Remove legacy editor actor properties plumbing.
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@@ -102,24 +102,6 @@ namespace OpenRA.Mods.Common.Widgets
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if (mapResources.Contains(cell) && mapResources[cell].Type != 0)
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mapResources[cell] = new ResourceTile();
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}
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else if (mi.Event == MouseInputEvent.Scroll)
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{
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if (underCursor != null)
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{
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// Test case / demonstration of how to edit an existing actor
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var facing = underCursor.Init<FacingInit>();
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if (facing != null)
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underCursor.ReplaceInit(new FacingInit((facing.Value(world) + mi.ScrollDelta) % 256));
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else if (underCursor.Info.HasTraitInfo<UsesInit<FacingInit>>())
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underCursor.ReplaceInit(new FacingInit(mi.ScrollDelta));
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var turret = underCursor.Init<TurretFacingInit>();
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if (turret != null)
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underCursor.ReplaceInit(new TurretFacingInit((turret.Value(world) + mi.ScrollDelta) % 256));
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else if (underCursor.Info.HasTraitInfo<UsesInit<TurretFacingInit>>())
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underCursor.ReplaceInit(new TurretFacingInit(mi.ScrollDelta));
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}
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}
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return true;
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}
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@@ -23,7 +23,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class AircraftInfo : ITraitInfo, IPositionableInfo, IFacingInfo, IMoveInfo, ICruiseAltitudeInfo,
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UsesInit<LocationInit>, UsesInit<FacingInit>, IActorPreviewInitInfo
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IActorPreviewInitInfo
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{
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public readonly WDist CruiseAltitude = new WDist(1280);
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("The actor will automatically engage the enemy when it is in range.")]
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public class AutoTargetInfo : ConditionalTraitInfo, IRulesetLoaded, Requires<AttackBaseInfo>, UsesInit<StanceInit>
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public class AutoTargetInfo : ConditionalTraitInfo, IRulesetLoaded, Requires<AttackBaseInfo>
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{
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[Desc("It will try to hunt down the enemy if it is set to AttackAnything.")]
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public readonly bool AllowMovement = true;
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits
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OccupiedUntargetable = 'X'
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}
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public class BuildingInfo : ITraitInfo, IOccupySpaceInfo, IPlaceBuildingDecorationInfo, UsesInit<LocationInit>
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public class BuildingInfo : ITraitInfo, IOccupySpaceInfo, IPlaceBuildingDecorationInfo
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{
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[Desc("Where you are allowed to place the building (Water, Clear, ...)")]
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public readonly HashSet<string> TerrainTypes = new HashSet<string>();
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class HealthInfo : IHealthInfo, UsesInit<HealthInit>, IRulesetLoaded
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public class HealthInfo : IHealthInfo, IRulesetLoaded
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{
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[Desc("HitPoints")]
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public readonly int HP = 0;
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@@ -22,8 +22,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Unit is able to move.")]
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public class MobileInfo : ConditionalTraitInfo, IMoveInfo, IPositionableInfo, IFacingInfo,
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UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>, IActorPreviewInitInfo
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public class MobileInfo : ConditionalTraitInfo, IMoveInfo, IPositionableInfo, IFacingInfo, IActorPreviewInitInfo
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{
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[Desc("Which Locomotor does this trait use. Must be defined on the World actor.")]
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[LocomotorReference, FieldLoader.Require]
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@@ -16,7 +16,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class PluggableInfo : ITraitInfo, UsesInit<PlugsInit>
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public class PluggableInfo : ITraitInfo
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{
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[Desc("Footprint cell offset where a plug can be placed.")]
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public readonly CVec Offset = CVec.Zero;
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@@ -16,7 +16,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Produce a unit on the closest map edge cell and move into the world.")]
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class ProductionFromMapEdgeInfo : ProductionInfo, UsesInit<ProductionSpawnLocationInit>
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class ProductionFromMapEdgeInfo : ProductionInfo
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{
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public override object Create(ActorInitializer init) { return new ProductionFromMapEdge(init, this); }
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}
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Allows this actor to be 'tagged' with arbitrary strings. Tags must be unique or they will be rejected.")]
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public class ScriptTagsInfo : UsesInit<ScriptTagsInit>
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public class ScriptTagsInfo : ITraitInfo
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{
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object ITraitInfo.Create(ActorInitializer init) { return new ScriptTags(init, this); }
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}
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class TurretedInfo : PausableConditionalTraitInfo, UsesInit<TurretFacingInit>, Requires<BodyOrientationInfo>, IActorPreviewInitInfo
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public class TurretedInfo : PausableConditionalTraitInfo, Requires<BodyOrientationInfo>, IActorPreviewInitInfo
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{
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public readonly string Turret = "primary";
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[Desc("Speed at which the turret turns.")]
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