@@ -20,13 +20,17 @@ namespace OpenRA.Mods.Cnc.Effects
|
|||||||
{
|
{
|
||||||
Target target;
|
Target target;
|
||||||
Animation anim;
|
Animation anim;
|
||||||
Actor firedBy;
|
Player firedBy;
|
||||||
|
string palette;
|
||||||
|
string weapon;
|
||||||
|
|
||||||
public IonCannon(Actor firedBy, World world, CPos location)
|
public IonCannon(Player firedBy, string weapon, World world, CPos location, string effect, string palette)
|
||||||
{
|
{
|
||||||
this.firedBy = firedBy;
|
this.firedBy = firedBy;
|
||||||
|
this.weapon = weapon;
|
||||||
|
this.palette = palette;
|
||||||
target = Target.FromCell(location);
|
target = Target.FromCell(location);
|
||||||
anim = new Animation("ionsfx");
|
anim = new Animation(effect);
|
||||||
anim.PlayThen("idle", () => Finish(world));
|
anim.PlayThen("idle", () => Finish(world));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -34,13 +38,13 @@ namespace OpenRA.Mods.Cnc.Effects
|
|||||||
|
|
||||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||||
{
|
{
|
||||||
return anim.Render(target.CenterPosition, wr.Palette("effect"));
|
return anim.Render(target.CenterPosition, wr.Palette(palette));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Finish(World world)
|
void Finish(World world)
|
||||||
{
|
{
|
||||||
world.AddFrameEndTask(w => w.Remove(this));
|
world.AddFrameEndTask(w => w.Remove(this));
|
||||||
Combat.DoExplosion(firedBy, "IonCannon", target.CenterPosition);
|
Combat.DoExplosion(firedBy.PlayerActor, weapon, target.CenterPosition);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,9 +21,13 @@ namespace OpenRA.Mods.Cnc
|
|||||||
[ActorReference]
|
[ActorReference]
|
||||||
[Desc("Actor to spawn when the attack starts")]
|
[Desc("Actor to spawn when the attack starts")]
|
||||||
public readonly string CameraActor = null;
|
public readonly string CameraActor = null;
|
||||||
|
|
||||||
[Desc("Amount of time to keep the camera alive")]
|
[Desc("Amount of time to keep the camera alive")]
|
||||||
public readonly int CameraRemoveDelay = 25;
|
public readonly int CameraRemoveDelay = 25;
|
||||||
|
[Desc("Effect sequence to display")]
|
||||||
|
public readonly string Effect = "ionsfx";
|
||||||
|
public readonly string EffectPalette = "effect";
|
||||||
|
[Desc("Which weapon to fire")]
|
||||||
|
public readonly string Weapon = "IonCannon";
|
||||||
|
|
||||||
public override object Create(ActorInitializer init) { return new IonCannonPower(init.self, this); }
|
public override object Create(ActorInitializer init) { return new IonCannonPower(init.self, this); }
|
||||||
}
|
}
|
||||||
@@ -46,7 +50,7 @@ namespace OpenRA.Mods.Cnc
|
|||||||
{
|
{
|
||||||
var info = Info as IonCannonPowerInfo;
|
var info = Info as IonCannonPowerInfo;
|
||||||
Sound.Play(Info.LaunchSound, order.TargetLocation.CenterPosition);
|
Sound.Play(Info.LaunchSound, order.TargetLocation.CenterPosition);
|
||||||
w.Add(new IonCannon(self, w, order.TargetLocation));
|
w.Add(new IonCannon(self.Owner, info.Weapon, w, order.TargetLocation, info.Effect, info.EffectPalette));
|
||||||
|
|
||||||
if (info.CameraActor == null)
|
if (info.CameraActor == null)
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace OpenRA.Mods.RA.Effects
|
|||||||
{
|
{
|
||||||
public class NukeLaunch : IEffect
|
public class NukeLaunch : IEffect
|
||||||
{
|
{
|
||||||
readonly Actor firedBy;
|
readonly Player firedBy;
|
||||||
readonly Animation anim;
|
readonly Animation anim;
|
||||||
readonly string weapon;
|
readonly string weapon;
|
||||||
|
|
||||||
@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Effects
|
|||||||
WPos pos;
|
WPos pos;
|
||||||
int ticks;
|
int ticks;
|
||||||
|
|
||||||
public NukeLaunch(Actor firedBy, string weapon, WPos launchPos, WPos targetPos, WRange velocity, int delay, bool skipAscent)
|
public NukeLaunch(Player firedBy, string weapon, WPos launchPos, WPos targetPos, WRange velocity, int delay, bool skipAscent)
|
||||||
{
|
{
|
||||||
this.firedBy = firedBy;
|
this.firedBy = firedBy;
|
||||||
this.weapon = weapon;
|
this.weapon = weapon;
|
||||||
@@ -79,7 +79,7 @@ namespace OpenRA.Mods.RA.Effects
|
|||||||
void Explode(World world)
|
void Explode(World world)
|
||||||
{
|
{
|
||||||
world.AddFrameEndTask(w => w.Remove(this));
|
world.AddFrameEndTask(w => w.Remove(this));
|
||||||
Combat.DoExplosion(firedBy, weapon, pos);
|
Combat.DoExplosion(firedBy.PlayerActor, weapon, pos);
|
||||||
world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5);
|
world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5);
|
||||||
|
|
||||||
foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
|
foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
|
||||||
|
|||||||
@@ -77,7 +77,7 @@ namespace OpenRA.Mods.RA
|
|||||||
var rb = self.Trait<RenderSimple>();
|
var rb = self.Trait<RenderSimple>();
|
||||||
rb.PlayCustomAnim(self, "active");
|
rb.PlayCustomAnim(self, "active");
|
||||||
|
|
||||||
self.World.AddFrameEndTask(w => w.Add(new NukeLaunch(self, npi.MissileWeapon,
|
self.World.AddFrameEndTask(w => w.Add(new NukeLaunch(self.Owner, npi.MissileWeapon,
|
||||||
self.CenterPosition + body.LocalToWorld(npi.SpawnOffset),
|
self.CenterPosition + body.LocalToWorld(npi.SpawnOffset),
|
||||||
order.TargetLocation.CenterPosition,
|
order.TargetLocation.CenterPosition,
|
||||||
npi.FlightVelocity, npi.FlightDelay, npi.SkipAscent)));
|
npi.FlightVelocity, npi.FlightDelay, npi.SkipAscent)));
|
||||||
|
|||||||
Reference in New Issue
Block a user