Add FS Tiberium Floater to TS

For better compatibility with FS maps, and more variety for mappers.
This commit is contained in:
reaperrr
2017-04-22 13:07:29 +02:00
parent 1e63013eb1
commit f3f443d904
4 changed files with 73 additions and 1 deletions

View File

@@ -34,7 +34,7 @@ CABHUT:
^LowBridge:
Inherits: ^LowBridgeRamp
Targetable:
TargetTypes: Ground, Building
TargetTypes: Ground, Building, Bridge
RequiresForceFire: true
Health:
HP: 500

View File

@@ -77,3 +77,45 @@ VISC_LRG:
Crushes: crate, infantry
RenderSprites:
Image: vislrg
JFISH:
Inherits: ^Visceroid
Inherits@CRATESTATS: ^CrateStatModifiers
Tooltip:
Name: Tiberium Floater
Health:
HP: 500
Shape: Circle
Radius: 363
VerticalTopOffset: 768
RevealsShroud:
Range: 5c0
Mobile:
Speed: 72
Crushes: crate
TerrainSpeeds:
Clear: 100
Rail: 100
DirtRoad: 100
Rough: 100
Water: 100
Armament:
Weapon: Tentacle
FireDelay: 10
AutoTarget:
ScanRadius: 5
AttackFrontal:
AttackWander:
WanderMoveRadius: 6
MinMoveDelay: 250
MaxMoveDelay: 600
WithAttackAnimation:
AttackSequence: attack
RenderSprites:
Image: floater
Selectable:
Bounds: 32,32,0,-5
AmbientSound:
SoundFiles: floatmov.aud, flotmov2.aud, flotmov3.aud, flotmov4.aud
Delay: 150, 450
Interval: 300, 800

View File

@@ -77,3 +77,16 @@ vislrg:
Tick: 80
Offset: 0, 0, 16
# ShadowStart: 40 # TODO: enable shadow frames
floater:
idle:
Length: 16
ShadowStart: 32
Tick: 100
Offset: 0, 0, 16
attack:
Length: 16
Start: 16
ShadowStart: 48
Tick: 100
Offset: 0, 0, 16

View File

@@ -99,6 +99,23 @@ SlimeAttack:
Concrete: 20
DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
Tentacle:
ReloadDelay: 80
Range: 1c384
Report: floatk1.aud
Projectile: InstantHit
InvalidTargets: Wall, Bridge
Warhead@1Dam: TargetDamage
Damage: 160
InvalidTargets: Wall, Bridge
Versus:
None: 60
Wood: 45
Light: 90
Heavy: 55
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Veins:
ReloadDelay: 16
Warhead@Damage: TargetDamage