Add depth buffer support to beams and contrails.

This commit is contained in:
Paul Chote
2016-08-22 21:17:05 +01:00
parent c092c93401
commit f3bac143e9
2 changed files with 7 additions and 7 deletions

View File

@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Graphics
var nextColor = Exts.ColorLerp(i * 1f / (length - 4), color, Color.Transparent);
if (!world.FogObscures(curPos) && !world.FogObscures(nextPos))
wcr.DrawLine(wr.ScreenPosition(curPos), wr.ScreenPosition(nextPos), screenWidth, curColor, nextColor);
wcr.DrawLine(wr.Screen3DPosition(curPos), wr.Screen3DPosition(nextPos), screenWidth, curColor, nextColor);
curPos = nextPos;
curColor = nextColor;