Move Common Modifiers and PaletteEffects into Traits space

This commit is contained in:
reaperrr
2014-11-17 12:55:40 +01:00
parent 127969d014
commit f3f051fd46
13 changed files with 24 additions and 23 deletions

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@@ -13,6 +13,7 @@ using System.Linq;
using OpenRA.Effects; using OpenRA.Effects;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Effects namespace OpenRA.Mods.Common.Effects

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@@ -79,40 +79,40 @@
<Compile Include="Graphics\VoxelRenderable.cs" /> <Compile Include="Graphics\VoxelRenderable.cs" />
<Compile Include="LoadWidgetAtGameStart.cs" /> <Compile Include="LoadWidgetAtGameStart.cs" />
<Compile Include="ModChooserLoadScreen.cs" /> <Compile Include="ModChooserLoadScreen.cs" />
<Compile Include="Modifiers\DisabledOverlay.cs" />
<Compile Include="Modifiers\HiddenUnderFog.cs" />
<Compile Include="Modifiers\UpgradeOverlay.cs" />
<Compile Include="NullLoadScreen.cs" /> <Compile Include="NullLoadScreen.cs" />
<Compile Include="Orders\DeployOrderTargeter.cs" /> <Compile Include="Orders\DeployOrderTargeter.cs" />
<Compile Include="Orders\EnterAlliedActorTargeter.cs" /> <Compile Include="Orders\EnterAlliedActorTargeter.cs" />
<Compile Include="Orders\UnitOrderTargeter.cs" /> <Compile Include="Orders\UnitOrderTargeter.cs" />
<Compile Include="PaletteEffects\CloakPaletteEffect.cs" />
<Compile Include="PaletteEffects\LightPaletteRotator.cs" />
<Compile Include="PaletteEffects\MenuPaletteEffect.cs" />
<Compile Include="PaletteEffects\NukePaletteEffect.cs" />
<Compile Include="PaletteEffects\WaterPaletteRotation.cs" />
<Compile Include="ServerTraits\ColorValidator.cs" /> <Compile Include="ServerTraits\ColorValidator.cs" />
<Compile Include="ServerTraits\LobbyCommands.cs" /> <Compile Include="ServerTraits\LobbyCommands.cs" />
<Compile Include="ServerTraits\LobbySettingsNotification.cs" /> <Compile Include="ServerTraits\LobbySettingsNotification.cs" />
<Compile Include="ServerTraits\MasterServerPinger.cs" /> <Compile Include="ServerTraits\MasterServerPinger.cs" />
<Compile Include="ServerTraits\PlayerPinger.cs" /> <Compile Include="ServerTraits\PlayerPinger.cs" />
<Compile Include="Traits\BlocksBullets.cs" /> <Compile Include="Traits\BlocksBullets.cs" />
<Compile Include="Traits\Immobile.cs" />
<Compile Include="Traits\Burns.cs" /> <Compile Include="Traits\Burns.cs" />
<Compile Include="Traits\CustomBuildTimeValue.cs" /> <Compile Include="Traits\CustomBuildTimeValue.cs" />
<Compile Include="Traits\CustomSellValue.cs" /> <Compile Include="Traits\CustomSellValue.cs" />
<Compile Include="Traits\Demolishable.cs" /> <Compile Include="Traits\Demolishable.cs" />
<Compile Include="Traits\Immobile.cs" />
<Compile Include="Traits\JamsMissiles.cs" /> <Compile Include="Traits\JamsMissiles.cs" />
<Compile Include="Traits\ProvidesRadar.cs" /> <Compile Include="Traits\Modifiers\DisabledOverlay.cs" />
<Compile Include="Traits\RallyPoint.cs" /> <Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
<Compile Include="Traits\ShakeOnDeath.cs" /> <Compile Include="Traits\Modifiers\UpgradeOverlay.cs" />
<Compile Include="Traits\PaletteEffects\CloakPaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\LightPaletteRotator.cs" />
<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\NukePaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\WaterPaletteRotation.cs" />
<Compile Include="Traits\Power\AffectedByPowerOutage.cs" /> <Compile Include="Traits\Power\AffectedByPowerOutage.cs" />
<Compile Include="Traits\Power\CanPowerDown.cs" /> <Compile Include="Traits\Power\CanPowerDown.cs" />
<Compile Include="Traits\Power\Player\PowerManager.cs" /> <Compile Include="Traits\Power\Player\PowerManager.cs" />
<Compile Include="Traits\Power\Power.cs" /> <Compile Include="Traits\Power\Power.cs" />
<Compile Include="Traits\Power\RequiresPower.cs" /> <Compile Include="Traits\Power\RequiresPower.cs" />
<Compile Include="Traits\Power\ScalePowerWithHealth.cs" /> <Compile Include="Traits\Power\ScalePowerWithHealth.cs" />
<Compile Include="Traits\ProvidesRadar.cs" />
<Compile Include="Traits\RallyPoint.cs" />
<Compile Include="Traits\Render\RenderSprites.cs" /> <Compile Include="Traits\Render\RenderSprites.cs" />
<Compile Include="Traits\ShakeOnDeath.cs" />
<Compile Include="Traits\Sound\ActorLostNotification.cs" /> <Compile Include="Traits\Sound\ActorLostNotification.cs" />
<Compile Include="Traits\Sound\AnnounceOnBuild.cs" /> <Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
<Compile Include="Traits\Sound\AnnounceOnKill.cs" /> <Compile Include="Traits\Sound\AnnounceOnKill.cs" />

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@@ -12,7 +12,7 @@ using System.Collections.Generic;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Use together with CanPowerDown/RequiresPower on buildings or Husk for vehicles.")] [Desc("Use together with CanPowerDown/RequiresPower on buildings or Husk for vehicles.")]
public class DisabledOverlayInfo : TraitInfo<DisabledOverlay> { } public class DisabledOverlayInfo : TraitInfo<DisabledOverlay> { }

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@@ -13,7 +13,7 @@ using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common namespace OpenRA.Mods.Common.Traits
{ {
[Desc("The actor stays invisible under fog of war.")] [Desc("The actor stays invisible under fog of war.")]
public class HiddenUnderFogInfo : TraitInfo<HiddenUnderFog> { } public class HiddenUnderFogInfo : TraitInfo<HiddenUnderFog> { }

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@@ -12,7 +12,7 @@ using System.Collections.Generic;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Display a colored overlay when a timed upgrade is active.")] [Desc("Display a colored overlay when a timed upgrade is active.")]
public class UpgradeOverlayInfo : ITraitInfo public class UpgradeOverlayInfo : ITraitInfo

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@@ -13,7 +13,7 @@ using System.Drawing;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common namespace OpenRA.Mods.Common.Traits
{ {
public class CloakPaletteEffectInfo : TraitInfo<CloakPaletteEffect> { } public class CloakPaletteEffectInfo : TraitInfo<CloakPaletteEffect> { }

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@@ -13,7 +13,7 @@ using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Palette effect used for blinking \"animations\" on actors.")] [Desc("Palette effect used for blinking \"animations\" on actors.")]
class LightPaletteRotatorInfo : ITraitInfo class LightPaletteRotatorInfo : ITraitInfo

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@@ -13,7 +13,7 @@ using System.Drawing;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Fades the world from/to black at the start/end of the game, and can (optionally) desaturate the world")] [Desc("Fades the world from/to black at the start/end of the game, and can (optionally) desaturate the world")]
public class MenuPaletteEffectInfo : ITraitInfo public class MenuPaletteEffectInfo : ITraitInfo

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@@ -13,7 +13,7 @@ using System.Drawing;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Apply palette full screen rotations during atom bomb explosions. Add this to the world actor.")] [Desc("Apply palette full screen rotations during atom bomb explosions. Add this to the world actor.")]
class NukePaletteEffectInfo : TraitInfo<NukePaletteEffect> { } class NukePaletteEffectInfo : TraitInfo<NukePaletteEffect> { }

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@@ -13,7 +13,7 @@ using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Palette effect used for sprinkle \"animations\" on terrain tiles.")] [Desc("Palette effect used for sprinkle \"animations\" on terrain tiles.")]
class WaterPaletteRotationInfo : ITraitInfo class WaterPaletteRotationInfo : ITraitInfo

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@@ -12,7 +12,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using OpenRA.Effects; using OpenRA.Effects;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common; using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;

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@@ -11,7 +11,7 @@
using System; using System;
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Mods.Common; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Scripting; using OpenRA.Mods.RA.Scripting;
using OpenRA.Network; using OpenRA.Network;
using OpenRA.Traits; using OpenRA.Traits;

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@@ -10,7 +10,7 @@
using System; using System;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Widgets; using OpenRA.Mods.Common.Widgets;
using OpenRA.Widgets; using OpenRA.Widgets;