return (Zoom / graphicSettings.UIScale * (world - TopLeft).ToFloat2()).ToInt2(); }
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public int2 WorldToViewPx(in float3 world) { return (Zoom / graphicSettings.UIScale * (world - TopLeft).XY).ToInt2(); }
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public int2 ViewToWorldPx(int2 view) => (graphicSettings.UIScale / Zoom * view.ToFloat2() + CenterLocation - ViewportSize.ToInt2() / 2).ToInt2();
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public int2 WorldToViewPx(int2 world) => (Zoom / graphicSettings.UIScale * (world - CenterLocation + ViewportSize.ToInt2() / 2)).ToInt2();
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public int2 WorldToViewPx(in float3 world) => (Zoom / graphicSettings.UIScale * (world - CenterLocation + ViewportSize.ToInt2() / 2).XY).ToInt2();
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public void Center(IEnumerable<Actor> actors)
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{
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