Begin work on the glsl renderer. Renders blue blocks for chrome-rgba.

This commit is contained in:
Paul Chote
2010-11-10 22:00:58 +13:00
parent a058eb06b2
commit f2a20a182e
8 changed files with 103 additions and 77 deletions

8
glsl/chrome-rgba.vert Normal file
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@@ -0,0 +1,8 @@
uniform vec2 r1;
uniform vec2 r2; // matrix elements
void main()
{
vec2 p = gl_Vertex.xy*vec2(0.001538462,-0.0025) + vec2(-1,1);
gl_Position = vec4(p.x,p.y,0,1);
}

8
glsl/chrome-shp.vert Normal file
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@@ -0,0 +1,8 @@
uniform vec2 Scroll;
uniform vec2 r1;
uniform vec2 r2; // matrix elements
void main()
{
gl_Position = ftransform();
}

4
glsl/rgba.frag Normal file
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@@ -0,0 +1,4 @@
void main()
{
gl_FragColor = vec4(0.4,0.4,0.8,1.0);
}

8
glsl/world-line.vert Normal file
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@@ -0,0 +1,8 @@
uniform vec2 Scroll;
uniform vec2 r1;
uniform vec2 r2; // matrix elements
void main()
{
gl_Position = ftransform();
}

9
glsl/world-shp.vert Normal file
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@@ -0,0 +1,9 @@
uniform vec2 Scroll;
uniform vec2 r1;
uniform vec2 r2; // matrix elements
void main()
{
vec2 p = (gl_Vertex.xy);
gl_Position = gl_Vertex;
}