Reworked cloaking behaviour

This commit is contained in:
teees
2015-12-10 11:04:55 +01:00
parent 9db974cfe9
commit f46185b85f
7 changed files with 124 additions and 65 deletions

View File

@@ -17,6 +17,18 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Flags]
public enum UncloakType
{
None = 0,
Attack = 1,
Move = 2,
Unload = 4,
Infiltrate = 8,
Demolish = 16,
Damage = 32
}
[Desc("This unit can cloak and uncloak in specific situations.")]
public class CloakInfo : UpgradableTraitInfo
{
@@ -26,11 +38,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Measured in game ticks.")]
public readonly int CloakDelay = 30;
public readonly bool UncloakOnAttack = true;
public readonly bool UncloakOnMove = false;
public readonly bool UncloakOnUnload = true;
public readonly bool UncloakOnInfiltrate = true;
public readonly bool UncloakOnDemolish = true;
[Desc("Events leading to the actor getting uncloaked. Possible values are: Attack, Move, Unload, Infiltrate, Demolish and Damage")]
public readonly UncloakType UncloakOn = UncloakType.Attack
| UncloakType.Unload | UncloakType.Infiltrate | UncloakType.Demolish;
public readonly string CloakSound = null;
public readonly string UncloakSound = null;
@@ -44,70 +54,48 @@ namespace OpenRA.Mods.Common.Traits
[Desc("The upgrades to grant to self while cloaked.")]
public readonly string[] WhileCloakedUpgrades = { };
public override object Create(ActorInitializer init) { return new Cloak(init.Self, this); }
public override object Create(ActorInitializer init) { return new Cloak(this); }
}
public class Cloak : UpgradableTrait<CloakInfo>, IRenderModifier, INotifyDamageStateChanged, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, INotifyCreated
public class Cloak : UpgradableTrait<CloakInfo>, IRenderModifier, INotifyDamageStateChanged,
INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, INotifyCreated
{
[Sync] int remainingTime;
[Sync] bool damageDisabled;
UpgradeManager upgradeManager;
Actor self;
CPos? lastPos;
bool wasCloaked = false;
public Cloak(Actor self, CloakInfo info)
public Cloak(CloakInfo info)
: base(info)
{
this.self = self;
remainingTime = info.InitialDelay;
}
public void Created(Actor self)
void INotifyCreated.Created(Actor self)
{
upgradeManager = self.TraitOrDefault<UpgradeManager>();
if (remainingTime == 0)
{
if (upgradeManager != null)
foreach (var u in Info.WhileCloakedUpgrades)
upgradeManager.GrantUpgrade(self, u, this);
}
}
protected override void UpgradeDisabled(Actor self)
{
Uncloak();
remainingTime = Info.InitialDelay;
}
public void Uncloak() { Uncloak(Info.CloakDelay); }
public void Uncloak(int time)
{
if (Cloaked)
{
Game.Sound.Play(Info.UncloakSound, self.CenterPosition);
if (upgradeManager != null)
foreach (var u in Info.WhileCloakedUpgrades)
upgradeManager.RevokeUpgrade(self, u, this);
}
remainingTime = Math.Max(remainingTime, time);
GrantUpgrades(self);
}
public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { if (Info.UncloakOnAttack) Uncloak(); }
public bool Cloaked { get { return !IsTraitDisabled && remainingTime <= 0; } }
public void DamageStateChanged(Actor self, AttackInfo e)
public void Uncloak() { Uncloak(Info.CloakDelay); }
public void Uncloak(int time) { remainingTime = Math.Max(remainingTime, time); }
void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel) { if (Info.UncloakOn.HasFlag(UncloakType.Attack)) Uncloak(); }
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
{
damageDisabled = e.DamageState >= DamageState.Critical;
if (damageDisabled)
if (damageDisabled || Info.UncloakOn.HasFlag(UncloakType.Damage))
Uncloak();
}
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
IEnumerable<IRenderable> IRenderModifier.ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
if (remainingTime > 0 || IsTraitDisabled)
return r;
@@ -124,27 +112,38 @@ namespace OpenRA.Mods.Common.Traits
return SpriteRenderable.None;
}
public void Tick(Actor self)
void ITick.Tick(Actor self)
{
if (IsTraitDisabled)
return;
if (remainingTime > 0 && !IsTraitDisabled && !damageDisabled && --remainingTime <= 0)
if (!IsTraitDisabled)
{
Game.Sound.Play(Info.CloakSound, self.CenterPosition);
if (upgradeManager != null)
foreach (var u in Info.WhileCloakedUpgrades)
upgradeManager.GrantUpgrade(self, u, this);
if (remainingTime > 0 && !damageDisabled)
remainingTime--;
if (self.IsDisabled())
Uncloak();
if (Info.UncloakOn.HasFlag(UncloakType.Move) && (lastPos == null || lastPos.Value != self.Location))
{
Uncloak();
lastPos = self.Location;
}
}
if (self.IsDisabled())
Uncloak();
if (Info.UncloakOnMove && (lastPos == null || lastPos.Value != self.Location))
var isCloaked = Cloaked;
if (isCloaked && !wasCloaked)
{
Uncloak();
lastPos = self.Location;
GrantUpgrades(self);
if (!self.TraitsImplementing<Cloak>().Any(a => a != this && a.Cloaked))
Game.Sound.Play(Info.CloakSound, self.CenterPosition);
}
else if (!isCloaked && wasCloaked)
{
RevokeUpgrades(self);
if (!self.TraitsImplementing<Cloak>().Any(a => a != this && a.Cloaked))
Game.Sound.Play(Info.UncloakSound, self.CenterPosition);
}
wasCloaked = isCloaked;
}
public bool IsVisible(Actor self, Player viewer)
@@ -157,12 +156,26 @@ namespace OpenRA.Mods.Common.Traits
&& (self.CenterPosition - a.Actor.CenterPosition).LengthSquared <= a.Trait.Info.Range.LengthSquared);
}
public Color RadarColorOverride(Actor self)
Color IRadarColorModifier.RadarColorOverride(Actor self)
{
var c = self.Owner.Color.RGB;
if (self.Owner == self.World.LocalPlayer && Cloaked)
c = Color.FromArgb(128, c);
return c;
}
void GrantUpgrades(Actor self)
{
if (upgradeManager != null)
foreach (var u in Info.WhileCloakedUpgrades)
upgradeManager.GrantUpgrade(self, u, this);
}
void RevokeUpgrades(Actor self)
{
if (upgradeManager != null)
foreach (var u in Info.WhileCloakedUpgrades)
upgradeManager.RevokeUpgrade(self, u, this);
}
}
}