TD Additional Balance Changes Revamped
Infantry stealth detection: Increase sight range of stealth detection to 2 from 1. MLRS: Reduce price to 1000 from 1200 Repair pad: Power remains at 30. Repair speed increased. (Interval 15 from 0) Blue Tiberium: Reduce the value income to 75-90% from 110% (60 from 75) Infantry evade chance: 75 from 67 Samsites: cost reduced to 700 from 750. Reduced build time (2000 from 2160) Airstrikes: Increase cool down timer to 3:30 from 3:00.
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@@ -209,7 +209,7 @@
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DeathType: TiberiumDeath
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RequiresLobbyCreeps: true
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Crushable:
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WarnProbability: 67
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WarnProbability: 75
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CrushSound: squish2.aud
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Guardable:
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SelfHealing@HOSPITAL:
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@@ -223,7 +223,7 @@
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Upgrades: hospitalheal
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Prerequisites: hosp
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DetectCloaked:
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Range: 1c0
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Range: 2c0
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DeathSounds@NORMAL:
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DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath
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DeathSounds@BURNED:
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@@ -475,7 +475,7 @@ HQ:
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AirstrikePower:
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Prerequisites: ~techlevel.superweapons
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Icon: airstrike
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ChargeTime: 180
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ChargeTime: 210
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SquadSize: 3
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QuantizedFacings: 8
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Description: Air Strike
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@@ -520,6 +520,7 @@ FIX:
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HasMinibib: Yes
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Reservable:
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RepairsUnits:
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Interval: 15
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RallyPoint:
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WithRepairAnimation:
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Power:
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@@ -669,9 +670,9 @@ GUN:
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SAM:
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Inherits: ^Defense
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Valued:
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Cost: 750
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Cost: 700
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CustomBuildTimeValue:
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Value: 2160
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Value: 2000
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Tooltip:
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Name: SAM Site
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Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
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@@ -420,7 +420,7 @@ HTNK:
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MSAM:
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Inherits: ^Tank
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Valued:
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Cost: 1200
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Cost: 1000
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Tooltip:
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Name: Rocket Launcher
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Description: Long range rocket artillery.\n Strong vs all Ground units.
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@@ -42,7 +42,7 @@
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TerrainType: BlueTiberium
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Variants: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12
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MaxDensity: 12
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ValuePerUnit: 75
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ValuePerUnit: 60
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Name: BlueTiberium
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PipColor: Blue
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AllowedTerrainTypes: Clear,Road
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