start cleaning up IWorldLoadHook vs IGameStarted -- IGameStarted dies.
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@@ -24,7 +24,7 @@ namespace OpenRA.Traits
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public object Create(ActorInitializer init) { return new SmudgeLayer(this); }
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}
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public class SmudgeLayer: IRenderOverlay, ILoadWorldHook
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public class SmudgeLayer: IRenderOverlay, IWorldLoaded
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{
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public SmudgeLayerInfo Info;
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TileReference<byte,byte>[,] tiles;
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