Add bridges to cnc

This commit is contained in:
Paul Chote
2010-06-27 17:50:05 +12:00
parent 25f2268f58
commit f37a4ec9ed
11 changed files with 68 additions and 114 deletions

View File

@@ -42,8 +42,6 @@ namespace OpenRA.Mods.RA
public readonly ushort DestroyedPlusSouthTemplate;
public readonly ushort DestroyedPlusBothTemplate;
public readonly string[] ShorePieces = {"br1", "br2"};
public readonly bool UseAlternateNames = false;
public readonly int[] NorthOffset = null;
public readonly int[] SouthOffset = null;
@@ -82,25 +80,24 @@ namespace OpenRA.Mods.RA
ushort currentTemplate;
Actor self;
BridgeInfo info;
Bridge northNeighbour, southNeighbour;
BridgeInfo Info;
public string Type;
Bridge northNeighbour, southNeighbour;
public Bridge(Actor self, BridgeInfo info)
{
this.self = self;
self.RemoveOnDeath = false;
this.info = info;
this.Info = info;
this.Type = self.Info.Name;
}
public void Create(ushort template, Dictionary<int2, byte> subtiles)
{
currentTemplate = template;
if (template == info.DamagedTemplate)
if (template == Info.DamagedTemplate)
self.Health = (int)(self.World.Defaults.ConditionYellow*self.GetMaxHP());
else if (template != info.Template)
else if (template != Info.Template)
self.Health = 0;
// Create a new cache to store the tile data
@@ -113,7 +110,7 @@ namespace OpenRA.Mods.RA
}
// Cache templates and tiles for the different states
foreach (var t in info.Templates)
foreach (var t in Info.Templates)
{
Templates.Add(t,self.World.TileSet.Templates[t]);
TileSprites.Add(t,subtiles.ToDictionary(
@@ -132,11 +129,10 @@ namespace OpenRA.Mods.RA
public void LinkNeighbouringBridges(World world, BridgeLayer bridges)
{
// go looking for our neighbors if this is a long bridge.
var info = self.Info.Traits.Get<BridgeInfo>();
if (info.NorthOffset != null)
northNeighbour = GetNeighbor(info.NorthOffset, bridges);
if (info.SouthOffset != null)
southNeighbour = GetNeighbor(info.SouthOffset, bridges);
if (Info.NorthOffset != null)
northNeighbour = GetNeighbor(Info.NorthOffset, bridges);
if (Info.SouthOffset != null)
southNeighbour = GetNeighbor(Info.SouthOffset, bridges);
}
public Bridge GetNeighbor(int[] offset, BridgeLayer bridges)
@@ -156,28 +152,23 @@ namespace OpenRA.Mods.RA
return b != null && b.self.IsInWorld && b.self.Health > 0;
}
static bool IsLong(Bridge b)
{
return b != null && b.self.IsInWorld && b.self.Info.Traits.Get<BridgeInfo>().Long;
}
void UpdateState()
{
var ds = self.GetDamageState();
// If this is a long bridge next to a destroyed shore piece, we need die to give clean edges to the break
if (info.Long && ds != DamageState.Dead &&
((southNeighbour != null && info.ShorePieces.Contains(southNeighbour.Type) && !IsIntact(southNeighbour)) ||
(northNeighbour != null && info.ShorePieces.Contains(northNeighbour.Type) && !IsIntact(northNeighbour))))
if (Info.Long && ds != DamageState.Dead &&
((southNeighbour != null && Info.ShorePieces.Contains(southNeighbour.Type) && !IsIntact(southNeighbour)) ||
(northNeighbour != null && Info.ShorePieces.Contains(northNeighbour.Type) && !IsIntact(northNeighbour))))
{
self.Health = 0;
ds = DamageState.Dead;
}
currentTemplate = (ds == DamageState.Half && info.DamagedTemplate > 0) ? info.DamagedTemplate :
(ds == DamageState.Dead && info.DestroyedTemplate > 0) ? info.DestroyedTemplate : info.Template;
currentTemplate = (ds == DamageState.Half && Info.DamagedTemplate > 0) ? Info.DamagedTemplate :
(ds == DamageState.Dead && Info.DestroyedTemplate > 0) ? Info.DestroyedTemplate : Info.Template;
if (!(info.Long && ds == DamageState.Dead))
if (!(Info.Long && ds == DamageState.Dead))
return;
// Long bridges have custom art for multiple segments being destroyed
@@ -185,11 +176,11 @@ namespace OpenRA.Mods.RA
bool waterToNorth = !IsIntact(northNeighbour);
if (waterToSouth && waterToNorth)
currentTemplate = info.DestroyedPlusBothTemplate;
currentTemplate = Info.DestroyedPlusBothTemplate;
else if (waterToNorth)
currentTemplate = info.DestroyedPlusNorthTemplate;
currentTemplate = Info.DestroyedPlusNorthTemplate;
else if (waterToSouth)
currentTemplate = info.DestroyedPlusSouthTemplate;
currentTemplate = Info.DestroyedPlusSouthTemplate;
}
public void Damaged(Actor self, AttackInfo e)

View File

@@ -33,23 +33,20 @@ namespace OpenRA.Mods.RA
class BridgeLayer : ILoadWorldHook, ITerrainTypeModifier
{
// for tricky things like bridges.
Bridge[,] Bridges;
readonly BridgeLayerInfo Info;
readonly World world;
Dictionary<ushort, string> BridgeTypes = new Dictionary<ushort, string>();
Bridge[,] Bridges;
public BridgeLayer(Actor self, BridgeLayerInfo Info)
{
this.Info = Info;
this.world = self.World;
}
static Dictionary<ushort, string> BridgeTypes;
public void WorldLoaded(World w)
{
Bridges = new Bridge[w.Map.MapSize.X, w.Map.MapSize.Y];
BridgeTypes = new Dictionary<ushort, string>();
// Build a list of templates that should be overlayed with bridges
foreach(var bridge in Info.Bridges)

View File

@@ -140,44 +140,44 @@ V18:
Armor: wood
BRIDGE1:
Inherits: ^Bridge
Bridge:
UseAlternateNames: yes
Category: Building
Selectable:
BelowUnits:
Template: 165
DestroyedTemplate: 166
Building:
Footprint: _____ _____ _____
Dimensions: 5,3
HP: 1000
Footprint: ____ ____ ____ ____
Dimensions: 4,4
Selectable:
Bounds: 96,96
BRIDGE2:
Inherits: ^Bridge
Bridge:
UseAlternateNames: yes
Category: Building
Selectable:
BelowUnits:
Template: 167
DestroyedTemplate: 168
Building:
Footprint: _____ _____
Dimensions: 5,2
HP: 1000
Footprint: _____ _____ _____ _____ _____
Dimensions: 5,5
Selectable:
Bounds: 120,120
BRIDGE3:
Inherits: ^Bridge
Bridge:
UseAlternateNames: yes
Category: Building
Selectable:
BelowUnits:
Template: 169
DestroyedTemplate: 170
Building:
Footprint: _____ _____ _____
Dimensions: 5,3
HP: 1000
Footprint: ______ ______ ______ ______ ______
Dimensions: 6,5
Selectable:
Bounds: 144,120
BRIDGE4:
Inherits: ^Bridge
Bridge:
UseAlternateNames: yes
Category: Building
Selectable:
BelowUnits:
Template: 171
DestroyedTemplate: 172
Building:
Footprint: _____ _____
Dimensions: 5,2
HP: 1000
Footprint: ______ ______ ______ ______
Dimensions: 6,4
Selectable:
Bounds: 144,96

View File

@@ -1,34 +0,0 @@
BR1:
Bridge:
SouthOffset: 0,2
Category: Building
Selectable:
BelowUnits:
Building:
Footprint: ____ ____
Dimensions: 4,2
HP: 1000
BR2:
Bridge:
NorthOffset: 3,0
Category: Building
Selectable:
BelowUnits:
Building:
Footprint: ____ ____
Dimensions: 4,2
HP: 1000
BR3:
Bridge:
Long: yes
NorthOffset: 2,0
SouthOffset: 0,1
Category: Building
Selectable:
BelowUnits:
Building:
Footprint: ____ ____
Dimensions: 4,2
HP: 1000

View File

@@ -143,4 +143,18 @@
Priority: -1
HiddenUnderFog:
RevealsShroud:
Burns:
Burns:
^Bridge:
Category: Building
Valued:
Description: Bridge
Selectable:
Bounds: 96,96
BelowUnits:
Building:
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Footprint: ______ ______ ______ ______
Dimensions: 6,4
HP: 1000

View File

@@ -24,7 +24,6 @@ Rules:
mods/cnc/vehicles.yaml:
mods/cnc/trees.yaml:
mods/cnc/civilian.yaml: Civilian structures and bridges
mods/cnc/compat.yaml: Compatability tweaks for real-ra maps
Sequences:
mods/cnc/sequences-structures.xml:

View File

@@ -49,7 +49,8 @@ World:
UnitInfluence:
AircraftInfluence:
HazardLayer:
# BridgeLoadHook:
BridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4
PaletteFromFile@terrain_desert:
Name: terrain
Theater: desert

View File

@@ -1218,7 +1218,6 @@ Templates:
Id: 169
Image: bridge3
Size: 6,5
Bridge: bridge3
Tiles:
4: Road
7: Rock
@@ -1241,7 +1240,6 @@ Templates:
Id: 170
Image: bridge3d
Size: 6,5
Bridge: bridge3
Tiles:
4: Road
7: Rock
@@ -1264,7 +1262,6 @@ Templates:
Id: 171
Image: bridge4
Size: 6,4
Bridge: bridge4
Tiles:
1: Road
3: Tree
@@ -1288,7 +1285,6 @@ Templates:
Id: 172
Image: bridge4d
Size: 6,4
Bridge: bridge4
Tiles:
1: Road
3: Tree

View File

@@ -1203,7 +1203,6 @@ Templates:
Id: 165
Image: bridge1
Size: 4,4
Bridge: bridge1
Tiles:
3: Road
4: River
@@ -1220,7 +1219,6 @@ Templates:
Id: 166
Image: bridge1d
Size: 4,4
Bridge: bridge1
Tiles:
3: Road
4: River
@@ -1237,7 +1235,6 @@ Templates:
Id: 167
Image: bridge2
Size: 5,5
Bridge: bridge2
Tiles:
0: Road
5: Wall
@@ -1256,7 +1253,6 @@ Templates:
Id: 168
Image: bridge2d
Size: 5,5
Bridge: bridge2
Tiles:
0: Road
5: Wall

View File

@@ -1184,7 +1184,6 @@ Templates:
Id: 165
Image: bridge1
Size: 4,4
Bridge: bridge1
Tiles:
3: Road
4: River
@@ -1201,7 +1200,6 @@ Templates:
Id: 166
Image: bridge1d
Size: 4,4
Bridge: bridge1
Tiles:
3: Road
4: River
@@ -1218,7 +1216,6 @@ Templates:
Id: 167
Image: bridge2
Size: 5,5
Bridge: bridge2
Tiles:
0: Road
5: Wall
@@ -1237,7 +1234,6 @@ Templates:
Id: 168
Image: bridge2d
Size: 5,5
Bridge: bridge2
Tiles:
0: Road
5: Wall

View File

@@ -427,7 +427,6 @@ BRIDGE1:
Template: 131
DamagedTemplate: 378
DestroyedTemplate: 132
UseAlternateNames: yes
Building:
Footprint: _____ _____ _____
Dimensions: 5,3
@@ -439,7 +438,6 @@ BRIDGE2:
Template: 133
DamagedTemplate: 379
DestroyedTemplate: 134
UseAlternateNames: yes
Building:
Footprint: _____ _____
Dimensions: 5,2