Fix PBOG voxel rendering.
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@@ -185,7 +185,8 @@ namespace OpenRA.Graphics
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.Concat(aboveShroudSelected)
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.Concat(aboveShroudEffects)
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.Concat(aboveShroudOrderGenerator)
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.Select(r => r.PrepareRender(this));
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.Select(r => r.PrepareRender(this))
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.ToList();
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Game.Renderer.WorldVoxelRenderer.EndFrame();
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// HACK: Keep old grouping behaviour
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