new-style sequences; removed all the dead crap from cnc's sequences.xml
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@@ -3,37 +3,30 @@
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<!-- Mobile Construction Vehicle -->
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<unit name="mcv">
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<sequence name="idle" start="0" length="*" />
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- Tiberium Harvester -->
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<unit name="harv">
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<sequence name="idle" start="0" length="32" />
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<sequence name="harvest0" start="32" length="4" />
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<sequence name="harvest1" start="36" length="4" />
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<sequence name="harvest2" start="40" length="4" />
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<sequence name="harvest3" start="44" length="4" />
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<sequence name="harvest4" start="48" length="4" />
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<sequence name="harvest5" start="52" length="4" />
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<sequence name="harvest6" start="56" length="4" />
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<sequence name="harvest7" start="60" length="4" />
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</unit>
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<sequence name="idle" start="0" facings="32" />
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<sequence name="harvest" start="32" length="4" facings="8" />
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</unit>
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<!-- Nod Buggy -->
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<unit name="bggy">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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<sequence name="muzzle" start="0" length="48" src="minigun" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
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</unit>
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<!-- Nod Supply Aircraft -->
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<unit name="c17">
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<sequence name="idle" start="0" length="32" />
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- Transport Helicopter -->
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<unit name="tran">
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<sequence name="idle" start="0" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="rotor" start="0" length="4" src="lrotor" />
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<sequence name="rotor2" start="0" length="4" src="rrotor" />
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<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
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@@ -44,95 +37,95 @@
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<!-- Apache Longbow -->
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<unit name="heli">
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<sequence name="idle" start="0" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="rotor" start="0" length="4" src="lrotor" />
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<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
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</unit>
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<!-- Orca Helicopter -->
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<unit name="orca">
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<sequence name="idle" start="0" length="32" />
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<sequence name="damaged-idle" start="32" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="damaged-idle" start="32" facings="32" />
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</unit>
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<!-- Medium Tank -->
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<unit name="mtnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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</unit>
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<!-- Light Tank -->
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<unit name="ltnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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</unit>
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<!-- Mammoth Tank -->
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<unit name="htnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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</unit>
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<!-- Humvee -->
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<unit name="jeep">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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<sequence name="muzzle" start="0" length="48" src="minigun" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
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</unit>
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<!-- Attack Bike -->
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<unit name="bike">
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<sequence name="idle" start="0" length="32" />
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- Flame Tank -->
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<unit name="ftnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- Mobile HQ -->
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<unit name="mhq">
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<sequence name="idle" start="0" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="spinner" start="32" length="32" />
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</unit>
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<!-- Rocket Launcher -->
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<unit name="msam">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret-1" start="32" length="16" />
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<sequence name="turret-2" start="48" length="16" />
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<sequence name="turret-3" start="64" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret-1" start="32" facings="16" />
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<sequence name="turret-2" start="48" facings="16" />
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<sequence name="turret-3" start="64" facings="32" />
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</unit>
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<!-- SSM Launcher -->
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<unit name="mlrs">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret-1" start="32" length="32" />
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<sequence name="turret-2" start="64" length="32" />
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<sequence name="turret-3" start="96" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret-1" start="32" facings="32" />
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<sequence name="turret-2" start="64" facings="32" />
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<sequence name="turret-3" start="96" facings="32" />
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</unit>
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<!-- Stealth Tank -->
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<unit name="stnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- artillery -->
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<unit name="arty">
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<sequence name="idle" start="0" length="32" />
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- apc -->
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<unit name="apc">
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<sequence name="idle" start="0" length="32" />
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<sequence name="muzzle" start="0" length="48" src="minigun" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
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<sequence name="close" start="32" length="3" />
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<sequence name="unload" start="32" length="1" />
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</unit>
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<!-- Hovercraft -->
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<unit name="lst">
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<sequence name="idle" start="0" length="4" />
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<sequence name="idle" start="0" facings="4" />
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</unit>
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<!-- Gunboat -->
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