fix possible NREs
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@@ -77,6 +77,9 @@ namespace OpenRA.Mods.Common.Traits
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
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{
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if (a == null)
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return;
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var sequence = a.Info.MuzzleSequence;
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if (sequence == null)
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return;
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@@ -84,6 +87,9 @@ namespace OpenRA.Mods.Common.Traits
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if (a.Info.MuzzleSplitFacings > 0)
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sequence += OpenRA.Traits.Util.QuantizeFacing(getFacing(), a.Info.MuzzleSplitFacings).ToString();
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if (barrel == null)
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return;
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visible[barrel] = true;
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anims[barrel].Animation.PlayThen(sequence, () => visible[barrel] = false);
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}
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