Reworked cloaking behaviour
This commit is contained in:
@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Activities
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if (target.IsDead)
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return;
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if (cloak != null && cloak.Info.UncloakOnDemolish)
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if (cloak != null && cloak.Info.UncloakOn.HasFlag(UncloakType.Demolish))
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cloak.Uncloak();
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for (var f = 0; f < flashes; f++)
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@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceled || cargo.IsEmpty(self))
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return NextActivity;
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if (cloak != null && cloak.Info.UncloakOnUnload)
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if (cloak != null && cloak.Info.UncloakOn.HasFlag(UncloakType.Unload))
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cloak.Uncloak();
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var actor = cargo.Peek(self);
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@@ -17,6 +17,18 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Flags]
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public enum UncloakType
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{
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None = 0,
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Attack = 1,
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Move = 2,
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Unload = 4,
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Infiltrate = 8,
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Demolish = 16,
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Damage = 32
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}
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[Desc("This unit can cloak and uncloak in specific situations.")]
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public class CloakInfo : UpgradableTraitInfo
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{
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@@ -26,11 +38,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Measured in game ticks.")]
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public readonly int CloakDelay = 30;
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public readonly bool UncloakOnAttack = true;
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public readonly bool UncloakOnMove = false;
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public readonly bool UncloakOnUnload = true;
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public readonly bool UncloakOnInfiltrate = true;
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public readonly bool UncloakOnDemolish = true;
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[Desc("Events leading to the actor getting uncloaked. Possible values are: Attack, Move, Unload, Infiltrate, Demolish and Damage")]
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public readonly UncloakType UncloakOn = UncloakType.Attack
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| UncloakType.Unload | UncloakType.Infiltrate | UncloakType.Demolish;
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public readonly string CloakSound = null;
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public readonly string UncloakSound = null;
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@@ -44,70 +54,48 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("The upgrades to grant to self while cloaked.")]
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public readonly string[] WhileCloakedUpgrades = { };
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public override object Create(ActorInitializer init) { return new Cloak(init.Self, this); }
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public override object Create(ActorInitializer init) { return new Cloak(this); }
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}
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public class Cloak : UpgradableTrait<CloakInfo>, IRenderModifier, INotifyDamageStateChanged, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, INotifyCreated
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public class Cloak : UpgradableTrait<CloakInfo>, IRenderModifier, INotifyDamageStateChanged,
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INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, INotifyCreated
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{
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[Sync] int remainingTime;
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[Sync] bool damageDisabled;
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UpgradeManager upgradeManager;
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Actor self;
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CPos? lastPos;
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bool wasCloaked = false;
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public Cloak(Actor self, CloakInfo info)
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public Cloak(CloakInfo info)
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: base(info)
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{
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this.self = self;
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remainingTime = info.InitialDelay;
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}
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public void Created(Actor self)
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void INotifyCreated.Created(Actor self)
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{
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upgradeManager = self.TraitOrDefault<UpgradeManager>();
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if (remainingTime == 0)
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{
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if (upgradeManager != null)
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foreach (var u in Info.WhileCloakedUpgrades)
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upgradeManager.GrantUpgrade(self, u, this);
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}
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}
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protected override void UpgradeDisabled(Actor self)
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{
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Uncloak();
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remainingTime = Info.InitialDelay;
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}
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public void Uncloak() { Uncloak(Info.CloakDelay); }
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public void Uncloak(int time)
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{
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if (Cloaked)
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{
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Game.Sound.Play(Info.UncloakSound, self.CenterPosition);
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if (upgradeManager != null)
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foreach (var u in Info.WhileCloakedUpgrades)
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upgradeManager.RevokeUpgrade(self, u, this);
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}
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remainingTime = Math.Max(remainingTime, time);
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GrantUpgrades(self);
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}
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { if (Info.UncloakOnAttack) Uncloak(); }
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public bool Cloaked { get { return !IsTraitDisabled && remainingTime <= 0; } }
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public void DamageStateChanged(Actor self, AttackInfo e)
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public void Uncloak() { Uncloak(Info.CloakDelay); }
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public void Uncloak(int time) { remainingTime = Math.Max(remainingTime, time); }
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void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel) { if (Info.UncloakOn.HasFlag(UncloakType.Attack)) Uncloak(); }
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void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
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{
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damageDisabled = e.DamageState >= DamageState.Critical;
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if (damageDisabled)
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if (damageDisabled || Info.UncloakOn.HasFlag(UncloakType.Damage))
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Uncloak();
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}
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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IEnumerable<IRenderable> IRenderModifier.ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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if (remainingTime > 0 || IsTraitDisabled)
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return r;
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@@ -124,27 +112,38 @@ namespace OpenRA.Mods.Common.Traits
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return SpriteRenderable.None;
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}
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public void Tick(Actor self)
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void ITick.Tick(Actor self)
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{
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if (IsTraitDisabled)
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return;
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if (remainingTime > 0 && !IsTraitDisabled && !damageDisabled && --remainingTime <= 0)
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if (!IsTraitDisabled)
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{
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Game.Sound.Play(Info.CloakSound, self.CenterPosition);
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if (upgradeManager != null)
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foreach (var u in Info.WhileCloakedUpgrades)
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upgradeManager.GrantUpgrade(self, u, this);
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if (remainingTime > 0 && !damageDisabled)
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remainingTime--;
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if (self.IsDisabled())
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Uncloak();
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if (Info.UncloakOn.HasFlag(UncloakType.Move) && (lastPos == null || lastPos.Value != self.Location))
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{
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Uncloak();
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lastPos = self.Location;
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}
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}
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if (self.IsDisabled())
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Uncloak();
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if (Info.UncloakOnMove && (lastPos == null || lastPos.Value != self.Location))
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var isCloaked = Cloaked;
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if (isCloaked && !wasCloaked)
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{
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Uncloak();
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lastPos = self.Location;
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GrantUpgrades(self);
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if (!self.TraitsImplementing<Cloak>().Any(a => a != this && a.Cloaked))
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Game.Sound.Play(Info.CloakSound, self.CenterPosition);
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}
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else if (!isCloaked && wasCloaked)
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{
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RevokeUpgrades(self);
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if (!self.TraitsImplementing<Cloak>().Any(a => a != this && a.Cloaked))
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Game.Sound.Play(Info.UncloakSound, self.CenterPosition);
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}
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wasCloaked = isCloaked;
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}
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public bool IsVisible(Actor self, Player viewer)
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@@ -157,12 +156,26 @@ namespace OpenRA.Mods.Common.Traits
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&& (self.CenterPosition - a.Actor.CenterPosition).LengthSquared <= a.Trait.Info.Range.LengthSquared);
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}
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public Color RadarColorOverride(Actor self)
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Color IRadarColorModifier.RadarColorOverride(Actor self)
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{
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var c = self.Owner.Color.RGB;
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if (self.Owner == self.World.LocalPlayer && Cloaked)
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c = Color.FromArgb(128, c);
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return c;
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}
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void GrantUpgrades(Actor self)
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{
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if (upgradeManager != null)
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foreach (var u in Info.WhileCloakedUpgrades)
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upgradeManager.GrantUpgrade(self, u, this);
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}
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void RevokeUpgrades(Actor self)
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{
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if (upgradeManager != null)
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foreach (var u in Info.WhileCloakedUpgrades)
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upgradeManager.RevokeUpgrade(self, u, this);
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}
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}
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}
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@@ -2830,6 +2830,52 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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if (engineVersion < 20160701 && depth == 1 && node.Key.StartsWith("Cloak"))
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{
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var defaultCloakType = Traits.UncloakType.Attack
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| Traits.UncloakType.Unload | Traits.UncloakType.Infiltrate | Traits.UncloakType.Demolish;
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// Merge Uncloak types
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var t = defaultCloakType;
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for (var i = node.Value.Nodes.Count - 1; i >= 0; i--)
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{
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var n = node.Value.Nodes[i];
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var v = string.Compare(n.Value.Value, "true", true) == 0;
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Traits.UncloakType flag;
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if (n.Key == "UncloakOnAttack")
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flag = Traits.UncloakType.Attack;
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else if (n.Key == "UncloakOnMove")
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flag = Traits.UncloakType.Move;
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else if (n.Key == "UncloakOnUnload")
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flag = Traits.UncloakType.Unload;
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else if (n.Key == "UncloakOnInfiltrate")
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flag = Traits.UncloakType.Infiltrate;
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else if (n.Key == "UncloakOnDemolish")
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flag = Traits.UncloakType.Demolish;
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else
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continue;
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t = v ? t | flag : t & ~flag;
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node.Value.Nodes.Remove(n);
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}
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if (t != defaultCloakType)
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{
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Console.WriteLine("\t\tCloak type: " + t.ToString());
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var ts = new List<string>();
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if (t.HasFlag(Traits.UncloakType.Attack))
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ts.Add("Attack");
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if (t.HasFlag(Traits.UncloakType.Unload))
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ts.Add("Unload");
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if (t.HasFlag(Traits.UncloakType.Infiltrate))
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ts.Add("Infiltrate");
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if (t.HasFlag(Traits.UncloakType.Demolish))
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ts.Add("Demolish");
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if (t.HasFlag(Traits.UncloakType.Move))
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ts.Add("Move");
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node.Value.Nodes.Add(new MiniYamlNode("UncloakOn", ts.JoinWith(", ")));
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA.Activities
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if (!validStances.HasStance(stance))
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return;
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if (cloak != null && cloak.Info.UncloakOnInfiltrate)
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if (cloak != null && cloak.Info.UncloakOn.HasFlag(UncloakType.Infiltrate))
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cloak.Uncloak();
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foreach (var t in target.TraitsImplementing<INotifyInfiltrated>())
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@@ -251,7 +251,7 @@ saboteur:
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CloakDelay: 85
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CloakSound: STEALTH1.WAV
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UncloakSound: STEALTH2.WAV
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UncloakOnMove: true
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Move
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IsPlayerPalette: true
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Voiced:
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VoiceSet: SaboteurVoice
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@@ -458,7 +458,7 @@ HIJACKER:
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Cloak:
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InitialDelay: 250
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CloakDelay: 120
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UncloakOnMove: true
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Move
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CloakTypes: Cloak, Hijacker
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IsPlayerPalette: true
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Mobile:
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@@ -538,7 +538,7 @@ SNIPER:
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CloakDelay: 120
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CloakSound:
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UncloakSound:
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UncloakOnMove: true
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Move
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IsPlayerPalette: true
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DetectCloaked:
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CloakTypes: Cloak, Hijacker
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