Add FS Tiberium Floater to TS
For better compatibility with FS maps, and more variety for mappers.
This commit is contained in:
@@ -34,7 +34,7 @@ CABHUT:
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^LowBridge:
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Inherits: ^LowBridgeRamp
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Targetable:
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TargetTypes: Ground, Building
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TargetTypes: Ground, Building, Bridge
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RequiresForceFire: true
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Health:
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HP: 500
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@@ -77,3 +77,45 @@ VISC_LRG:
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Crushes: crate, infantry
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RenderSprites:
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Image: vislrg
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JFISH:
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Inherits: ^Visceroid
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Inherits@CRATESTATS: ^CrateStatModifiers
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Tooltip:
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Name: Tiberium Floater
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Health:
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HP: 500
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Shape: Circle
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Radius: 363
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VerticalTopOffset: 768
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RevealsShroud:
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Range: 5c0
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Mobile:
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Speed: 72
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Crushes: crate
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TerrainSpeeds:
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Clear: 100
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Rail: 100
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DirtRoad: 100
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Rough: 100
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Water: 100
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Armament:
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Weapon: Tentacle
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FireDelay: 10
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AutoTarget:
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ScanRadius: 5
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AttackFrontal:
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AttackWander:
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WanderMoveRadius: 6
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MinMoveDelay: 250
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MaxMoveDelay: 600
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WithAttackAnimation:
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AttackSequence: attack
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RenderSprites:
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Image: floater
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Selectable:
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Bounds: 32,32,0,-5
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AmbientSound:
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SoundFiles: floatmov.aud, flotmov2.aud, flotmov3.aud, flotmov4.aud
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Delay: 150, 450
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Interval: 300, 800
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@@ -77,3 +77,16 @@ vislrg:
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Tick: 80
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Offset: 0, 0, 16
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# ShadowStart: 40 # TODO: enable shadow frames
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floater:
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idle:
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Length: 16
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ShadowStart: 32
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Tick: 100
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Offset: 0, 0, 16
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attack:
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Length: 16
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Start: 16
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ShadowStart: 48
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Tick: 100
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Offset: 0, 0, 16
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@@ -99,6 +99,23 @@ SlimeAttack:
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Concrete: 20
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DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
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Tentacle:
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ReloadDelay: 80
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Range: 1c384
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Report: floatk1.aud
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Projectile: InstantHit
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InvalidTargets: Wall, Bridge
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Warhead@1Dam: TargetDamage
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Damage: 160
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InvalidTargets: Wall, Bridge
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Versus:
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None: 60
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Wood: 45
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Light: 90
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Heavy: 55
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Veins:
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ReloadDelay: 16
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Warhead@Damage: TargetDamage
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