same for SmudgeLayer

This commit is contained in:
Chris Forbes
2010-04-18 17:55:40 +12:00
parent 9dbed9ed50
commit f1ca0a70b7

View File

@@ -95,8 +95,6 @@ namespace OpenRA.Traits
spriteRenderer.DrawSprite(smudgeSprites[tiles[x,y].type- 1][tiles[x,y].image],
Game.CellSize * (float2)t, "terrain");
}
spriteRenderer.Flush();
}
}
}