new-style sequences; removed all the dead crap from cnc's sequences.xml

This commit is contained in:
Chris Forbes
2010-02-11 14:32:18 +13:00
parent 60448925e7
commit f6288498d3
3 changed files with 46 additions and 364 deletions

View File

@@ -3,37 +3,30 @@
<!-- Mobile Construction Vehicle -->
<unit name="mcv">
<sequence name="idle" start="0" length="*" />
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- Tiberium Harvester -->
<unit name="harv">
<sequence name="idle" start="0" length="32" />
<sequence name="harvest0" start="32" length="4" />
<sequence name="harvest1" start="36" length="4" />
<sequence name="harvest2" start="40" length="4" />
<sequence name="harvest3" start="44" length="4" />
<sequence name="harvest4" start="48" length="4" />
<sequence name="harvest5" start="52" length="4" />
<sequence name="harvest6" start="56" length="4" />
<sequence name="harvest7" start="60" length="4" />
</unit>
<sequence name="idle" start="0" facings="32" />
<sequence name="harvest" start="32" length="4" facings="8" />
</unit>
<!-- Nod Buggy -->
<unit name="bggy">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
<sequence name="muzzle" start="0" length="48" src="minigun" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
</unit>
<!-- Nod Supply Aircraft -->
<unit name="c17">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- Transport Helicopter -->
<unit name="tran">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="rotor" start="0" length="4" src="lrotor" />
<sequence name="rotor2" start="0" length="4" src="rrotor" />
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
@@ -44,95 +37,95 @@
<!-- Apache Longbow -->
<unit name="heli">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="rotor" start="0" length="4" src="lrotor" />
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
</unit>
<!-- Orca Helicopter -->
<unit name="orca">
<sequence name="idle" start="0" length="32" />
<sequence name="damaged-idle" start="32" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="damaged-idle" start="32" facings="32" />
</unit>
<!-- Medium Tank -->
<unit name="mtnk">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
</unit>
<!-- Light Tank -->
<unit name="ltnk">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
</unit>
<!-- Mammoth Tank -->
<unit name="htnk">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
</unit>
<!-- Humvee -->
<unit name="jeep">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
<sequence name="muzzle" start="0" length="48" src="minigun" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
</unit>
<!-- Attack Bike -->
<unit name="bike">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- Flame Tank -->
<unit name="ftnk">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- Mobile HQ -->
<unit name="mhq">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="spinner" start="32" length="32" />
</unit>
<!-- Rocket Launcher -->
<unit name="msam">
<sequence name="idle" start="0" length="32" />
<sequence name="turret-1" start="32" length="16" />
<sequence name="turret-2" start="48" length="16" />
<sequence name="turret-3" start="64" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret-1" start="32" facings="16" />
<sequence name="turret-2" start="48" facings="16" />
<sequence name="turret-3" start="64" facings="32" />
</unit>
<!-- SSM Launcher -->
<unit name="mlrs">
<sequence name="idle" start="0" length="32" />
<sequence name="turret-1" start="32" length="32" />
<sequence name="turret-2" start="64" length="32" />
<sequence name="turret-3" start="96" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret-1" start="32" facings="32" />
<sequence name="turret-2" start="64" facings="32" />
<sequence name="turret-3" start="96" facings="32" />
</unit>
<!-- Stealth Tank -->
<unit name="stnk">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- artillery -->
<unit name="arty">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- apc -->
<unit name="apc">
<sequence name="idle" start="0" length="32" />
<sequence name="muzzle" start="0" length="48" src="minigun" />
<sequence name="idle" start="0" facings="32" />
<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
<sequence name="close" start="32" length="3" />
<sequence name="unload" start="32" length="1" />
</unit>
<!-- Hovercraft -->
<unit name="lst">
<sequence name="idle" start="0" length="4" />
<sequence name="idle" start="0" facings="4" />
</unit>
<!-- Gunboat -->