Add FS Tiberium Floater to TS

For better compatibility with FS maps, and more variety for mappers.
This commit is contained in:
reaperrr
2017-04-22 13:07:29 +02:00
parent 1e63013eb1
commit f3f443d904
4 changed files with 73 additions and 1 deletions

View File

@@ -34,7 +34,7 @@ CABHUT:
^LowBridge:
Inherits: ^LowBridgeRamp
Targetable:
TargetTypes: Ground, Building
TargetTypes: Ground, Building, Bridge
RequiresForceFire: true
Health:
HP: 500

View File

@@ -77,3 +77,45 @@ VISC_LRG:
Crushes: crate, infantry
RenderSprites:
Image: vislrg
JFISH:
Inherits: ^Visceroid
Inherits@CRATESTATS: ^CrateStatModifiers
Tooltip:
Name: Tiberium Floater
Health:
HP: 500
Shape: Circle
Radius: 363
VerticalTopOffset: 768
RevealsShroud:
Range: 5c0
Mobile:
Speed: 72
Crushes: crate
TerrainSpeeds:
Clear: 100
Rail: 100
DirtRoad: 100
Rough: 100
Water: 100
Armament:
Weapon: Tentacle
FireDelay: 10
AutoTarget:
ScanRadius: 5
AttackFrontal:
AttackWander:
WanderMoveRadius: 6
MinMoveDelay: 250
MaxMoveDelay: 600
WithAttackAnimation:
AttackSequence: attack
RenderSprites:
Image: floater
Selectable:
Bounds: 32,32,0,-5
AmbientSound:
SoundFiles: floatmov.aud, flotmov2.aud, flotmov3.aud, flotmov4.aud
Delay: 150, 450
Interval: 300, 800