Support multiple ITargetable traits
This commit is contained in:
@@ -125,8 +125,8 @@ namespace OpenRA.GameRules
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/// <summary>Checks if the weapon is valid against (can target) the actor.</summary>
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public bool IsValidAgainst(Actor victim, Actor firedBy)
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{
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var targetable = victim.TraitOrDefault<ITargetable>();
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if (targetable == null || !IsValidTarget(targetable.TargetTypes))
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var targetable = victim.TraitsImplementing<ITargetable>().Where(Exts.IsTraitEnabled);
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if (!IsValidTarget(targetable.SelectMany(t => t.TargetTypes)))
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return false;
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if (!Warheads.Any(w => w.IsValidAgainst(victim, firedBy)))
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@@ -138,8 +138,8 @@ namespace OpenRA.GameRules
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/// <summary>Checks if the weapon is valid against (can target) the frozen actor.</summary>
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public bool IsValidAgainst(FrozenActor victim, Actor firedBy)
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{
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var targetable = victim.Info.Traits.GetOrDefault<ITargetableInfo>();
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if (targetable == null || !IsValidTarget(targetable.GetTargetTypes()))
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var targetable = victim.Info.Traits.WithInterface<ITargetableInfo>();
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if (!IsValidTarget(targetable.SelectMany(t => t.GetTargetTypes())))
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return false;
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if (!Warheads.Any(w => w.IsValidAgainst(victim, firedBy)))
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@@ -22,7 +22,7 @@ namespace OpenRA.Traits
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TargetType type;
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Actor actor;
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ITargetable targetable;
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IEnumerable<ITargetable> targetable;
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FrozenActor frozen;
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WPos pos;
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int generation;
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@@ -48,7 +48,7 @@ namespace OpenRA.Traits
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return new Target
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{
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actor = a,
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targetable = a.TraitOrDefault<ITargetable>(),
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targetable = a.TraitsImplementing<ITargetable>(),
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type = TargetType.Actor,
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generation = a.Generation,
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};
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@@ -83,15 +83,18 @@ namespace OpenRA.Traits
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if (targeter == null || Type == TargetType.Invalid)
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return false;
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if (targetable != null && !targetable.TargetableBy(actor, targeter))
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var targeted = this.actor;
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if (targeted != null && !targetable.Any(t => t.IsTraitEnabled() && t.TargetableBy(targeted, targeter)))
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return false;
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return true;
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}
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// Currently all or nothing.
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// TODO: either replace based on target type or put in singleton trait
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public bool RequiresForceFire
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{
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get { return targetable != null && targetable.RequiresForceFire; }
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get { return targetable != null && targetable.Any(Exts.IsTraitEnabled) && targetable.Where(Exts.IsTraitEnabled).All(t => t.RequiresForceFire); }
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}
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// Representative position - see Positions for the full set of targetable positions.
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@@ -123,12 +126,13 @@ namespace OpenRA.Traits
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switch (Type)
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{
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case TargetType.Actor:
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var targetable = actor.TraitOrDefault<ITargetable>();
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if (targetable == null)
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var targetable = actor.TraitsImplementing<ITargetable>().Where(Exts.IsTraitEnabled);
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if (!targetable.Any())
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return new[] { actor.CenterPosition };
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var positions = targetable.TargetablePositions(actor);
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return positions.Any() ? positions : new[] { actor.CenterPosition };
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var targeted = this.actor;
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var positions = targetable.SelectMany(t => t.TargetablePositions(targeted)).Distinct();
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return positions.Any() ? positions : new[] { targeted.CenterPosition };
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case TargetType.FrozenActor:
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return new[] { frozen.CenterPosition };
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case TargetType.Terrain:
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@@ -315,6 +315,7 @@ namespace OpenRA.Traits
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public interface ITargetable
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{
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// Check IsTraitEnabled or !IsTraitDisabled first
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string[] TargetTypes { get; }
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IEnumerable<WPos> TargetablePositions(Actor self);
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bool TargetableBy(Actor self, Actor byActor);
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@@ -63,13 +63,13 @@ namespace OpenRA.Mods.Common.AI
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if (!a.HasTrait<AttackBase>())
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return false;
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var targetable = target.TraitOrDefault<ITargetable>();
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if (targetable == null)
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var targetTypes = target.TraitsImplementing<ITargetable>().Where(Exts.IsTraitEnabled).SelectMany(t => t.TargetTypes);
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if (!targetTypes.Any())
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return false;
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var arms = a.TraitsImplementing<Armament>();
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foreach (var arm in arms)
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if (arm.Weapon.IsValidTarget(targetable.TargetTypes))
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if (arm.Weapon.IsValidTarget(targetTypes))
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return true;
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return false;
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@@ -125,14 +125,11 @@ namespace OpenRA.Mods.Common.AI
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if (a == null)
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return 0;
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var targetable = a.TraitOrDefault<ITargetable>();
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if (targetable == null)
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var targetable = a.TraitsImplementing<ITargetable>().Where(Exts.IsTraitEnabled);
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if (!targetable.Any(t => t.TargetableBy(a, firedBy.PlayerActor)))
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return 0;
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if (!targetable.TargetableBy(a, firedBy.PlayerActor))
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return 0;
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if (Types.Intersect(targetable.TargetTypes).Any())
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if (Types.Intersect(targetable.SelectMany(t => t.TargetTypes)).Any())
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{
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switch (TargetMetric)
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{
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@@ -29,8 +29,7 @@ namespace OpenRA.Mods.Common.Activities
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bool IsTargetable(Actor self, Actor viewer)
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{
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var targetable = self.TraitOrDefault<ITargetable>();
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return targetable != null && targetable.TargetableBy(self, viewer);
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return self.TraitsImplementing<ITargetable>().Any(t => t.IsTraitEnabled() && t.TargetableBy(self, viewer));
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}
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public override Activity Tick(Actor self)
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@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common.Orders
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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return target.TraitsImplementing<ITargetable>().Any(t => t.TargetTypes.Intersect(targetTypes).Any());
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return target.TraitsImplementing<ITargetable>().Any(t => t.IsTraitEnabled() && t.TargetTypes.Intersect(targetTypes).Any());
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}
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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@@ -35,8 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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get
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{
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return IsTraitDisabled ? None
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: (self.CenterPosition.Z > 0 ? info.TargetTypes : info.GroundedTargetTypes);
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return (self.CenterPosition.Z > 0) ? info.TargetTypes : info.GroundedTargetTypes;
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}
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}
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}
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@@ -57,8 +57,8 @@ namespace OpenRA.Mods.Common.Traits
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if (info.ValidFactions.Any() && !info.ValidFactions.Contains(collector.Owner.Faction.InternalName))
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return false;
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var targetable = collector.Info.Traits.GetOrDefault<ITargetableInfo>();
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if (targetable == null || !info.ValidTargets.Intersect(targetable.GetTargetTypes()).Any())
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var targetable = collector.TraitsImplementing<ITargetable>();
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if (!info.ValidTargets.Intersect(targetable.SelectMany(t => t.TargetTypes)).Any())
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return false;
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var positionable = collector.TraitOrDefault<IPositionable>();
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits
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return cloak.IsVisible(self, viewer.Owner);
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}
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public virtual string[] TargetTypes { get { return IsTraitDisabled ? None : Info.TargetTypes; } }
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public virtual string[] TargetTypes { get { return Info.TargetTypes; } }
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public virtual IEnumerable<WPos> TargetablePositions(Actor self)
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{
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@@ -9,6 +9,7 @@
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Warheads
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@@ -58,8 +59,8 @@ namespace OpenRA.Mods.Common.Warheads
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return false;
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// A target type is valid if it is in the valid targets list, and not in the invalid targets list.
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var targetable = victim.TraitOrDefault<ITargetable>();
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if (targetable == null || !IsValidTarget(targetable.TargetTypes))
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var targetable = victim.TraitsImplementing<ITargetable>().Where(Exts.IsTraitEnabled);
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if (!IsValidTarget(targetable.SelectMany(t => t.TargetTypes)))
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return false;
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return true;
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@@ -74,8 +75,8 @@ namespace OpenRA.Mods.Common.Warheads
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return false;
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// A target type is valid if it is in the valid targets list, and not in the invalid targets list.
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var targetable = victim.Info.Traits.GetOrDefault<ITargetableInfo>();
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if (targetable == null || !IsValidTarget(targetable.GetTargetTypes()))
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var targetable = victim.Info.Traits.WithInterface<ITargetableInfo>();
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if (!IsValidTarget(targetable.SelectMany(t => t.GetTargetTypes())))
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return false;
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return true;
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@@ -79,8 +79,8 @@ namespace OpenRA.Mods.RA.Traits
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else
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ai = order.TargetActor.Info;
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var i = ai.Traits.GetOrDefault<ITargetableInfo>();
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return i != null && i.GetTargetTypes().Intersect(Info.Types).Any();
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return ai.Traits.WithInterface<ITargetableInfo>()
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.SelectMany(t => t.GetTargetTypes()).Intersect(Info.Types).Any();
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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@@ -95,7 +95,8 @@ namespace OpenRA.Mods.RA.Traits
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return;
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var target = self.ResolveFrozenActorOrder(order, Color.Red);
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if (target.Type != TargetType.Actor)
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if (target.Type != TargetType.Actor
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|| target.Actor.TraitsImplementing<ITargetable>().SelectMany(t => t.TargetTypes).Intersect(Info.Types).Any())
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return;
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if (!order.Queued)
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@@ -34,8 +34,7 @@ namespace OpenRA.Mods.RA.Traits
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{
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get
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{
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return IsTraitDisabled ? None
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: (cloak.Cloaked ? info.CloakedTargetTypes : info.TargetTypes);
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return cloak.Cloaked ? info.CloakedTargetTypes : info.TargetTypes;
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}
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}
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}
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