Add stray update rules to the correct path
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60
OpenRA.Mods.Common/UpdateRules/Rules/20191117/RenameSpins.cs
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60
OpenRA.Mods.Common/UpdateRules/Rules/20191117/RenameSpins.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RenameSpins : UpdateRule
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{
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public override string Name { get { return "FallsToEarth.Spins has been refactored to MaximumSpinSpeed."; } }
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public override string Description
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{
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get
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{
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return "The FallsToEarth.Spins property has been refactored to MaximumSpinSpeed.";
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}
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}
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readonly List<string> locations = new List<string>();
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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yield return "The Spins property has been refactored to MaximumSpinSpeed.\n" +
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"MaximumSpinSpeed defaults to 'unlimited', while disabling is done by setting it to 0.\n" +
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"You may want to set a custom MaximumSpinSpeed limiting value in the following places:\n" +
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UpdateUtils.FormatMessageList(locations);
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locations.Clear();
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var fallsToEarth in actorNode.ChildrenMatching("FallsToEarth"))
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{
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var spinsNode = fallsToEarth.LastChildMatching("Spins");
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if (spinsNode != null)
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{
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var spins = spinsNode.NodeValue<bool>();
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if (!spins)
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fallsToEarth.AddNode("MaximumSpinSpeed", "0");
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fallsToEarth.RemoveNode(spinsNode);
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locations.Add("{0} ({1})".F(actorNode.Key, actorNode.Location.Filename));
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}
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}
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yield break;
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}
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}
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}
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