Fix CA1852

This commit is contained in:
RoosterDragon
2023-03-13 18:49:21 +00:00
committed by Pavel Penev
parent 277699cbd5
commit f4af5c1764
310 changed files with 510 additions and 507 deletions

View File

@@ -133,5 +133,5 @@ namespace OpenRA.Mods.Cnc.Traits
}
}
class HideBibPreviewInit : RuntimeFlagInit { }
sealed class HideBibPreviewInit : RuntimeFlagInit { }
}

View File

@@ -15,12 +15,12 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits.Render
{
class WithDisguisingInfantryBodyInfo : WithInfantryBodyInfo, Requires<DisguiseInfo>
sealed class WithDisguisingInfantryBodyInfo : WithInfantryBodyInfo, Requires<DisguiseInfo>
{
public override object Create(ActorInitializer init) { return new WithDisguisingInfantryBody(init, this); }
}
class WithDisguisingInfantryBody : WithInfantryBody
sealed class WithDisguisingInfantryBody : WithInfantryBody
{
readonly Disguise disguise;
readonly RenderSprites rs;

View File

@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits.Render
{
class WithGunboatBodyInfo : WithSpriteBodyInfo, Requires<BodyOrientationInfo>, Requires<IFacingInfo>, Requires<TurretedInfo>
sealed class WithGunboatBodyInfo : WithSpriteBodyInfo, Requires<BodyOrientationInfo>, Requires<IFacingInfo>, Requires<TurretedInfo>
{
[Desc("Turreted 'Turret' key to display")]
public readonly string Turret = "primary";
@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
public override object Create(ActorInitializer init) { return new WithGunboatBody(init, this); }
}
class WithGunboatBody : WithSpriteBody, ITick
sealed class WithGunboatBody : WithSpriteBody, ITick
{
readonly WithGunboatBodyInfo info;
readonly Animation wake;

View File

@@ -16,7 +16,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits.Render
{
class WithSplitAttackPaletteInfantryBodyInfo : WithInfantryBodyInfo
sealed class WithSplitAttackPaletteInfantryBodyInfo : WithInfantryBodyInfo
{
[PaletteReference]
[Desc("Palette to use for the split attack rendering.")]
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
public override object Create(ActorInitializer init) { return new WithSplitAttackPaletteInfantryBody(init, this); }
}
class WithSplitAttackPaletteInfantryBody : WithInfantryBody
sealed class WithSplitAttackPaletteInfantryBody : WithInfantryBody
{
readonly WithSplitAttackPaletteInfantryBodyInfo info;
readonly Animation splitAnimation;