Make use of the new demolish function in allies05a
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@@ -140,8 +140,8 @@ end
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FreeTanya = function()
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TanyasColt.Destroy()
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Tanya = Actor.Create(TanyaType, true, { Owner = greece, Location = Prison.Location + CVec.New(1, 1) })
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Prison.Kill()
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Tanya.Scatter()
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Tanya.Demolish(Prison)
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if ChangeStance then
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Tanya.Stance = "HoldFire"
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