Fix PBOG voxel rendering.

This commit is contained in:
Paul Chote
2017-02-07 10:05:06 +00:00
parent 956ea5197b
commit f6b65c98e4

View File

@@ -185,7 +185,8 @@ namespace OpenRA.Graphics
.Concat(aboveShroudSelected) .Concat(aboveShroudSelected)
.Concat(aboveShroudEffects) .Concat(aboveShroudEffects)
.Concat(aboveShroudOrderGenerator) .Concat(aboveShroudOrderGenerator)
.Select(r => r.PrepareRender(this)); .Select(r => r.PrepareRender(this))
.ToList();
Game.Renderer.WorldVoxelRenderer.EndFrame(); Game.Renderer.WorldVoxelRenderer.EndFrame();
// HACK: Keep old grouping behaviour // HACK: Keep old grouping behaviour