@@ -20,13 +20,17 @@ namespace OpenRA.Mods.Cnc.Effects
|
||||
{
|
||||
Target target;
|
||||
Animation anim;
|
||||
Actor firedBy;
|
||||
Player firedBy;
|
||||
string palette;
|
||||
string weapon;
|
||||
|
||||
public IonCannon(Actor firedBy, World world, CPos location)
|
||||
public IonCannon(Player firedBy, string weapon, World world, CPos location, string effect, string palette)
|
||||
{
|
||||
this.firedBy = firedBy;
|
||||
this.weapon = weapon;
|
||||
this.palette = palette;
|
||||
target = Target.FromCell(location);
|
||||
anim = new Animation("ionsfx");
|
||||
anim = new Animation(effect);
|
||||
anim.PlayThen("idle", () => Finish(world));
|
||||
}
|
||||
|
||||
@@ -34,13 +38,13 @@ namespace OpenRA.Mods.Cnc.Effects
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
return anim.Render(target.CenterPosition, wr.Palette("effect"));
|
||||
return anim.Render(target.CenterPosition, wr.Palette(palette));
|
||||
}
|
||||
|
||||
void Finish(World world)
|
||||
{
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
Combat.DoExplosion(firedBy, "IonCannon", target.CenterPosition);
|
||||
Combat.DoExplosion(firedBy.PlayerActor, weapon, target.CenterPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,9 +21,13 @@ namespace OpenRA.Mods.Cnc
|
||||
[ActorReference]
|
||||
[Desc("Actor to spawn when the attack starts")]
|
||||
public readonly string CameraActor = null;
|
||||
|
||||
[Desc("Amount of time to keep the camera alive")]
|
||||
public readonly int CameraRemoveDelay = 25;
|
||||
[Desc("Effect sequence to display")]
|
||||
public readonly string Effect = "ionsfx";
|
||||
public readonly string EffectPalette = "effect";
|
||||
[Desc("Which weapon to fire")]
|
||||
public readonly string Weapon = "IonCannon";
|
||||
|
||||
public override object Create(ActorInitializer init) { return new IonCannonPower(init.self, this); }
|
||||
}
|
||||
@@ -46,7 +50,7 @@ namespace OpenRA.Mods.Cnc
|
||||
{
|
||||
var info = Info as IonCannonPowerInfo;
|
||||
Sound.Play(Info.LaunchSound, order.TargetLocation.CenterPosition);
|
||||
w.Add(new IonCannon(self, w, order.TargetLocation));
|
||||
w.Add(new IonCannon(self.Owner, info.Weapon, w, order.TargetLocation, info.Effect, info.EffectPalette));
|
||||
|
||||
if (info.CameraActor == null)
|
||||
return;
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
{
|
||||
public class NukeLaunch : IEffect
|
||||
{
|
||||
readonly Actor firedBy;
|
||||
readonly Player firedBy;
|
||||
readonly Animation anim;
|
||||
readonly string weapon;
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
WPos pos;
|
||||
int ticks;
|
||||
|
||||
public NukeLaunch(Actor firedBy, string weapon, WPos launchPos, WPos targetPos, WRange velocity, int delay, bool skipAscent)
|
||||
public NukeLaunch(Player firedBy, string weapon, WPos launchPos, WPos targetPos, WRange velocity, int delay, bool skipAscent)
|
||||
{
|
||||
this.firedBy = firedBy;
|
||||
this.weapon = weapon;
|
||||
@@ -79,7 +79,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
void Explode(World world)
|
||||
{
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
Combat.DoExplosion(firedBy, weapon, pos);
|
||||
Combat.DoExplosion(firedBy.PlayerActor, weapon, pos);
|
||||
world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5);
|
||||
|
||||
foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace OpenRA.Mods.RA
|
||||
var rb = self.Trait<RenderSimple>();
|
||||
rb.PlayCustomAnim(self, "active");
|
||||
|
||||
self.World.AddFrameEndTask(w => w.Add(new NukeLaunch(self, npi.MissileWeapon,
|
||||
self.World.AddFrameEndTask(w => w.Add(new NukeLaunch(self.Owner, npi.MissileWeapon,
|
||||
self.CenterPosition + body.LocalToWorld(npi.SpawnOffset),
|
||||
order.TargetLocation.CenterPosition,
|
||||
npi.FlightVelocity, npi.FlightDelay, npi.SkipAscent)));
|
||||
|
||||
Reference in New Issue
Block a user