TD Additional Balance Changes Revamped

Infantry stealth detection: Increase sight range of stealth detection to
2 from 1.

MLRS: Reduce price to 1000 from 1200

Repair pad: Power remains at 30. Repair speed increased. (Interval 15
from 0)

Blue Tiberium: Reduce the value income to 75-90% from 110% (60 from 75)

Infantry evade chance: 75 from 67

Samsites: cost reduced to 700 from 750. Reduced build time (2000 from
2160)

Airstrikes: Increase cool down timer to 3:30 from 3:00.
This commit is contained in:
AoAGeneral
2015-10-02 03:22:30 -07:00
parent 22183fd5c7
commit f2ca1d272b
4 changed files with 8 additions and 7 deletions

View File

@@ -209,7 +209,7 @@
DeathType: TiberiumDeath
RequiresLobbyCreeps: true
Crushable:
WarnProbability: 67
WarnProbability: 75
CrushSound: squish2.aud
Guardable:
SelfHealing@HOSPITAL:
@@ -223,7 +223,7 @@
Upgrades: hospitalheal
Prerequisites: hosp
DetectCloaked:
Range: 1c0
Range: 2c0
DeathSounds@NORMAL:
DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath
DeathSounds@BURNED:

View File

@@ -475,7 +475,7 @@ HQ:
AirstrikePower:
Prerequisites: ~techlevel.superweapons
Icon: airstrike
ChargeTime: 180
ChargeTime: 210
SquadSize: 3
QuantizedFacings: 8
Description: Air Strike
@@ -520,6 +520,7 @@ FIX:
HasMinibib: Yes
Reservable:
RepairsUnits:
Interval: 15
RallyPoint:
WithRepairAnimation:
Power:
@@ -669,9 +670,9 @@ GUN:
SAM:
Inherits: ^Defense
Valued:
Cost: 750
Cost: 700
CustomBuildTimeValue:
Value: 2160
Value: 2000
Tooltip:
Name: SAM Site
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.

View File

@@ -420,7 +420,7 @@ HTNK:
MSAM:
Inherits: ^Tank
Valued:
Cost: 1200
Cost: 1000
Tooltip:
Name: Rocket Launcher
Description: Long range rocket artillery.\n Strong vs all Ground units.

View File

@@ -42,7 +42,7 @@
TerrainType: BlueTiberium
Variants: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12
MaxDensity: 12
ValuePerUnit: 75
ValuePerUnit: 60
Name: BlueTiberium
PipColor: Blue
AllowedTerrainTypes: Clear,Road