Files
OpenRA/mods/cnc/sequences.xml

334 lines
13 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<sequences>
<!-- build clock - hacked in -->
<unit name="clock">
<sequence name="idle" start="0" length="*" />
</unit>
<cursor src="mouse">
<sequence name="default" start="0" />
<sequence name="scroll" start="1" length="8" />
<sequence name="generic-blocked" start="9" />
<sequence name="move" start="10" length="1" x="12" y="12" />
<sequence name="move-blocked" start="11" x="12" y="12" />
<sequence name="select" start="12" length="6" x="12" y="12" />
<sequence name="attackmove" start="18" length="8" x="12" y="12" />
<sequence name="move-minimap" start="26" length="1" />
<sequence name="blocked-minimap" start="27" length="1" />
<sequence name="repair" start="29" length="24" x="12" y="12" />
<sequence name="deploy" start="53" length="9" x="12" y="12" />
<sequence name="sell" start="62" length="24" x="12" y="12" />
<sequence name="default-minimap" start="86" length="1" />
<sequence name="ability" start="88" length="8" x="12" y="12" />
<sequence name="nuke" start="96" length="7" x="12" y="12" />
<sequence name="ioncannon" start="103" length="16" x="12" y="12" />
<sequence name="enter" start="119" length="3" x="12" y="12" />
<sequence name="c4" start="122" length="3" x="12" y="12" />
<sequence name="sell-blocked" start="125" length="1" x="12" y="12" />
<sequence name="repair-blocked" start="126" length="1" x="12" y="12" />
<sequence name="c4-minimap" start="127" length="3" />
<sequence name="scroll-blocked" start="130" length="8" />
<sequence name="attackmove-minimap" start="140" length="8" />
<sequence name="enter-minimap" start="148" length="3" />
<sequence name="guard-minimap" start="152" length="1" />
<sequence name="guard" start="153" length="1" x="12" y="12" />
<sequence name="sell-vehicle" start="154" length="24" />
<!-- These are not defined uniquely in the cnc mouse shp-->
<sequence name="capture" start="119" length="3" />
<sequence name="capture-minimap" start="148" length="3" />
<sequence name="repair2" start="29" length="24" />
<sequence name="attack" start="18" length="8" x="12" y="12" />
<sequence name="attack-minimap" start="140" length="8" />
<sequence name="deploy-blocked" start="11" length="1" x="12" y="12" />
<sequence name="enter-blocked" start="11" length="1" />
<sequence name="repair2-blocked" start="11" length="1" />
<sequence name="ability-minimap" start="138" length="2" />
<sequence name="heal" start="1" length="4" x="12" y="12" />
<sequence name="heal-minimap" start="1" length="1" />
</cursor>
<unit name="120mm">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="explosion">
<sequence name="1" start="0" length="4" src="piff" />
<sequence name="2" start="0" length="8" src="piffpiff" />
<sequence name="3" start="0" length="14" src="napalm2" />
<sequence name="4" start="0" length="14" src="veh-hit3" />
<sequence name="5" start="0" length="22" src="veh-hit2" />
<sequence name="6w" start="0" length="27" src="atomsfx" />
<sequence name="1w" start="0" length="10" src="h2o_exp3" />
<sequence name="5w" start="0" length="10" src="h2o_exp1" />
<sequence name="3w" start="0" length="14" src="napalm2" />
<sequence name="6" start="0" length="27" src="atomsfx" />
<sequence name="4w" start="0" length="10" src="h2o_exp2" />
<sequence name="2w" start="0" length="10" src="h2o_exp3" />
<sequence name="7" start="0" length="18" src="fball1" />
<sequence name="8" start="0" length="22" src="art-exp1" />
</unit>
<unit name="pips">
<sequence name="groups" start="8" length="10" />
<sequence name="medic" start="20" length="1" />
<sequence name="ready" start="3" length="1" />
<sequence name="hold" start="4" length="1" />
<sequence name="pip-empty" start="0" length="1" />
<sequence name="pip-green" start="1" length="1" />
<sequence name="pip-yellow" start="5" length="1" />
<sequence name="pip-gray" start="6" length="1" />
<sequence name="pip-red" start="7" length="1" />
<sequence name="tag-fake" start="18" length="1" />
<sequence name="tag-primary" start="2" length="1" />
</unit>
<unit name="flagfly">
<sequence name="idle" start="0" length="14" />
</unit>
<unit name="smoke_m">
<sequence name="idle" start="0" length="91" />
<sequence name="loop" start="49" length="42" />
<sequence name="end" start="0" length="26" />
</unit>
<unit name="tc04">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc05">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc03">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc02">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc01">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t17">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t16">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t15">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="10" />
</unit>
<unit name="t14">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t13">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t12">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t11">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="10" />
</unit>
<unit name="t10">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t08">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t07">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t06">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t05">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t03">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t02">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t01">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="boxes01">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes02">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes03">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes04">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes05">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes06">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes07">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes08">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes09">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="mine">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="dragon">
<sequence name="idle" start="0" length="32" />
</unit>
<unit name="smokey">
<sequence name="idle" start="0" length="7" />
</unit>
<unit name="bomb">
<sequence name="idle" start="0" length="8" />
</unit>
<unit name="missile">
<sequence name="idle" start="0" length="32" />
</unit>
<unit name="moveflsh">
<sequence name="idle" start="0" length="5" />
</unit>
<unit name="v01">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v02">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v03">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v04">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
<sequence name="active" start="1" length="1" />
<sequence name="damaged-active" start="3" length="1" />
</unit>
<unit name="v05">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
</unit>
<unit name="v06">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v07">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
</unit>
<unit name="v08">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v09">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v10">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v11">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v12">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v13">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v14">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v15">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v16">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v17">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v18">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v19">
<sequence name="idle" start="0" length="14" />
<sequence name="damaged-idle" start="14" length="15" />
</unit>
<unit name="barl">
<sequence name="idle" start="0" length="3" />
</unit>
<unit name="brl3">
<sequence name="idle" start="0" length="3" />
</unit>
<unit name="miss">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
</unit>
<unit name="select">
<sequence name="repair" start="2" length="1" />
</unit>
<unit name="repair">
<sequence name="normal" start="0" length="1" src="hrepair" />
<sequence name="pressed" start="1" length="1" src="hrepair" />
<sequence name="disabled" start="0" length="1" src="hrepair" />
</unit>
<unit name="sell">
<sequence name="normal" start="0" length="1" src="hsell" />
<sequence name="pressed" start="1" length="1" src="hsell" />
<sequence name="disabled" start="0" length="1" src="hsell" />
</unit>
<unit name="tabs">
<sequence name="left-normal" start="0" length="1" src="htabs" />
<sequence name="left-pressed" start="1" length="1" src="htabs" />
</unit>
<unit name="fb2">
<sequence name="idle" start="0" length="4" />
</unit>
<unit name="u2">
<sequence name="idle" start="0" length="16" />
</unit>
<unit name="crate">
<sequence name="idle" start="0" src="wcrate" />
</unit>
<unit name="crate-effects">
<sequence name="speed" start="0" length="*" src="speed" />
</unit>
<unit name="parach">
<sequence name="open" start="0" length="5" />
<sequence name="idle" start="5" length="11" />
</unit>
</sequences>