Pass initial race to husks and transformed actors.
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@@ -22,6 +22,7 @@ namespace OpenRA.Mods.RA.Activities
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public string[] Sounds = { };
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public int ForceHealthPercentage = 0;
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public bool SkipMakeAnims = false;
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public string Race = null;
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public Transform(Actor self, string toActor)
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{
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@@ -57,6 +58,9 @@ namespace OpenRA.Mods.RA.Activities
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if (SkipMakeAnims)
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init.Add(new SkipMakeAnimsInit());
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if (Race != null)
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init.Add(new RaceInit(Race));
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var health = self.TraitOrDefault<Health>();
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if (health != null)
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{
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@@ -20,14 +20,20 @@ namespace OpenRA.Mods.RA
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[ActorReference]
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public readonly string HuskActor = null;
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public object Create(ActorInitializer init) { return new LeavesHusk(this); }
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public object Create(ActorInitializer init) { return new LeavesHusk(init, this); }
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}
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public class LeavesHusk : INotifyKilled
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{
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LeavesHuskInfo info;
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readonly LeavesHuskInfo info;
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readonly string race;
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public LeavesHusk(LeavesHuskInfo info) { this.info = info; }
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public LeavesHusk(ActorInitializer init, LeavesHuskInfo info)
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{
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this.info = info;
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race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : init.self.Owner.Country.Race;
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}
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public void Killed(Actor self, AttackInfo e)
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{
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@@ -42,6 +48,7 @@ namespace OpenRA.Mods.RA
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new LocationInit(self.Location),
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new CenterPositionInit(self.CenterPosition),
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new OwnerInit(self.Owner),
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new RaceInit(race),
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new SkipMakeAnimsInit()
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};
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA
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public readonly string[] TransformSounds = { };
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public readonly string[] NoTransformSounds = { };
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public virtual object Create(ActorInitializer init) { return new Transforms(init.self, this); }
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public virtual object Create(ActorInitializer init) { return new Transforms(init, this); }
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}
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class Transforms : IIssueOrder, IResolveOrder, IOrderVoice
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@@ -33,12 +33,14 @@ namespace OpenRA.Mods.RA
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readonly Actor self;
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readonly TransformsInfo info;
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readonly BuildingInfo bi;
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readonly string race;
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public Transforms(Actor self, TransformsInfo info)
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public Transforms(ActorInitializer init, TransformsInfo info)
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{
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this.self = self;
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self = init.self;
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this.info = info;
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bi = self.World.Map.Rules.Actors[info.IntoActor].Traits.GetOrDefault<BuildingInfo>();
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race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : self.Owner.Country.Race;
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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@@ -90,7 +92,7 @@ namespace OpenRA.Mods.RA
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if (rb != null && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation)
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self.QueueActivity(new MakeAnimation(self, true, () => rb.PlayCustomAnim(self, "make")));
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self.QueueActivity(new Transform(self, info.IntoActor) { Offset = (CVec)info.Offset, Facing = info.Facing, Sounds = info.TransformSounds });
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self.QueueActivity(new Transform(self, info.IntoActor) { Offset = (CVec)info.Offset, Facing = info.Facing, Sounds = info.TransformSounds, Race = race });
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}
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public void ResolveOrder(Actor self, Order order)
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