Remove legacy editor actor properties plumbing.
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@@ -102,24 +102,6 @@ namespace OpenRA.Mods.Common.Widgets
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if (mapResources.Contains(cell) && mapResources[cell].Type != 0)
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mapResources[cell] = new ResourceTile();
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}
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else if (mi.Event == MouseInputEvent.Scroll)
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{
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if (underCursor != null)
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{
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// Test case / demonstration of how to edit an existing actor
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var facing = underCursor.Init<FacingInit>();
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if (facing != null)
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underCursor.ReplaceInit(new FacingInit((facing.Value(world) + mi.ScrollDelta) % 256));
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else if (underCursor.Info.HasTraitInfo<UsesInit<FacingInit>>())
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underCursor.ReplaceInit(new FacingInit(mi.ScrollDelta));
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var turret = underCursor.Init<TurretFacingInit>();
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if (turret != null)
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underCursor.ReplaceInit(new TurretFacingInit((turret.Value(world) + mi.ScrollDelta) % 256));
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else if (underCursor.Info.HasTraitInfo<UsesInit<TurretFacingInit>>())
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underCursor.ReplaceInit(new TurretFacingInit(mi.ScrollDelta));
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}
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}
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return true;
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}
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