Improve support for overlapping sounds.
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Sound
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@@ -33,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
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class AmbientSound : ConditionalTrait<AmbientSoundInfo>, ITick, INotifyRemovedFromWorld
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{
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readonly bool loop;
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ISound currentSound;
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HashSet<ISound> currentSounds = new HashSet<ISound>();
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WPos cachedPosition;
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int delay;
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@@ -49,10 +50,14 @@ namespace OpenRA.Mods.Common.Traits.Sound
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if (IsTraitDisabled)
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return;
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currentSounds.RemoveWhere(s => s == null || !s.Playing);
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var pos = self.CenterPosition;
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if (currentSound != null && pos != cachedPosition)
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if (pos != cachedPosition)
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{
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currentSound.SetPosition(pos);
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foreach (var s in currentSounds)
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s.SetPosition(pos);
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cachedPosition = pos;
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}
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@@ -69,24 +74,26 @@ namespace OpenRA.Mods.Common.Traits.Sound
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void StartSound(Actor self)
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{
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ISound s;
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if (self.OccupiesSpace != null)
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{
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cachedPosition = self.CenterPosition;
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currentSound = loop ? Game.Sound.PlayLooped(SoundType.World, Info.SoundFile, cachedPosition) :
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s = loop ? Game.Sound.PlayLooped(SoundType.World, Info.SoundFile, cachedPosition) :
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Game.Sound.Play(SoundType.World, Info.SoundFile, self.CenterPosition);
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}
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else
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currentSound = loop ? Game.Sound.PlayLooped(SoundType.World, Info.SoundFile) :
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s = loop ? Game.Sound.PlayLooped(SoundType.World, Info.SoundFile) :
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Game.Sound.Play(SoundType.World, Info.SoundFile);
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currentSounds.Add(s);
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}
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void StopSound()
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{
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if (currentSound == null)
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return;
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foreach (var s in currentSounds)
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Game.Sound.StopSound(s);
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Game.Sound.StopSound(currentSound);
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currentSound = null;
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currentSounds.Clear();
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}
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protected override void TraitEnabled(Actor self) { delay = Util.RandomDelay(self.World, Info.Delay); }
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