3x faster syncreport
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@@ -3,63 +3,86 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRA.FileFormats;
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using OpenRA.Support;
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namespace OpenRA.Network
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{
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class SyncReport
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{
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Queue<Pair<int, string>> syncReports = new Queue<Pair<int, string>>();
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const int numSyncReports = 5;
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Report[] syncReports = new Report[numSyncReports];
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int curIndex = 0;
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public SyncReport()
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{
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for (var i = 0; i < numSyncReports; i++)
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syncReports[i] = new SyncReport.Report();
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}
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internal void UpdateSyncReport()
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{
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if (!Game.Settings.Debug.RecordSyncReports)
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return;
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while (syncReports.Count >= numSyncReports) syncReports.Dequeue();
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syncReports.Enqueue(Pair.New(Game.orderManager.FrameNumber, GenerateSyncReport()));
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GenerateSyncReport(syncReports[curIndex]);
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curIndex = ++curIndex % numSyncReports;
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}
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string GenerateSyncReport()
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void GenerateSyncReport(Report report)
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{
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var sb = new StringBuilder();
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sb.AppendLine("SharedRandom: "+Game.world.SharedRandom.Last);
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sb.AppendLine("Actors:");
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foreach (var a in Game.world.Actors)
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sb.AppendLine("\t {0} {1} {2} ({3})".F(
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a.ActorID,
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a.Info.Name,
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(a.Owner == null) ? "null" : a.Owner.InternalName,
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Sync.CalculateSyncHash(a)));
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sb.AppendLine("Tick Actors:");
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report.Frame = Game.orderManager.FrameNumber;
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report.Traits.Clear();
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foreach (var a in Game.world.Queries.WithTraitMultiple<object>())
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{
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var sync = Sync.CalculateSyncHash(a.Trait);
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if (sync != 0)
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sb.AppendLine("\t {0} {1} {2} {3} ({4})".F(
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a.Actor.ActorID,
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a.Actor.Info.Name,
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(a.Actor.Owner == null) ? "null" : a.Actor.Owner.InternalName,
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a.Trait.GetType().Name,
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sync));
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report.Traits.Add(new TraitReport()
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{
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ActorID = a.Actor.ActorID,
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Type = a.Actor.Info.Name,
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Owner = (a.Actor.Owner == null) ? "null" : a.Actor.Owner.InternalName,
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Trait = a.Trait.GetType().Name,
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Hash = sync
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});
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}
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return sb.ToString();
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}
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internal void DumpSyncReport(int frame)
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{
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var f = syncReports.FirstOrDefault(a => a.First == frame);
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if (f == default(Pair<int, string>))
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foreach (var r in syncReports)
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if (r.Frame == frame)
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{
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Log.Write("sync", "No sync report available!");
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Log.Write("sync", "Sync for net frame {0} -------------", r.Frame);
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Log.Write("sync", "SharedRandom: "+r.SyncedRandom);
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Log.Write("sync", "Synced Traits:");
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foreach (var a in r.Traits)
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Log.Write("sync", "\t {0} {1} {2} {3} ({4})".F(
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a.ActorID,
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a.Type,
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a.Owner,
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a.Trait,
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a.Hash
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));
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return;
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}
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Log.Write("sync", "Sync for net frame {0} -------------", f.First);
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Log.Write("sync", "{0}", f.Second);
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Log.Write("sync", "No sync report available!");
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}
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class Report
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{
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public int Frame;
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public int SyncedRandom;
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public List<TraitReport> Traits = new List<TraitReport>();
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}
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struct TraitReport
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{
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public uint ActorID;
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public string Type;
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public string Owner;
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public string Trait;
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public int Hash;
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}
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}
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}
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