oops; didnt mean to revert the anim length change
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@@ -5,7 +5,7 @@ namespace OpenRa.Game.Traits
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{
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class ChronoshiftPaletteEffect : IPaletteModifier, ITick
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{
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const int chronoEffectLength = 10;
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const int chronoEffectLength = 20;
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int remainingFrames;
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public ChronoshiftPaletteEffect(Actor self) { }
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