Have reinforcements come immediately..
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@@ -96,9 +96,9 @@ namespace OpenRA.Mods.RA.Missions
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{
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DisplayObjective();
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}
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if (world.FrameNumber == 1)
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if (world.FrameNumber == 200)
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{
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StartReinforcementsTimer();
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SendReinforcements();
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}
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if (!engineerMiss.Destroyed && engineer == null && AlliesControlMiss())
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{
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@@ -146,13 +146,6 @@ namespace OpenRA.Mods.RA.Missions
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world.CreateActor(SignalFlareName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(extractionLZ.Location) });
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}
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void StartReinforcementsTimer()
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{
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var timer = new CountdownTimerWidget("Reinforcements arrive in", 1500 * 12, ReinforcementsTimerExpired, new float2(128, 64));
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Ui.Root.AddChild(timer);
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Sound.Play("timergo1.aud");
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}
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void StartChinookTimer()
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{
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var timer = new CountdownTimerWidget("Extraction arrives in", 1500 * 6, ChinookTimerExpired, new float2(128, 96));
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@@ -160,12 +153,6 @@ namespace OpenRA.Mods.RA.Missions
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Sound.Play("timergo1.aud");
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}
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void ReinforcementsTimerExpired(CountdownTimerWidget timer)
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{
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timer.Visible = false;
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SendReinforcements();
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}
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void ChinookTimerExpired(CountdownTimerWidget timer)
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{
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timer.Visible = false;
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