Move Common Modifiers and PaletteEffects into Traits space

This commit is contained in:
reaperrr
2014-11-17 12:55:40 +01:00
parent 127969d014
commit f3f051fd46
13 changed files with 24 additions and 23 deletions

View File

@@ -0,0 +1,55 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Apply palette full screen rotations during atom bomb explosions. Add this to the world actor.")]
class NukePaletteEffectInfo : TraitInfo<NukePaletteEffect> { }
public class NukePaletteEffect : IPaletteModifier, ITick
{
const int nukeEffectLength = 20;
int remainingFrames;
public void Enable()
{
remainingFrames = nukeEffectLength;
}
public void Tick(Actor self)
{
if (remainingFrames > 0)
remainingFrames--;
}
public void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
{
if (remainingFrames == 0)
return;
var frac = (float)remainingFrames / nukeEffectLength;
foreach (var pal in palettes)
{
for (var x = 0; x < Palette.Size; x++)
{
var orig = pal.Value.GetColor(x);
var white = Color.FromArgb(orig.A, 255, 255, 255);
pal.Value.SetColor(x, Exts.ColorLerp(frac, orig, white));
}
}
}
}
}