Begin work on the glsl renderer. Renders blue blocks for chrome-rgba.
This commit is contained in:
8
glsl/chrome-rgba.vert
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8
glsl/chrome-rgba.vert
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uniform vec2 r1;
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uniform vec2 r2; // matrix elements
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void main()
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{
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vec2 p = gl_Vertex.xy*vec2(0.001538462,-0.0025) + vec2(-1,1);
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gl_Position = vec4(p.x,p.y,0,1);
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}
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8
glsl/chrome-shp.vert
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glsl/chrome-shp.vert
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uniform vec2 Scroll;
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uniform vec2 r1;
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uniform vec2 r2; // matrix elements
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void main()
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{
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gl_Position = ftransform();
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}
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4
glsl/rgba.frag
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4
glsl/rgba.frag
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void main()
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{
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gl_FragColor = vec4(0.4,0.4,0.8,1.0);
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}
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8
glsl/world-line.vert
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glsl/world-line.vert
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uniform vec2 Scroll;
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uniform vec2 r1;
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uniform vec2 r2; // matrix elements
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void main()
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{
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gl_Position = ftransform();
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}
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9
glsl/world-shp.vert
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9
glsl/world-shp.vert
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@@ -0,0 +1,9 @@
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uniform vec2 Scroll;
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uniform vec2 r1;
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uniform vec2 r2; // matrix elements
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void main()
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{
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vec2 p = (gl_Vertex.xy);
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gl_Position = gl_Vertex;
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}
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