Reworked cloaking behaviour

This commit is contained in:
teees
2015-12-10 11:04:55 +01:00
parent 9db974cfe9
commit f46185b85f
7 changed files with 124 additions and 65 deletions

View File

@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Activities
if (target.IsDead) if (target.IsDead)
return; return;
if (cloak != null && cloak.Info.UncloakOnDemolish) if (cloak != null && cloak.Info.UncloakOn.HasFlag(UncloakType.Demolish))
cloak.Uncloak(); cloak.Uncloak();
for (var f = 0; f < flashes; f++) for (var f = 0; f < flashes; f++)

View File

@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Activities
if (IsCanceled || cargo.IsEmpty(self)) if (IsCanceled || cargo.IsEmpty(self))
return NextActivity; return NextActivity;
if (cloak != null && cloak.Info.UncloakOnUnload) if (cloak != null && cloak.Info.UncloakOn.HasFlag(UncloakType.Unload))
cloak.Uncloak(); cloak.Uncloak();
var actor = cargo.Peek(self); var actor = cargo.Peek(self);

View File

@@ -17,6 +17,18 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Flags]
public enum UncloakType
{
None = 0,
Attack = 1,
Move = 2,
Unload = 4,
Infiltrate = 8,
Demolish = 16,
Damage = 32
}
[Desc("This unit can cloak and uncloak in specific situations.")] [Desc("This unit can cloak and uncloak in specific situations.")]
public class CloakInfo : UpgradableTraitInfo public class CloakInfo : UpgradableTraitInfo
{ {
@@ -26,11 +38,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Measured in game ticks.")] [Desc("Measured in game ticks.")]
public readonly int CloakDelay = 30; public readonly int CloakDelay = 30;
public readonly bool UncloakOnAttack = true; [Desc("Events leading to the actor getting uncloaked. Possible values are: Attack, Move, Unload, Infiltrate, Demolish and Damage")]
public readonly bool UncloakOnMove = false; public readonly UncloakType UncloakOn = UncloakType.Attack
public readonly bool UncloakOnUnload = true; | UncloakType.Unload | UncloakType.Infiltrate | UncloakType.Demolish;
public readonly bool UncloakOnInfiltrate = true;
public readonly bool UncloakOnDemolish = true;
public readonly string CloakSound = null; public readonly string CloakSound = null;
public readonly string UncloakSound = null; public readonly string UncloakSound = null;
@@ -44,70 +54,48 @@ namespace OpenRA.Mods.Common.Traits
[Desc("The upgrades to grant to self while cloaked.")] [Desc("The upgrades to grant to self while cloaked.")]
public readonly string[] WhileCloakedUpgrades = { }; public readonly string[] WhileCloakedUpgrades = { };
public override object Create(ActorInitializer init) { return new Cloak(init.Self, this); } public override object Create(ActorInitializer init) { return new Cloak(this); }
} }
public class Cloak : UpgradableTrait<CloakInfo>, IRenderModifier, INotifyDamageStateChanged, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, INotifyCreated public class Cloak : UpgradableTrait<CloakInfo>, IRenderModifier, INotifyDamageStateChanged,
INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, INotifyCreated
{ {
[Sync] int remainingTime; [Sync] int remainingTime;
[Sync] bool damageDisabled; [Sync] bool damageDisabled;
UpgradeManager upgradeManager; UpgradeManager upgradeManager;
Actor self;
CPos? lastPos; CPos? lastPos;
bool wasCloaked = false;
public Cloak(Actor self, CloakInfo info) public Cloak(CloakInfo info)
: base(info) : base(info)
{ {
this.self = self;
remainingTime = info.InitialDelay; remainingTime = info.InitialDelay;
} }
public void Created(Actor self) void INotifyCreated.Created(Actor self)
{ {
upgradeManager = self.TraitOrDefault<UpgradeManager>(); upgradeManager = self.TraitOrDefault<UpgradeManager>();
if (remainingTime == 0)
{
if (upgradeManager != null)
foreach (var u in Info.WhileCloakedUpgrades)
upgradeManager.GrantUpgrade(self, u, this);
}
}
protected override void UpgradeDisabled(Actor self)
{
Uncloak();
remainingTime = Info.InitialDelay;
}
public void Uncloak() { Uncloak(Info.CloakDelay); }
public void Uncloak(int time)
{
if (Cloaked) if (Cloaked)
{ GrantUpgrades(self);
Game.Sound.Play(Info.UncloakSound, self.CenterPosition);
if (upgradeManager != null)
foreach (var u in Info.WhileCloakedUpgrades)
upgradeManager.RevokeUpgrade(self, u, this);
}
remainingTime = Math.Max(remainingTime, time);
} }
public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { if (Info.UncloakOnAttack) Uncloak(); }
public bool Cloaked { get { return !IsTraitDisabled && remainingTime <= 0; } } public bool Cloaked { get { return !IsTraitDisabled && remainingTime <= 0; } }
public void DamageStateChanged(Actor self, AttackInfo e) public void Uncloak() { Uncloak(Info.CloakDelay); }
public void Uncloak(int time) { remainingTime = Math.Max(remainingTime, time); }
void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel) { if (Info.UncloakOn.HasFlag(UncloakType.Attack)) Uncloak(); }
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
{ {
damageDisabled = e.DamageState >= DamageState.Critical; damageDisabled = e.DamageState >= DamageState.Critical;
if (damageDisabled) if (damageDisabled || Info.UncloakOn.HasFlag(UncloakType.Damage))
Uncloak(); Uncloak();
} }
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r) IEnumerable<IRenderable> IRenderModifier.ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{ {
if (remainingTime > 0 || IsTraitDisabled) if (remainingTime > 0 || IsTraitDisabled)
return r; return r;
@@ -124,27 +112,38 @@ namespace OpenRA.Mods.Common.Traits
return SpriteRenderable.None; return SpriteRenderable.None;
} }
public void Tick(Actor self) void ITick.Tick(Actor self)
{ {
if (IsTraitDisabled) if (!IsTraitDisabled)
return;
if (remainingTime > 0 && !IsTraitDisabled && !damageDisabled && --remainingTime <= 0)
{ {
Game.Sound.Play(Info.CloakSound, self.CenterPosition); if (remainingTime > 0 && !damageDisabled)
if (upgradeManager != null) remainingTime--;
foreach (var u in Info.WhileCloakedUpgrades)
upgradeManager.GrantUpgrade(self, u, this); if (self.IsDisabled())
Uncloak();
if (Info.UncloakOn.HasFlag(UncloakType.Move) && (lastPos == null || lastPos.Value != self.Location))
{
Uncloak();
lastPos = self.Location;
}
} }
if (self.IsDisabled()) var isCloaked = Cloaked;
Uncloak(); if (isCloaked && !wasCloaked)
if (Info.UncloakOnMove && (lastPos == null || lastPos.Value != self.Location))
{ {
Uncloak(); GrantUpgrades(self);
lastPos = self.Location; if (!self.TraitsImplementing<Cloak>().Any(a => a != this && a.Cloaked))
Game.Sound.Play(Info.CloakSound, self.CenterPosition);
} }
else if (!isCloaked && wasCloaked)
{
RevokeUpgrades(self);
if (!self.TraitsImplementing<Cloak>().Any(a => a != this && a.Cloaked))
Game.Sound.Play(Info.UncloakSound, self.CenterPosition);
}
wasCloaked = isCloaked;
} }
public bool IsVisible(Actor self, Player viewer) public bool IsVisible(Actor self, Player viewer)
@@ -157,12 +156,26 @@ namespace OpenRA.Mods.Common.Traits
&& (self.CenterPosition - a.Actor.CenterPosition).LengthSquared <= a.Trait.Info.Range.LengthSquared); && (self.CenterPosition - a.Actor.CenterPosition).LengthSquared <= a.Trait.Info.Range.LengthSquared);
} }
public Color RadarColorOverride(Actor self) Color IRadarColorModifier.RadarColorOverride(Actor self)
{ {
var c = self.Owner.Color.RGB; var c = self.Owner.Color.RGB;
if (self.Owner == self.World.LocalPlayer && Cloaked) if (self.Owner == self.World.LocalPlayer && Cloaked)
c = Color.FromArgb(128, c); c = Color.FromArgb(128, c);
return c; return c;
} }
void GrantUpgrades(Actor self)
{
if (upgradeManager != null)
foreach (var u in Info.WhileCloakedUpgrades)
upgradeManager.GrantUpgrade(self, u, this);
}
void RevokeUpgrades(Actor self)
{
if (upgradeManager != null)
foreach (var u in Info.WhileCloakedUpgrades)
upgradeManager.RevokeUpgrade(self, u, this);
}
} }
} }

View File

@@ -2830,6 +2830,52 @@ namespace OpenRA.Mods.Common.UtilityCommands
} }
} }
if (engineVersion < 20160701 && depth == 1 && node.Key.StartsWith("Cloak"))
{
var defaultCloakType = Traits.UncloakType.Attack
| Traits.UncloakType.Unload | Traits.UncloakType.Infiltrate | Traits.UncloakType.Demolish;
// Merge Uncloak types
var t = defaultCloakType;
for (var i = node.Value.Nodes.Count - 1; i >= 0; i--)
{
var n = node.Value.Nodes[i];
var v = string.Compare(n.Value.Value, "true", true) == 0;
Traits.UncloakType flag;
if (n.Key == "UncloakOnAttack")
flag = Traits.UncloakType.Attack;
else if (n.Key == "UncloakOnMove")
flag = Traits.UncloakType.Move;
else if (n.Key == "UncloakOnUnload")
flag = Traits.UncloakType.Unload;
else if (n.Key == "UncloakOnInfiltrate")
flag = Traits.UncloakType.Infiltrate;
else if (n.Key == "UncloakOnDemolish")
flag = Traits.UncloakType.Demolish;
else
continue;
t = v ? t | flag : t & ~flag;
node.Value.Nodes.Remove(n);
}
if (t != defaultCloakType)
{
Console.WriteLine("\t\tCloak type: " + t.ToString());
var ts = new List<string>();
if (t.HasFlag(Traits.UncloakType.Attack))
ts.Add("Attack");
if (t.HasFlag(Traits.UncloakType.Unload))
ts.Add("Unload");
if (t.HasFlag(Traits.UncloakType.Infiltrate))
ts.Add("Infiltrate");
if (t.HasFlag(Traits.UncloakType.Demolish))
ts.Add("Demolish");
if (t.HasFlag(Traits.UncloakType.Move))
ts.Add("Move");
node.Value.Nodes.Add(new MiniYamlNode("UncloakOn", ts.JoinWith(", ")));
}
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1); UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
} }
} }

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA.Activities
if (!validStances.HasStance(stance)) if (!validStances.HasStance(stance))
return; return;
if (cloak != null && cloak.Info.UncloakOnInfiltrate) if (cloak != null && cloak.Info.UncloakOn.HasFlag(UncloakType.Infiltrate))
cloak.Uncloak(); cloak.Uncloak();
foreach (var t in target.TraitsImplementing<INotifyInfiltrated>()) foreach (var t in target.TraitsImplementing<INotifyInfiltrated>())

View File

@@ -251,7 +251,7 @@ saboteur:
CloakDelay: 85 CloakDelay: 85
CloakSound: STEALTH1.WAV CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV UncloakSound: STEALTH2.WAV
UncloakOnMove: true UncloakOn: Attack, Unload, Infiltrate, Demolish, Move
IsPlayerPalette: true IsPlayerPalette: true
Voiced: Voiced:
VoiceSet: SaboteurVoice VoiceSet: SaboteurVoice

View File

@@ -458,7 +458,7 @@ HIJACKER:
Cloak: Cloak:
InitialDelay: 250 InitialDelay: 250
CloakDelay: 120 CloakDelay: 120
UncloakOnMove: true UncloakOn: Attack, Unload, Infiltrate, Demolish, Move
CloakTypes: Cloak, Hijacker CloakTypes: Cloak, Hijacker
IsPlayerPalette: true IsPlayerPalette: true
Mobile: Mobile:
@@ -538,7 +538,7 @@ SNIPER:
CloakDelay: 120 CloakDelay: 120
CloakSound: CloakSound:
UncloakSound: UncloakSound:
UncloakOnMove: true UncloakOn: Attack, Unload, Infiltrate, Demolish, Move
IsPlayerPalette: true IsPlayerPalette: true
DetectCloaked: DetectCloaked:
CloakTypes: Cloak, Hijacker CloakTypes: Cloak, Hijacker