Avoid resetting FrozenActor.Hidden when refreshing GPS.
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@@ -32,7 +32,11 @@ namespace OpenRA.Mods.Cnc.Traits
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// This only makes sense if the frozen actor has already been revealed (i.e. has renderables)
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// This only makes sense if the frozen actor has already been revealed (i.e. has renderables)
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if (fa.HasRenderables)
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if (fa.HasRenderables)
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{
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{
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// HACK: RefreshState updated *all* actor state, not just the owner
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// This is generally bogus, and specifically breaks cursors and tooltips by setting Hidden to false
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var hidden = fa.Hidden;
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fa.RefreshState();
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fa.RefreshState();
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fa.Hidden = hidden;
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fa.NeedRenderables = true;
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fa.NeedRenderables = true;
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}
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}
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};
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};
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