new-style sequences; removed all the dead crap from cnc's sequences.xml

This commit is contained in:
Chris Forbes
2010-02-11 14:32:18 +13:00
parent 60448925e7
commit f6288498d3
3 changed files with 46 additions and 364 deletions

View File

@@ -4,22 +4,8 @@
<unit name="steg">
<sequence name="stand" start="0" length="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run-0" start="16" length="8" />
<sequence name="run-1" start="24" length="8" />
<sequence name="run-2" start="32" length="8" />
<sequence name="run-3" start="40" length="8" />
<sequence name="run-4" start="48" length="8" />
<sequence name="run-5" start="56" length="8" />
<sequence name="run-6" start="64" length="8" />
<sequence name="run-7" start="72" length="8" />
<sequence name="shoot-0" start="80" length="12" />
<sequence name="shoot-1" start="92" length="12" />
<sequence name="shoot-2" start="104" length="12" />
<sequence name="shoot-3" start="116" length="12" />
<sequence name="shoot-4" start="128" length="12" />
<sequence name="shoot-5" start="140" length="12" />
<sequence name="shoot-6" start="152" length="12" />
<sequence name="shoot-7" start="164" length="12" />
<sequence name="run" start="16" length="8" facings="8" />
<sequence name="shoot" start="80" length="12" facings="8" />
<sequence name="die1" start="176" length="22" />
</unit>
@@ -27,22 +13,8 @@
<unit name="trex">
<sequence name="stand" start="0" length="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run-0" start="16" length="8" />
<sequence name="run-1" start="24" length="8" />
<sequence name="run-2" start="32" length="8" />
<sequence name="run-3" start="40" length="8" />
<sequence name="run-4" start="48" length="8" />
<sequence name="run-5" start="56" length="8" />
<sequence name="run-6" start="64" length="8" />
<sequence name="run-7" start="72" length="8" />
<sequence name="shoot-0" start="80" length="8" />
<sequence name="shoot-1" start="88" length="8" />
<sequence name="shoot-2" start="96" length="8" />
<sequence name="shoot-3" start="104" length="8" />
<sequence name="shoot-4" start="112" length="8" />
<sequence name="shoot-5" start="120" length="8" />
<sequence name="shoot-6" start="128" length="8" />
<sequence name="shoot-7" start="136" length="8" />
<sequence name="run" start="16" length="8" facings="8" />
<sequence name="shoot" start="80" length="8" facings="8"/>
<sequence name="die1" start="144" length="40" />
</unit>
@@ -50,22 +22,8 @@
<unit name="tric">
<sequence name="stand" start="0" length="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run-0" start="16" length="8" />
<sequence name="run-1" start="24" length="8" />
<sequence name="run-2" start="32" length="8" />
<sequence name="run-3" start="40" length="8" />
<sequence name="run-4" start="48" length="8" />
<sequence name="run-5" start="56" length="8" />
<sequence name="run-6" start="64" length="8" />
<sequence name="run-7" start="72" length="8" />
<sequence name="shoot-0" start="80" length="12" />
<sequence name="shoot-1" start="92" length="12" />
<sequence name="shoot-2" start="104" length="12" />
<sequence name="shoot-3" start="116" length="12" />
<sequence name="shoot-4" start="128" length="12" />
<sequence name="shoot-5" start="140" length="12" />
<sequence name="shoot-6" start="152" length="12" />
<sequence name="shoot-7" start="164" length="12" />
<sequence name="run" start="16" length="8" facings="8" />
<sequence name="shoot" start="80" length="12" facings="8" />
<sequence name="die1" start="176" length="20" />
</unit>
@@ -73,22 +31,8 @@
<unit name="rapt">
<sequence name="stand" start="0" length="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run-0" start="16" length="8" />
<sequence name="run-1" start="24" length="8" />
<sequence name="run-2" start="32" length="8" />
<sequence name="run-3" start="40" length="8" />
<sequence name="run-4" start="48" length="8" />
<sequence name="run-5" start="56" length="8" />
<sequence name="run-6" start="64" length="8" />
<sequence name="run-7" start="72" length="8" />
<sequence name="shoot-0" start="80" length="8" />
<sequence name="shoot-1" start="88" length="8" />
<sequence name="shoot-2" start="96" length="8" />
<sequence name="shoot-3" start="104" length="8" />
<sequence name="shoot-4" start="112" length="8" />
<sequence name="shoot-5" start="120" length="8" />
<sequence name="shoot-6" start="128" length="8" />
<sequence name="shoot-7" start="136" length="8" />
<sequence name="run" start="16" length="8" facings="8" />
<sequence name="shoot" start="80" length="8" facings="8" />
<sequence name="die1" start="144" length="40" />
</unit>
</sequences>

View File

@@ -3,37 +3,30 @@
<!-- Mobile Construction Vehicle -->
<unit name="mcv">
<sequence name="idle" start="0" length="*" />
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- Tiberium Harvester -->
<unit name="harv">
<sequence name="idle" start="0" length="32" />
<sequence name="harvest0" start="32" length="4" />
<sequence name="harvest1" start="36" length="4" />
<sequence name="harvest2" start="40" length="4" />
<sequence name="harvest3" start="44" length="4" />
<sequence name="harvest4" start="48" length="4" />
<sequence name="harvest5" start="52" length="4" />
<sequence name="harvest6" start="56" length="4" />
<sequence name="harvest7" start="60" length="4" />
</unit>
<sequence name="idle" start="0" facings="32" />
<sequence name="harvest" start="32" length="4" facings="8" />
</unit>
<!-- Nod Buggy -->
<unit name="bggy">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
<sequence name="muzzle" start="0" length="48" src="minigun" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
</unit>
<!-- Nod Supply Aircraft -->
<unit name="c17">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- Transport Helicopter -->
<unit name="tran">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="rotor" start="0" length="4" src="lrotor" />
<sequence name="rotor2" start="0" length="4" src="rrotor" />
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
@@ -44,95 +37,95 @@
<!-- Apache Longbow -->
<unit name="heli">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="rotor" start="0" length="4" src="lrotor" />
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
</unit>
<!-- Orca Helicopter -->
<unit name="orca">
<sequence name="idle" start="0" length="32" />
<sequence name="damaged-idle" start="32" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="damaged-idle" start="32" facings="32" />
</unit>
<!-- Medium Tank -->
<unit name="mtnk">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
</unit>
<!-- Light Tank -->
<unit name="ltnk">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
</unit>
<!-- Mammoth Tank -->
<unit name="htnk">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
</unit>
<!-- Humvee -->
<unit name="jeep">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
<sequence name="muzzle" start="0" length="48" src="minigun" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
</unit>
<!-- Attack Bike -->
<unit name="bike">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- Flame Tank -->
<unit name="ftnk">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- Mobile HQ -->
<unit name="mhq">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="spinner" start="32" length="32" />
</unit>
<!-- Rocket Launcher -->
<unit name="msam">
<sequence name="idle" start="0" length="32" />
<sequence name="turret-1" start="32" length="16" />
<sequence name="turret-2" start="48" length="16" />
<sequence name="turret-3" start="64" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret-1" start="32" facings="16" />
<sequence name="turret-2" start="48" facings="16" />
<sequence name="turret-3" start="64" facings="32" />
</unit>
<!-- SSM Launcher -->
<unit name="mlrs">
<sequence name="idle" start="0" length="32" />
<sequence name="turret-1" start="32" length="32" />
<sequence name="turret-2" start="64" length="32" />
<sequence name="turret-3" start="96" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret-1" start="32" facings="32" />
<sequence name="turret-2" start="64" facings="32" />
<sequence name="turret-3" start="96" facings="32" />
</unit>
<!-- Stealth Tank -->
<unit name="stnk">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- artillery -->
<unit name="arty">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- apc -->
<unit name="apc">
<sequence name="idle" start="0" length="32" />
<sequence name="muzzle" start="0" length="48" src="minigun" />
<sequence name="idle" start="0" facings="32" />
<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
<sequence name="close" start="32" length="3" />
<sequence name="unload" start="32" length="1" />
</unit>
<!-- Hovercraft -->
<unit name="lst">
<sequence name="idle" start="0" length="4" />
<sequence name="idle" start="0" facings="4" />
</unit>
<!-- Gunboat -->

View File

@@ -1,91 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<sequences>
<!-- allied gun turret -->
<unit name="gun">
<sequence name="idle" start="0" length="32" />
<sequence name="recoil" start="32" length="32" />
<sequence name="make" start="0" length="20" src="gunmake" />
<sequence name="damaged-idle" start="64" length="32" />
<sequence name="damaged-recoil" start="96" length="32" />
</unit>
<!-- AA gun -->
<unit name="agun">
<sequence name="idle" start="0" length="32" />
<sequence name="damaged-idle" start="32" length="32" />
<sequence name="make" start="0" length="*" src="agunmake" />
</unit>
<!-- sam site -->
<unit name="sam">
<sequence name="idle" start="0" length="32" />
<sequence name="damaged-idle" start="34" length="32" />
<sequence name="make" start="0" length="*" src="sammake" />
</unit>
<!-- pillbox -->
<unit name="pbox">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="pboxmake" />
</unit>
<!-- camo pillbox -->
<unit name="hbox">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="hboxmake" />
</unit>
<!-- rifle infantry -->
<unit name="e1">
<sequence name="stand" start="0" length="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run-0" start="16" length="6" />
<sequence name="run-1" start="22" length="6" />
<sequence name="run-2" start="28" length="6" />
<sequence name="run-3" start="34" length="6" />
<sequence name="run-4" start="40" length="6" />
<sequence name="run-5" start="46" length="6" />
<sequence name="run-6" start="52" length="6" />
<sequence name="run-7" start="58" length="6" />
<sequence name="shoot-0" start="64" length="8" />
<sequence name="shoot-1" start="72" length="8" />
<sequence name="shoot-2" start="80" length="8" />
<sequence name="shoot-3" start="88" length="8" />
<sequence name="shoot-4" start="96" length="8" />
<sequence name="shoot-5" start="104" length="8" />
<sequence name="shoot-6" start="112" length="8" />
<sequence name="shoot-7" start="120" length="8" />
<sequence name="stand3" start="128" length="16" />
<sequence name="crawl-0" start="144" length="4" />
<sequence name="crawl-1" start="148" length="4" />
<sequence name="crawl-2" start="152" length="4" />
<sequence name="crawl-3" start="156" length="4" />
<sequence name="crawl-4" start="160" length="4" />
<sequence name="crawl-5" start="164" length="4" />
<sequence name="crawl-6" start="168" length="4" />
<sequence name="crawl-7" start="172" length="4" />
<sequence name="standup-0" start="176" length="2" />
<sequence name="standup-1" start="178" length="2" />
<sequence name="standup-2" start="180" length="2" />
<sequence name="standup-3" start="182" length="2" />
<sequence name="standup-4" start="184" length="2" />
<sequence name="standup-5" start="186" length="2" />
<sequence name="standup-6" start="188" length="2" />
<sequence name="standup-7" start="190" length="2" />
<sequence name="prone-shoot-0" start="192" length="8" />
<sequence name="prone-shoot-1" start="200" length="8" />
<sequence name="prone-shoot-2" start="208" length="8" />
<sequence name="prone-shoot-3" start="216" length="8" />
<sequence name="prone-shoot-4" start="224" length="8" />
<sequence name="prone-shoot-5" start="232" length="8" />
<sequence name="prone-shoot-6" start="240" length="8" />
<sequence name="prone-shoot-7" start="248" length="8" />
<sequence name="idle1" start="256" length="16" />
<sequence name="idle2" start="272" length="16" />
<sequence name="die1" start="288" length="8" />
<sequence name="die2" start="296" length="8" />
<sequence name="die3" start="304" length="8" />
<sequence name="die4" start="312" length="12" />
<sequence name="die5" start="324" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
</unit>
<!-- build clock - hacked in -->
<unit name="clock">
<sequence name="idle" start="0" length="*" />
@@ -134,74 +48,6 @@
<unit name="120mm">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="e3">
<sequence name="stand" start="0" length="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run-0" start="16" length="6" />
<sequence name="run-1" start="22" length="6" />
<sequence name="run-2" start="28" length="6" />
<sequence name="run-3" start="34" length="6" />
<sequence name="run-4" start="40" length="6" />
<sequence name="run-5" start="46" length="6" />
<sequence name="run-6" start="52" length="6" />
<sequence name="run-7" start="58" length="6" />
<sequence name="shoot-0" start="64" length="8" />
<sequence name="shoot-1" start="72" length="8" />
<sequence name="shoot-2" start="80" length="8" />
<sequence name="shoot-3" start="88" length="8" />
<sequence name="shoot-4" start="96" length="8" />
<sequence name="shoot-5" start="104" length="8" />
<sequence name="shoot-6" start="112" length="8" />
<sequence name="shoot-7" start="120" length="8" />
<sequence name="die1" start="304" length="8" />
<sequence name="die2" start="312" length="8" />
<sequence name="die3" start="320" length="8" />
<sequence name="die4" start="328" length="12" />
<sequence name="die5" start="340" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl-0" start="144" length="4" />
<sequence name="crawl-1" start="148" length="4" />
<sequence name="crawl-2" start="152" length="4" />
<sequence name="crawl-3" start="156" length="4" />
<sequence name="crawl-4" start="160" length="4" />
<sequence name="crawl-5" start="164" length="4" />
<sequence name="crawl-6" start="168" length="4" />
<sequence name="crawl-7" start="172" length="4" />
<sequence name="prone-shoot-0" start="192" length="10" />
<sequence name="prone-shoot-1" start="202" length="10" />
<sequence name="prone-shoot-2" start="212" length="10" />
<sequence name="prone-shoot-3" start="222" length="10" />
<sequence name="prone-shoot-4" start="232" length="10" />
<sequence name="prone-shoot-5" start="242" length="10" />
<sequence name="prone-shoot-6" start="252" length="10" />
<sequence name="prone-shoot-7" start="262" length="10" />
</unit>
<unit name="e6">
<sequence name="stand" start="0" length="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run-0" start="16" length="6" />
<sequence name="run-1" start="22" length="6" />
<sequence name="run-2" start="28" length="6" />
<sequence name="run-3" start="34" length="6" />
<sequence name="run-4" start="40" length="6" />
<sequence name="run-6" start="54" length="6" />
<sequence name="run-7" start="60" length="6" />
<sequence name="die1" start="146" length="8" />
<sequence name="die2" start="154" length="8" />
<sequence name="die3" start="162" length="8" />
<sequence name="die4" start="170" length="12" />
<sequence name="die5" start="182" length="18" />
<sequence name="run-5" start="46" length="8" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl-0" start="82" length="4" />
<sequence name="crawl-1" start="86" length="4" />
<sequence name="crawl-2" start="90" length="4" />
<sequence name="crawl-3" start="94" length="4" />
<sequence name="crawl-4" start="98" length="4" />
<sequence name="crawl-5" start="102" length="4" />
<sequence name="crawl-6" start="106" length="4" />
<sequence name="crawl-7" start="110" length="4" />
</unit>
<unit name="explosion">
<sequence name="1" start="0" length="4" src="piff" />
<sequence name="2" start="0" length="8" src="piffpiff" />
@@ -355,113 +201,12 @@
<unit name="smokey">
<sequence name="idle" start="0" length="7" />
</unit>
<unit name="e2">
<sequence name="stand" start="0" length="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run-0" start="16" length="6" />
<sequence name="run-1" start="22" length="6" />
<sequence name="run-2" start="28" length="6" />
<sequence name="run-3" start="34" length="6" />
<sequence name="run-4" start="40" length="6" />
<sequence name="run-5" start="46" length="6" />
<sequence name="run-6" start="52" length="6" />
<sequence name="run-7" start="58" length="6" />
<sequence name="shoot-0" start="64" length="20" />
<sequence name="shoot-1" start="84" length="20" />
<sequence name="shoot-2" start="104" length="20" />
<sequence name="shoot-3" start="124" length="20" />
<sequence name="shoot-4" start="144" length="20" />
<sequence name="shoot-5" start="164" length="20" />
<sequence name="shoot-6" start="184" length="20" />
<sequence name="shoot-7" start="204" length="20" />
<sequence name="die1" start="416" length="8" />
<sequence name="die2" start="424" length="8" />
<sequence name="die3" start="432" length="8" />
<sequence name="die4" start="440" length="12" />
<sequence name="die5" start="452" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl-0" start="240" length="4" />
<sequence name="crawl-1" start="244" length="4" />
<sequence name="crawl-2" start="248" length="4" />
<sequence name="crawl-3" start="252" length="4" />
<sequence name="crawl-4" start="256" length="4" />
<sequence name="crawl-5" start="260" length="4" />
<sequence name="crawl-6" start="264" length="4" />
<sequence name="crawl-7" start="268" length="4" />
<sequence name="prone-shoot-0" start="288" length="12" />
<sequence name="prone-shoot-1" start="300" length="12" />
<sequence name="prone-shoot-2" start="312" length="12" />
<sequence name="prone-shoot-3" start="324" length="12" />
<sequence name="prone-shoot-4" start="336" length="12" />
<sequence name="prone-shoot-5" start="348" length="12" />
<sequence name="prone-shoot-6" start="360" length="12" />
<sequence name="prone-shoot-7" start="372" length="12" />
</unit>
<unit name="bomb">
<sequence name="idle" start="0" length="8" />
</unit>
<unit name="dog">
<sequence name="stand" start="0" length="8" />
<sequence name="run-0" start="8" length="6" />
<sequence name="run-1" start="14" length="6" />
<sequence name="run-2" start="20" length="6" />
<sequence name="run-3" start="26" length="6" />
<sequence name="run-4" start="32" length="6" />
<sequence name="run-5" start="38" length="6" />
<sequence name="run-6" start="44" length="6" />
<sequence name="run-7" start="50" length="6" />
<sequence name="die1" start="236" length="6" />
<sequence name="die2" start="242" length="9" />
<sequence name="die3" start="236" length="6" />
<sequence name="die4" start="242" length="9" />
<sequence name="die5" start="251" length="14" />
<sequence name="die6" start="0" length="17" src="electdog" />
</unit>
<unit name="missile">
<sequence name="idle" start="0" length="32" />
</unit>
<unit name="e4">
<sequence name="stand" start="0" length="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run-0" start="16" length="6" />
<sequence name="run-1" start="22" length="6" />
<sequence name="run-2" start="28" length="6" />
<sequence name="run-3" start="34" length="6" />
<sequence name="run-4" start="40" length="6" />
<sequence name="run-5" start="46" length="6" />
<sequence name="run-6" start="52" length="6" />
<sequence name="run-7" start="58" length="6" />
<sequence name="shoot-0" start="64" length="16" />
<sequence name="shoot-1" start="80" length="16" />
<sequence name="shoot-2" start="96" length="16" />
<sequence name="shoot-3" start="112" length="16" />
<sequence name="shoot-4" start="128" length="16" />
<sequence name="shoot-5" start="144" length="16" />
<sequence name="shoot-6" start="160" length="16" />
<sequence name="shoot-7" start="176" length="16" />
<sequence name="die1" start="416" length="8" />
<sequence name="die2" start="424" length="8" />
<sequence name="die3" start="432" length="8" />
<sequence name="die4" start="440" length="12" />
<sequence name="die5" start="452" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl-0" start="208" length="4" />
<sequence name="crawl-1" start="212" length="4" />
<sequence name="crawl-2" start="216" length="4" />
<sequence name="crawl-3" start="220" length="4" />
<sequence name="crawl-4" start="224" length="4" />
<sequence name="crawl-5" start="228" length="4" />
<sequence name="crawl-6" start="232" length="4" />
<sequence name="crawl-7" start="236" length="4" />
<sequence name="prone-shoot-0" start="256" length="16" />
<sequence name="prone-shoot-1" start="272" length="16" />
<sequence name="prone-shoot-2" start="288" length="16" />
<sequence name="prone-shoot-3" start="304" length="16" />
<sequence name="prone-shoot-4" start="320" length="16" />
<sequence name="prone-shoot-5" start="336" length="16" />
<sequence name="prone-shoot-6" start="352" length="16" />
<sequence name="prone-shoot-7" start="368" length="16" />
</unit>
<unit name="moveflsh">
<sequence name="idle" start="0" length="5" />
</unit>
@@ -577,7 +322,7 @@
<sequence name="idle" start="0" length="16" />
</unit>
<unit name="crate">
<sequence name="idle" start="0" length="16" src="wcrate" />
<sequence name="idle" start="0" src="wcrate" />
</unit>
<unit name="crate-effects">
<sequence name="speed" start="0" length="*" src="speed" />