Merge pull request #3570 from 0x7c00/bleed
Allow the AI to look for more space to build: fixes #3189
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@@ -907,7 +907,7 @@ namespace OpenRA.Mods.RA.AI
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CPos defenseCenter;
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public CPos? ChooseBuildLocation(string actorType, BuildingType type)
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{
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return ChooseBuildLocation(actorType, false, MaxBaseDistance, type);
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return ChooseBuildLocation(actorType, true, MaxBaseDistance, type);
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}
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public CPos? ChooseBuildLocation(string actorType, bool distanceToBaseIsImportant, int maxBaseDistance, BuildingType type)
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@@ -949,14 +949,14 @@ namespace OpenRA.Mods.RA.AI
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{
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if (distanceToBaseIsImportant)
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if (!bi.IsCloseEnoughToBase(world, p, actorType, t))
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return null;
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continue;
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if (NoBuildingsUnder(Util.ExpandFootprint(FootprintUtils.Tiles(actorType, bi, t), false)))
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return t;
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}
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break;
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}
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return null; // Don't know where to put it.
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return null; // i don't know where to put it.
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}
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public void Tick(Actor self)
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