cargo: support LST
This commit is contained in:
@@ -12,7 +12,8 @@ namespace OpenRa.Game.Traits.Activities
|
||||
|
||||
int2? ChooseExitTile(Actor self)
|
||||
{
|
||||
if (!Game.IsCellBuildable(self.Location, UnitMovementType.Foot, self))
|
||||
// is anyone still hogging this tile?
|
||||
if (Game.UnitInfluence.GetUnitsAt(self.Location).Count() > 1)
|
||||
return null;
|
||||
|
||||
for (var i = -1; i < 2; i++)
|
||||
|
||||
Reference in New Issue
Block a user