Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work
This commit is contained in:
@@ -34,7 +34,8 @@ namespace OpenRA.Network
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public enum ClientState
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public enum ClientState
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{
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{
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NotReady,
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NotReady,
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Ready
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Ready,
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Disconnected = 1000
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}
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}
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public class Client
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public class Client
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@@ -43,6 +43,7 @@ namespace OpenRA.Network
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if (Game.IsHost && Game.Settings.Server.Extension != null && !Game.Settings.Server.Extension.OnIngameChat(client, order.TargetString, false))
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if (Game.IsHost && Game.Settings.Server.Extension != null && !Game.Settings.Server.Extension.OnIngameChat(client, order.TargetString, false))
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break;
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break;
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if (client != null)
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if (client != null)
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{
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{
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var player = world != null ? world.FindPlayerByClient(client) : null;
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var player = world != null ? world.FindPlayerByClient(client) : null;
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@@ -53,6 +54,16 @@ namespace OpenRA.Network
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Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
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Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
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break;
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break;
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}
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}
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case "Disconnected": /* reports that the target player disconnected */
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{
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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if (client != null)
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{
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client.State = Session.ClientState.Disconnected;
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}
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break;
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}
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case "TeamChat":
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case "TeamChat":
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{
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{
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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@@ -72,12 +83,16 @@ namespace OpenRA.Network
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{
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{
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var player = world.FindPlayerByClient(client);
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var player = world.FindPlayerByClient(client);
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var display = player != null
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var display = player != null
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&& (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally
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&&
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(world.LocalPlayer != null &&
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player.Stances[world.LocalPlayer] == Stance.Ally
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|| player.WinState == WinState.Lost);
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|| player.WinState == WinState.Lost);
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if (display)
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if (display)
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{
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{
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var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : " (Team)";
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var suffix = (player != null && player.WinState == WinState.Lost)
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? " (Dead)"
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: " (Team)";
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Game.AddChatLine(client.Color1, client.Name + suffix, order.TargetString);
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Game.AddChatLine(client.Color1, client.Name + suffix, order.TargetString);
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}
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}
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}
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}
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@@ -98,15 +113,15 @@ namespace OpenRA.Network
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&& !orderManager.GameStarted)
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&& !orderManager.GameStarted)
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{
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{
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orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency;
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orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency;
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Game.Debug( "Order lag is now {0} frames.".F( orderManager.LobbyInfo.GlobalSettings.OrderLatency ) );
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Game.Debug(
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"Order lag is now {0} frames.".F(orderManager.LobbyInfo.GlobalSettings.OrderLatency));
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}
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}
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Game.SyncLobbyInfo();
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Game.SyncLobbyInfo();
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break;
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break;
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}
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}
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case "SetStance":
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case "SetStance":
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{
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{
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var targetPlayer = order.Player.World.players[order.TargetLocation.X];
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var targetPlayer = order.Player.World.players[order.TargetLocation.X];
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var newStance = (Stance)order.TargetLocation.Y;
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var newStance = (Stance)order.TargetLocation.Y;
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@@ -76,6 +76,7 @@ namespace OpenRA
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Color = client.Color1;
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Color = client.Color1;
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Color2 = client.Color2;
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Color2 = client.Color2;
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PlayerName = client.Name;
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PlayerName = client.Name;
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InternalName = pr.Name;
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InternalName = pr.Name;
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Country = world.GetCountries()
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Country = world.GetCountries()
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.FirstOrDefault(c => client != null && client.Country == c.Race)
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.FirstOrDefault(c => client != null && client.Country == c.Race)
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@@ -661,6 +661,11 @@ namespace OpenRA.Server
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DispatchOrders(asConn, 0, new ServerOrder("Chat", text).Serialize());
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DispatchOrders(asConn, 0, new ServerOrder("Chat", text).Serialize());
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}
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}
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static void SendDisconnected(Connection asConn)
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{
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DispatchOrders(asConn, 0, new ServerOrder("Disconnected", "").Serialize());
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}
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static void InterpretServerOrder(Connection conn, ServerOrder so)
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static void InterpretServerOrder(Connection conn, ServerOrder so)
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{
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{
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switch (so.Name)
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switch (so.Name)
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@@ -681,6 +686,7 @@ namespace OpenRA.Server
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case "Chat":
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case "Chat":
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case "TeamChat":
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case "TeamChat":
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case "Disconnected":
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if (E(e => e.OnChat(conn, so.Data, so.Name == "TeamChat")))
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if (E(e => e.OnChat(conn, so.Data, so.Name == "TeamChat")))
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foreach (var c in conns.Except(conn).ToArray())
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foreach (var c in conns.Except(conn).ToArray())
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DispatchOrdersToClient(c, GetClient(conn).Index, 0, so.Serialize());
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DispatchOrdersToClient(c, GetClient(conn).Index, 0, so.Serialize());
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@@ -698,6 +704,9 @@ namespace OpenRA.Server
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conns.Remove(toDrop);
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conns.Remove(toDrop);
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SendChat(toDrop, "Connection Dropped");
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SendChat(toDrop, "Connection Dropped");
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if (GameStarted)
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SendDisconnected(toDrop); /* Report disconnection */
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lobbyInfo.Clients.RemoveAll(c => c.Index == toDrop.PlayerIndex);
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lobbyInfo.Clients.RemoveAll(c => c.Index == toDrop.PlayerIndex);
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DispatchOrders( toDrop, toDrop.MostRecentFrame, new byte[] { 0xbf } );
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DispatchOrders( toDrop, toDrop.MostRecentFrame, new byte[] { 0xbf } );
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@@ -84,6 +84,7 @@
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<Compile Include="AttackMove.cs" />
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<Compile Include="AttackMove.cs" />
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<Compile Include="Buildable.cs" />
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<Compile Include="Buildable.cs" />
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<Compile Include="Combat.cs" />
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<Compile Include="Combat.cs" />
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<Compile Include="Player\SurrenderOnDisconnect.cs" />
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<Compile Include="Crates\CloakCrateAction.cs" />
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<Compile Include="Crates\CloakCrateAction.cs" />
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<Compile Include="Crates\GiveMcvCrateAction.cs" />
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<Compile Include="Crates\GiveMcvCrateAction.cs" />
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<Compile Include="Crates\GiveUnitCrateAction.cs" />
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<Compile Include="Crates\GiveUnitCrateAction.cs" />
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44
OpenRA.Mods.RA/Player/SurrenderOnDisconnect.cs
Normal file
44
OpenRA.Mods.RA/Player/SurrenderOnDisconnect.cs
Normal file
@@ -0,0 +1,44 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Network;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class SurrenderOnDisconnectInfo : TraitInfo<SurrenderOnDisconnect>
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{
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}
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class SurrenderOnDisconnect : ITick
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{
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private bool Disconnected = false;
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public void Tick(Actor self)
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{
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if (Disconnected) return;
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var p = self.Owner;
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if (p.WinState == WinState.Lost || p.WinState == WinState.Won) return; /* already won or lost */
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var client = p.World.LobbyInfo.ClientWithIndex(p.ClientIndex);
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if (client == null)
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return;
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if (client.State == Session.ClientState.Disconnected)
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{
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Disconnected = true; /* dont call this multiple times! */
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self.World.IssueOrder(new Order("Surrender", self));
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}
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}
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}
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}
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@@ -68,7 +68,7 @@ Player:
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PlayerColorPalette:
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PlayerColorPalette:
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BasePalette: terrain
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BasePalette: terrain
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PaletteFormat: cnc
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PaletteFormat: cnc
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SurrenderOnDisconnect:
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World:
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World:
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OpenWidgetAtGameStart:
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OpenWidgetAtGameStart:
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Widget: INGAME_ROOT
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Widget: INGAME_ROOT
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@@ -124,6 +124,7 @@ Player:
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3tnk: 0%
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3tnk: 0%
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PlayerColorPalette:
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PlayerColorPalette:
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BasePalette: terrain
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BasePalette: terrain
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SurrenderOnDisconnect:
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World:
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World:
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OpenWidgetAtGameStart:
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OpenWidgetAtGameStart:
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