Remove null sprite workaround from Tiberian Sun.
This commit is contained in:
committed by
Gustas
parent
9e659cacf2
commit
f2a4e7b984
@@ -134,6 +134,7 @@ GAPILE:
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IsPlayerPalette: false
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LineWidth: 2
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ForceSetType: Infantry
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CirclesSequence:
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CommandBarBlacklist:
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DisableStop: false
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Exit@1:
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@@ -230,6 +231,7 @@ GAWEAP:
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IsPlayerPalette: false
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LineWidth: 2
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ForceSetType: Vehicle
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CirclesSequence:
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CommandBarBlacklist:
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DisableStop: false
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Exit@1:
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@@ -307,6 +309,7 @@ GAHPAD:
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IsPlayerPalette: false
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LineWidth: 2
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ForceSetType: Air
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CirclesSequence:
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CommandBarBlacklist:
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DisableStop: false
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Production:
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@@ -375,6 +378,7 @@ GADEPT:
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Palette: mouse
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IsPlayerPalette: false
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LineWidth: 2
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CirclesSequence:
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CommandBarBlacklist:
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DisableStop: false
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WithIdleOverlay@LIGHT:
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@@ -160,6 +160,7 @@ NAHAND:
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IsPlayerPalette: false
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LineWidth: 2
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ForceSetType: Infantry
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CirclesSequence:
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CommandBarBlacklist:
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DisableStop: false
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Production:
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@@ -209,6 +210,7 @@ NAWEAP:
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IsPlayerPalette: false
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LineWidth: 2
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ForceSetType: Vehicle
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CirclesSequence:
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CommandBarBlacklist:
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DisableStop: false
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Exit@1:
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@@ -271,6 +273,7 @@ NAHPAD:
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IsPlayerPalette: false
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LineWidth: 2
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ForceSetType: Air
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CirclesSequence:
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CommandBarBlacklist:
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DisableStop: false
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Production:
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@@ -38,8 +38,6 @@ rallypoint:
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Start: 221
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Length: 8
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ZOffset: 3072
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circles:
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Filename: null.shp
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beacon:
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idle:
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