TD Additional Balance Changes Revamped
Infantry stealth detection: Increase sight range of stealth detection to 2 from 1. MLRS: Reduce price to 1000 from 1200 Repair pad: Power remains at 30. Repair speed increased. (Interval 15 from 0) Blue Tiberium: Reduce the value income to 75-90% from 110% (60 from 75) Infantry evade chance: 75 from 67 Samsites: cost reduced to 700 from 750. Reduced build time (2000 from 2160) Airstrikes: Increase cool down timer to 3:30 from 3:00.
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@@ -209,7 +209,7 @@
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DeathType: TiberiumDeath
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RequiresLobbyCreeps: true
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Crushable:
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WarnProbability: 67
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WarnProbability: 75
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CrushSound: squish2.aud
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Guardable:
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SelfHealing@HOSPITAL:
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@@ -223,7 +223,7 @@
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Upgrades: hospitalheal
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Prerequisites: hosp
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DetectCloaked:
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Range: 1c0
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Range: 2c0
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DeathSounds@NORMAL:
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DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath
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DeathSounds@BURNED:
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