TD Additional Balance Changes Revamped

Infantry stealth detection: Increase sight range of stealth detection to
2 from 1.

MLRS: Reduce price to 1000 from 1200

Repair pad: Power remains at 30. Repair speed increased. (Interval 15
from 0)

Blue Tiberium: Reduce the value income to 75-90% from 110% (60 from 75)

Infantry evade chance: 75 from 67

Samsites: cost reduced to 700 from 750. Reduced build time (2000 from
2160)

Airstrikes: Increase cool down timer to 3:30 from 3:00.
This commit is contained in:
AoAGeneral
2015-10-02 03:22:30 -07:00
parent 22183fd5c7
commit f2ca1d272b
4 changed files with 8 additions and 7 deletions

View File

@@ -209,7 +209,7 @@
DeathType: TiberiumDeath
RequiresLobbyCreeps: true
Crushable:
WarnProbability: 67
WarnProbability: 75
CrushSound: squish2.aud
Guardable:
SelfHealing@HOSPITAL:
@@ -223,7 +223,7 @@
Upgrades: hospitalheal
Prerequisites: hosp
DetectCloaked:
Range: 1c0
Range: 2c0
DeathSounds@NORMAL:
DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath
DeathSounds@BURNED: