same for SmudgeLayer
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@@ -95,8 +95,6 @@ namespace OpenRA.Traits
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spriteRenderer.DrawSprite(smudgeSprites[tiles[x,y].type- 1][tiles[x,y].image],
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Game.CellSize * (float2)t, "terrain");
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}
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spriteRenderer.Flush();
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}
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}
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}
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